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    Best posts made by Thenomain

    • RE: Chronicles of Darkness cyberpunk game seeking help.

      @faraday said in Chronicles of Darkness cyberpunk game seeking help.:

      @rnmissionrun said in Chronicles of Darkness cyberpunk game seeking help.:

      The hard part is usually code, but the fact they'll be writing that code in Python rather than MUSHcode should speed up the process considerably.

      On the one hand you've got "installing @Thenomain's ready-to-go WoD library and tweaking it on TinyMUX" and on the other hand you've got "learning a new framework + building an entire WoD chargen/skill system from scratch in Python + redoing lots of MUSH globals that don't exist in core Evennia". There are many reasons to use Evennia. But there's no way on earth it'll be faster - or even vaguely comparable in effort.

      Well. I mean. If you have an experienced Python coder on-hand, I bet they can at least come up with a sheet and stat storage system in short order. 2/3rds of the hard work that I did was emulating an indexed database by way of something more like XML. (May the sobbing begin.) The speed of using my code is that it is done. The difficulty of using my code is that it's MUX, and if you wanted to add systems it's going to be far, far faster in the long-run.

      Isn't that always the case? Prototype and run, or structure and release when ready? Most Mu*s work on the former principle. I thank @Cobaltasaurus at first then the EldritchMUX gang for giving me the time and platform for doing it the latter.

      (I'm done side-tracking @Saulot's thread, honest.)

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: Eliminating social stats

      @Lain said in Eliminating social stats:

      I'll give you an upvote because this conversation is going in circles.

      Ah, I see you're fitting in here quite well!

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • Anomaly Jobs: +myjob/cc

      I am using extended code for Anomaly Jobs that creates a switch, +myjob/cc and +job/cc. It adds more people to the 'opened by' list.

      However, I didn't patch it from source. Instead, I grabbed the core command code from another game. Because of this, I am getting unexpected behavior. Mainly, if one person on the 'opened by' list uses +myjob/add, the comment cannot be read by anyone else on the job except staff.

      Who coded this and where can I get the complete patch from?

      Thanks.

      (explanation of the issue: +myjob/add does not publish comments. Instead, the part of aJobs that determines whether or not a comment is published sees that the person who made the comment is the same person who opened the job, and considers that comment published. That is, it's logically-publsihed instead of set-as-published. When you have multiple people on the 'opened by' attribute on the job, the logic which determines which comments are published fails, and people can only see their own.

      I am not looking for ideas on where I can patch this up. I know where I can, but I want the original code so I can do it in the expected manner.)

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Hello MSBites! Grade your administrators.

      @lithium said in Hello MSBites! Grade your administrators.:

      @auspice I am still of the opinion that the Advertisement thread should be an initial post by the author and then locked, so the initial poster can edit it but no discussion about it. Put the discussion in other topics.

      Would be super awesome nice if there was an automatic thread creation somewhere for that conversation.

      posted in Announcements
      Thenomain
      Thenomain
    • RE: Star Wars?

      @haven said in Star Wars?:

      I worked my way up the ranks through RP and took advantage of important people being murdered.

      "Dead Men's Robes."

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: Has anyone ever tried to resurrect a dead game with a group of dedicated players?

      @Wavert

      I’ve seen it a few times, yes, and as soon as those players get bored the game is dead again. Having a self-entertaining group on your game is either a blessing that you want to cultivate, or are people who are going to play their own game no matter what the goal is and poison it for others.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Anomaly Jobs: +myjob/cc

      I'm going to re-write the conversation.

      @Thenomain said:

      What would be best fix? I'm guessing that you're agreeing that it's in the "what comments are published?" part of the code.

      @Groth said:

      Yes. I can do this.

      Cool. If you feel like taking a stab at it, sure.

      @Cobaltasaurus said:

      Gooooooood luuuuuuuuuuuuck!

      Heh, yeah.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Hello MSBites! Grade your administrators.

      @roz

      It also provides a history. "Oh there's Theno, yelling at Tempest again. Will those two ever get a room?"

      I would like to think that we're all just the nicest people in the world, but we're not. Knowing who will and won't escalate (i.e., me and Coin, respectively) is useful in this hobby.

      posted in Announcements
      Thenomain
      Thenomain
    • RE: Pokemon?

      @seamus

      The focus on readability is still outstanding. I know how much effort goes into things like this, and how little appreciation game designers have for it. Seeing it baked-in to a game design philosophy is worth praise.

      Seeing color used for information and legibility is worth a parade.

      (Note to ANSI Artists: You count. Making things look nice is hard.)

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: High Fantasy

      I have read comments from notable indie designers before where they detest the term "fun" and go for the term "enjoyment". Did you enjoy the game, were you caught up in it, did you get involved?

      This is a particular bit of nomenclature that once you start digging into this level of game design comes from ones own development philosophy and creative beliefs. While I think that the idea of "having fun" being a statement of bubbly is a level of pretension, I don't have any problem with it being outside or even against anyone's design goals.

      I would love to play Warhammer FRP 3rd Edition, but certainly not because it's labeled as fun.

      I would not love to play LotFP because I've never been into the heavy metal genre, though this poor author may not accept Metalpocalypse as "fun", even though it was.

      --

      You know what RPG would be fun if tweaked to be high fantasy? Dresden Files RPG.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Mac Client Recommendations?

      @Sparks

      volus

      ❤

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Hello MSBites! Grade your administrators.

      @ganymede said in Hello MSBites! Grade your administrators.:

      Let's not pretend that the volume of garbage that piles up in the Hog Pit doesn't stink up the rest of this place.

      Then kill the Hog Pit.

      Else, use it.

      I'm one to see a million middle-grounds, but start with a concrete policy that leads us to them. Doing things the other way around hasn't worked well so far.

      posted in Announcements
      Thenomain
      Thenomain
    • RE: Welcome to Night Vale OTT/Short MUSH?

      Night Vale, two words.

      About as WoD-like as Buffy.

      Edit: I take that back. Far less so. No dogs are allowed in the dog park.

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: Which canon property/setting would be good for a MU* ?

      Did anyone mention the Dresden Files RPG or even Dresden Files, yet?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: A new platform?

      Something to note:

      When all of this was being developed, the idea of 100%ing Metroid Prime was pretty common.

      We had less to do with our spare time and more time to do it.

      I'm sure this has been brought up before, but doing things better for the people who are used to the simplicity and feedback of Web 2.0/3.0 and social media (tho I still don't know what's simple about Facebook; I think it's more a black hole than anything) with the tools we have at hand is why Ares and Evennia are even a thing.

      And even then, catching up to the ability of hyper-focused tools in our app-centric computer experience is going to to be rough going regardless.

      --

      What I'm saying is: Go team.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Hello MSBites! Grade your administrators.

      @thatguythere said in Hello MSBites! Grade your administrators.:

      I think a big part of the issue is trying to force the concept of community on people who for the most part only have MUSHing in common and generally dislike each other while MUSHing.

      Entry level community theatre is the exact same way. It's easy to spot a stable influence once you see what happens behind the scenes.

      Our problem here is that we have what is in essence "a discussion list about community theatres" started by people who only do, for bad example, audience-participation murder mysteries.

      This wasn't so much of a problem until the latest director said, "I want to include everyone as much as possible without alienating the people who kept us alive for this long". Pandering to drama queens is not going to endear anyone who doesn't normally deal with drama queens. (male or female, drama kings if you'd like, drama nonsequiters, whatnot.)

      It's a no-win situation at best. Admin just have to decide what they don't want to win.

      posted in Announcements
      Thenomain
      Thenomain
    • RE: Welcome to Night Vale OTT/Short MUSH?

      @il-volpe said:

      It's magical realism, though thus far I've never seen any review or commentary about it where the writer uses the term.

      I looked this one up and I have to say that it's kind of a dumb term.

      Also, a splash of surrealism? Do not look too deeply into the dog park.

      Beware of Librarians.

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: Eliminating social stats

      @ShelBeast said in Eliminating social stats:

      As long as they're trying, let's let them have their fucking fun, man.

      Are you suggesting that we accept other people's notions of fun as long as they aren't harming ours?

      Skol!

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: A new platform?

      @lotherio

      You know what I think might help?

      Leave the text window the text window. Leave the most basic things there, in text. say, go, even page (tho maybe change it to \w for whisper).

      It's our plus-commands that are the problem. I may be re-stating what you're getting on about, but I imagine how easy RP used to be in not only Muds, but in IRC and BBS. What separates Mudding/Mushing from Chatrooms? The depth of their systems.

      A challenge would be to make the system not look like ass, as in...well, that screenshot.

      Another challenge would be making the Mu* a UI-relevant platform, when keeping things code-relevant is difficult enough. We could absolutely hook HTML5/CSS3 into it, and probably fairly easily, but now you need someone to run the game, someone to code the game, and someone to UI the game. These can overlap, but we're adding to, not simplifying, the requirements for entry.

      I would like this, but I fear its feasibility.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Hello MSBites! Grade your administrators.

      @apos

      I think the admin also want to protect people against mob rule. This series of boards has had a very long history of people accusing it of the Hive-Mind, which is a defense of getting dog-piled. I don't think it's a good defense, but I also think it's pretty sick when the dog-piling happens to anyone; otherwise well-meaning people looking for civil discourse finding themselves in a scrum. Five well-meaning people looking for civil discourse themselves can be a scrum, and when you call out people who are trying to help as being bad people, then yeah, those people probably have a fairly legitimate reason to turn sour and be less helpful in the future.

      tl;dr: Even good people can be seen as bad people. Even "it depends" style good people can be seen as "all the times" bad people. Those people will give up trying, when trying is absolutely necessary. If I see toxic behavior leaking from the Hog Pit, it's that this lack of trying to understand is considered acceptable.

      Though honestly, I blame the current political culture that started around 2001.

      If anyone has not played The Evolution of Trust, it is a very good game theory breakdown of the problems we have here every day. It's worth the time.

      posted in Announcements
      Thenomain
      Thenomain
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