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    T
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    Best posts made by ThatGuyThere

    • RE: Roleplaying writing styles

      @Arkandel said in Roleplaying writing styles:

      This reminds me. How do you feel about revealing things about the character through narration and not in any visible ways? For example: "Bob sits down and grows silent. Ever since he returned from the war he's been reserved in social settings with people he doesn't know well. He lifts his glass and...".

      I am absolutely in favor of this sort of thing. Mainly because human communication is mostly non-verbal on a much we are forced to just use verbal because all we have as tools are words. If someone is really good at posing body language this can lesson the issue but body language is not constant across cultures so things that would absolutely be understood ICly get lost OOCly.
      So while I will not have my PC be able to figure out details, if playing someone who has normal observational skills and raised in the same culture as the posing PC, I do use those asides to give my PC an idea of the other PCs emotions.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Roleplaying writing styles

      @EMDA said in Roleplaying writing styles:

      B) Carl approaches Rick, sidling around to stand between the other man and the nearest exit. Crossing his arms, he asks, "Where were you on the night Christy was murdered?"

      I'd want to play with the Carl in B way more than the Carl in A.

      While I somewhat agree on your point on pose style, in a scene I would have huge issues with pose B. The reason for this is the assumed success that impacts what my character can do, by getting between Rick and the exit. To me this is power posing, granted not a horrible example of it but still unless you are dropping dice on the athletics roll pose the attempt let the other PC pose weather it succeeds or not.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Storytelling

      One thing I would like to see more of is something Penny Dreadful did:
      Periodically, I think in this case it was weekly though I would thing monthly might be better, there would be an over arching theme plot, for example Zombies or whatever, and stats would be posted for the generic villains and storytellers where free to run things and use them however, then at the end of that staff would either run a wrap up or select someone to.
      I liked this because while it kept plot scenes small there was still the feeling of being part of a bigger picture, which to me has always been the downside of PRPs they can be great fun but they are basically in their own little world and disconnected to the rest of the game.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Names

      @VulgarKitten
      Well in a lot of the languages descended from Latin the -a denotes female. So I think it is likely done to present as feminine especially since for most games after a few months of play a lot of the popular real names are taken so fake names abound.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: What do you WANT to play most?

      Although I did not vote this I think my dream MU* would be a Castle Falkenstien game that focused on adventure, that said I know it would never happen.
      Edit: My actual vote went to Superhero but with the caveat that is be all OC and actually using a game system of some sort, and having that system not be Mutants and Masterminds.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: How do you keep OOC lounges from becoming trash?

      @Gilette said in How do you keep OOC lounges from becoming trash?:

      If you log on, you should be there to play. I'm not actually sure what the purpose is with these spaces beyond some kind of thought that games must have a place to "hang out."

      While I will agree most OOC rooms/lounges whatever you want to call them are pretty bad places and even the best of them have very toxic moments. I do see them as serving a purpose.
      First and most obvious they provide a place to park your bit while you check boards, handle any job stuffs, and read mail. True I can do these from a grid room but often I log on when I have an hour free to do things like that but you really can scene in a hour of time, so if someone entered the room I would have to be all like sorry not here to RP just do other things and feel like an ass, the OOC room solves that issue. (So would a private build but I rarely make one of those on a game unless my char runs a business or something.)
      Second I am one of those people that thinks creating a OOC game community is very much a necessary and good thing on a game. The OOC lounge is one way of facilitating that, one change I would make is that I would have the base +ooc command drop folks in the quiet room and then have the ooc lounge as an exit off there. So people just wanting to leave the grid for a bit can do so without being annoyed but those wanting to chat/ have a bs session/ what have you can do that with only the added effort of one command.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: How do you keep OOC lounges from becoming trash?

      @Meg said in How do you keep OOC lounges from becoming trash?:

      Oh come on, what theme doesn't fit with a 'personal room'?

      Off the top of my head Battlestar Galactica after all look at the show unless you were fairly high up you lived in a communal space.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: How do you keep OOC lounges from becoming trash?

      @Meg said in How do you keep OOC lounges from becoming trash?:
      To me the difference is a private room is on the grid so it should adhere to IC logic. I see no problem with someone wanting a private scene using an anywhere room temp room or what ever but for something connected to the grid at large I do want it to fit the world. I don't care about them RPing privately but I do care about the grid making logical sense from an IC perspective.
      Now I am perfectly fine with anyone who wants to make a private room having one that makes IC sense. And I even have one character out of the four, I play that has one. For him it makes sense ICly and OOCly, others to not because for whatever reason it does not (usually OOC not wanting to build it unless I will be scening there once a week.)
      However I do not see private OOC rooms as a replacement for an OOC area, if someone wants one as just a place ot park a bit and wants to go through the effort of building one for that purpose that is fine with me., but don't try to sell me on that being a replacement for an OOC lounge or quiet room because for me they fulfill a completely different purpose.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Poll: RPG System for OC Hero Game

      @Ghost
      I think the OP means the old Mayfair games DC Heroes not the newer one since the Mayfair version is the one in use on DC rebirth which he is the game he mentioned in connection to it.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: RP Ice Breakers

      This is one reason I am pro character wiki, a quick glance can often give at least the start of what kind of situation would both people likely to be in.

      Of course I also have very little patience for the what should we do dance, both in RL and on-line variations so I will typically throw out a couple of ideas, if both of those get shot down then I leave it up to the other person to throw something out if that doesn't happen I just don't RP with them and find another person.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: MSB: The meta-discussion

      @Ghost said in MSB: The meta-discussion:

      ...And then by 2000 A.D. people started drawing penises on everything.

      To echo Lord Belh you could likely change the A.D. to a BC there and be very accurate.
      The excavation of Pompei has shown us a bunch of ancient graffiti most of it is porn and dirty jokes, and don't even get me started on Mesopotamian fertility idols, true they were designed to attempt to produce a result not for art but here you go.they certainly did not lack graphic depiction of the human body.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: MSB: The meta-discussion
      1. Harassment and disrespectful behavior of any kind will not be tolerated on or in relation to this site. We are all adults here, and admin expect adult behavior. This means following the golden rule: If you can't say something nice, then say nothing at all.

      Had not checked out the other place but that is a serious discussion killer right there. It does not even have to be about a person. Technically the post where I mentioned what i didn't like about the Savage Worlds system which mentioned no actual person would have violated that rule because I definitely did not say nice things.
      Enforcing politeness i would find annoying and likely be enough to cause me not to bother but eliminating any sort of criticism , which the rule of if you can't say something nice don't say anything at all does, is beyond stupid to me because it eliminate what to be the very purpose of discussion boards would be.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      @surreality said in What RPG SYSTEM do you want to play on a Mu*?:

      I would absolutely turn them into henchmen, just to see the day they wake up to realize: "OMG, we're the bad guys, guys!"

      I have never turned them into full on henchmen that at one point in a Vamp game they were unknowing spies for the Sabbat for two thirds of the campaign.
      My favorite is still the NMage game I ran where the initial bad guy was a flunky for an abyss affiliated cult, but posing as a helpful sleepwalker. They know of the cult are digging into it, find info leading them Guy's apartment, being good PCs they break in to search for clues. In the apartment they find crap ton of evidence of the cult it's activities etc, as well as a misshapen barely human monster to kill. they do so, then head to dudes office where they find him in the middle packing up a bunch of stuff for a quick getaway. I am about to ask them to roll initiative when one of the players says in character, "You don't need to run dude, we just game from the house and killed the monster the cult sent after you, we know that you have been gathering evidence about them let us help." Confused Bad guys response was a nervous "Um .. thanks." During that campaign they grew to trust bad guy so much they gave him power of attorney and never realized he was a building til he sold their Sanctum out from under them and it got turned into a Starbucks.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      Not related to the original post but very amusing to me and this is as good a place to put it as any. I find it horribly amusing that we are getting a Paul Blart Mall Cop 2 right after Werewolf: Spirit Cop version 2 came out.

      Somewhat on topic with the original post, as Bobotron mentioned your "fixes' would take everything I do find fun about werewolf.
      If that is what you and your group find fun that is cool, but I can't help but think if you are going to jettison the WoD ness of the game you could likely find a better system to do a non-WoD werewolf game in.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Strange Game Dev Inquiries from surreality (condensed)

      @Roz said in Strange Game Dev Inquiries from surreality (condensed):

      . I mean, do what you want and decide that the thread OP can't dictate what you can or can't reply to, but don't be surprised if @surreality doesn't want to respond to stuff outside of the questions she was specifically posing.

      This is how I feel about any thread, this is a public forum, when you start a topic you it is pretty much "you pays your money you takes your chances"
      I completely support Surr starting the thread to ask questions and try to get the answers she desires but I also completely support Bored commenting how he chooses on the topic of the thread even if iti s not the direction the first poster wants to go. Much like any conversations just because you start it does not mean you control it. If I start talking to my friend Joe about football but say I only want to talk about the Giants, it is really not out of bound for Joe to bring up the Jets or the Dolphins or <insert a list of the other 29 NFL teams here>

      Edit to add: This is not anything against @surreality or the game idea but unless and until the mods post something that changes this, those that start threads here have no special powers over controlling what gets posted in them.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      Well what do you leave after the changes?
      Basically you get big and hairy and territorial and kill things? Maybe I am over simplifying but with out the spirit world and the loci you remove the intellectual core the things my character and have deeply held feeling s about,. with out the murdering of Father wolf why do the pure and forsaken have a beef? It sounds like it becomes gang warfare fuzzy division. Again nothing wrong with that if you and your players have fun but that does not appeal to me.
      To me the harmony and other morality systems is what make a lot of WoD for me. having to make hard choices on what does my character do knowing that when he acts to do what it has to it will come with a price take that away and well it just gets too d-n-d for me. Part of what draws me to WoD is the slow lose of self that dropping morality brings, and that that lose is close to inevitable.
      To me your game could be fun yes but it sound very combat centered. And well for a combat centered game I would want something more robust then WoD as a rules set.
      To me the draw of WoD any flavor has been the setting, While the rules keep improving I still find myself playing WoD in spite of the system rather then because of it.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Roleplaying writing styles

      @Arkandel said in Roleplaying writing styles:

      @SG Come on man, youtube video comments is the closest thing I've seen to hell on earth.

      I see you have never read the comments on ESPN.com articles or Yahoo articles, do yourself a favor and don't.
      Though Youtube takes the bronze in the worst comment section event.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Roleplaying writing styles

      @Rook
      You can loose faith in someone with out becoming offended.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: CofD and Professional Training

      I pretty much agree with the general trend, though I would vote to allow it for mortals. It lets the mortals have a nice boost. Though I would definitely make sure to wipe it from the sheet after any sort of becoming or the like.
      And my mortal here i pretty much mean stock mortal, not ghoul or blooded etc they get their own toys.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: What does advancement in a MU* mean to you?

      New Prospect had an interesting idea for xp in WoD. Instead of doing it as xp and spending it, it was time based you had a number of slots you could be actively learning things with and then when enough time passed it was added to your sheet. I don't remember hearing a lot of complaints about the system but the game did not last long due to other dramaz.

      posted in Mildly Constructive
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      ThatGuyThere
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