@surreality said:
...now if there was a way to create a 'play from the wiki' or wiki-based game engine that links around to all the things when/as needed? AWWWWWWYEAH. So many of the things we talk about wanting from a MU* -- links, instant access to data, graphics, color, etc. -- would be entirely possible.
But that's ten thousand miles beyond me. The things that could be accomplished with that could potentially be amazing. It strikes me as something that is likely possible, though.
Yeah, I feel like that's the dream and I wonder if it could re-invigorate the hobby. The reality is that there is TONS of roleplay out there, it's just scattered, and the entry-barrier to M* is super high.
It'd be an entirely viable option for play-by-post/play-by-email style games, and I'm surprised that isn't something I see everywhere already.
I've seen it before, but it doesn't seem to be super common. I suspect this is because 1) wikis aren't actually very good for discussion or give/take in the way that RP needs. Even forums are better. And 2) though wikis can become super user friendly, they don't start that way - getting a wiki into shape takes a lot more technical know-how than getting a forum into shape.
Even a package like what we refer to would involve someone adjusting LocalSettings.php and moving things around on a server on a constant basis.
If I were building a play-by-post wiki, I'd be looking for, at MINIMUM, a chat-box extension, something like liquid threads, something to prevent edit conflicts, which have always been buggy for me, preferably semantic wiki and semantic forms to keep things easy on the player end, and then the 'usual' stuff like parser functions, arrays, input boxes, etc. I'd also want a better rich text editor - and I don't know of any that work with semantic forms, unfortunately (I haven't looked much though).
In other words, there'd be a lot of stuff. I think it can be done, but it almost has to be done by someone who already sort of understands the strengths and weaknesses of wikis and how to make it work for RP - and I think most people who run Play by Post probably don't. Heck, it took me until like my 3rd wiki to even start to feel like I was doing things in way that made reasonable, consistent sense.
One of the main stumbling blocks is that everything is visible, and privacy would be an issue. If something involving bot edits could be tweaked, there's hope at least, but still. Otherwise it'd more be a cultural issue of people getting used to things all being 'public' in some fashion, like open sheet/etc.
It's interesting that you mention this, because most the games I've played for the past 10 or so years have been pretty much completely transparent. I actually don't think it's as big a hurdle as it might seem. That said, these games have ALSO not been PvP. I think transparency is ttly different when PvP comes into play.
If I am ever poking at the original system thing again, I might try this in the more 'play by post' (play by edit?) format. I was able to get the basics (and the basics aren't very basic) of a +sheet together, and with original systems, every element on the sheet is clickable so you can see exactly what the power/stat/whatever does. (Not possible with copyrighted game systems, alas, unless it's something HR'd or just a reference to the book and page -- but even that can be a major help.)
Yeah, THIS sort of thing is what makes wikis super powerful and super awesome. Semantic wiki is pretty damn great because you can then also manipulate those by clicking on a header and seeing, for example, everyone who's taken that skill in order by points or something like that. It automates a ridiculous number of things if you're smart about how you do templates.