This means it's probably safe for me to play an Elfbian, again. Tho after Shadowrun Returns, a Dwarfbian sounds mighty nice too.

Best posts made by Thenomain
-
RE: Shadowrun!
-
RE: High Fantasy
I guess being in the minority, I want to build or play a game I would enjoy, not one with the widest appeal. If they are the same thing, then cool. If not, so what?
-
RE: oWoD - Is there such thing as a good one?
@rizbunz said in oWoD - Is there such thing as a good one?:
@Thenomain I get that. I guess what I meant was if you can't find fun with the general cliques, you have to find your own tribe in these types of games.
In all types of games, I think. The only game I've personally ever played that I could fall into anyone's group was City of Heroes (and as an extension, City of Villains). I rarely had anyone get judgy at me, except for those times where people would add speed to my super-speed character and I absolutely could not control aggroing the next group because I hit the "forward" key for a millisecond too long and launched me into the future.
It squares people off, and while conflict should be understood and accepted, it kinda grinds gears.
The downside of playing almost exclusively WoD games online is that I have a very broad understanding of a very narrow topic. For instance, because oWoD's core gameplay is antagonistic, people tended to play characters antagonistically. Games attempted solutions to this that caused even more friction.
Haunted Memories, then The Reach, both started with the ideology: Fuck it, we're going to just go with the flow, but in the decades-long history of this genre, this is very new and recent.
What this doesn't analyze is the same phenomenon in different genres.
I'm not going to say that Superhero games haven't traditionally had the same friction, but that they have it for different reasons.
That Firan had the same friction for largely the same reason as WoD games was interesting and makes me wonder if we WoD games are holding onto vestiges of the 90s.
--
@sunnyj said in oWoD - Is there such thing as a good one?:
@thenomain Save us, Theno! You are the coder we need, not the one we deserve!
My Python-fu sucks, so I'm not sure anyone needs me right now. I, too, am a vestige of the 90s.
-
RE: New forum version
@Cobaltasaurus said:
Link now gives 'Bad Gateway' error. : (
Maybe cosmic drift has unlinked the Stargate network there.
-
RE: I can't remember the name of Cobalt's WOD game.
Dark Water? It's been dead so many times that I'm petitioning to call it PhoenixMux.
I kid, Cobalt! I kid!
-
RE: High Fantasy
@deadculture said in High Fantasy:
@Thenomain said in High Fantasy:
Which 7th Sea? The one with the bizarre game system but sensible rolling mechanic, or the one with the hippy game system but bizarre rolling mechanic?
First edition. So, the former?
Play Arx and squint really, really hard? (Mind you, I find some of their stat design decisions baffling enough that I'd much rather play 7th Sea with every splat tacked on. Stealth as a combat stat? Really? Everybody's a critic, amirite.)
--
@Runescryer said in High Fantasy:
@Thenomain said in High Fantasy:
I guess being in the minority, I want to build or play a game I would enjoy, not one with the widest appeal. If they are the same thing, then cool. If not, so what?
I agree 100% with that. We (mostly) don't do this hobby of Role Playing (in all of it's forms) for money or prestige; we do it because it's fun for us. If there's no fun, why bother? Now, there's as many definitions of fun as there are people, granted, but if you find others who are having fun alongside you, that makes it all the better.
Well, let's be honest; a game without other people enjoying it with us is not very fun. I have been involved in enough of those projects that I would, myself, rather a game that appeals to more people even if it means compromising some of my own wants, because I know the pay-off can be absolutely worth it.
-
RE: A new platform?
@faraday said in A new platform?:
If the bulk of the web portal and basic systems are already built
Giving us even more to re-design to bring the hobby into last decade.
Either way, development times are going to spike. I'm not saying that we will have time from leaving an antiquated and honestly kind of horrible scripting language, but since there are only a few of us doing the bulk of the coding for multiple games via code packages, I still think the development spike is something to be very aware of.
-
RE: Recent banning
Agreed.
I'll encourage their decision; people who want their account permanently deleted often do so because they don't trust their own judgement. I sympathize with them and will help them randomize their password and give them the most sincere hope that their absence from the forum, the game, this part of their life is for the best of them. I'm not a monster.
But it can be too much to ask admin to make an exception that can disrupt the forum or game in general. Bane made a habit of deleting accounts so there was no on-forum record of any of his puppet accounts saying dumb things coming back to be used against him. Not that he cared, but hey. On games, this would also remove references from many subsystems.
I can get behind the idea that flagging with "inactive" or "gone" is better than ghosting. If people are going to read a sudden 'gone' tag as "rage-quitting", that says more about them.
-
RE: I can't remember the name of Cobalt's WOD game.
There may be another.
Two apathetic coders and Tributary.
A winning combination,
-
RE: World Building: What are the essentials?
Okayokayokay. My point was that you shouldn't over-think this too much. Think, yes, but act.
@surreality said in World Building: What are the essentials?:
As a player, what information do you want and need about a game world to effectively play the game (ex: be able to formulate a character you feel fits the world and knows what the characters should know about it)?
- The basic genre.
- Some particulars about how the genre is portrayed.
- Some information about the setting the game is set in.
- More detailed information about the main location the game is played in.
- Leading information to help me draw my own conclusions about the rest.
- All in less than 20 pages of printed text. If you want to give people more, fine, but I feel that I should be ready to go if I read the first/summary paragraph of each wiki page.
As a player, what kind of information do you find gets in your way more than it helps you accomplish this?
If it's done well, then extras are benefits, not drawbacks. 'Nuff said.
-
RE: A new platform?
@faraday said in A new platform?:
If folks are going to re-design mail, BBS, finger/profile, repose and whatnot just for the hell of it
Who said anything about re-coding anything for the hell of it? I was talking about layout and design, a keystone of the Web 2.0/3.0 I was talking about.
What were you talking about?
-
RE: New forum version
I'm using a custom theme, Darkly, and on a phone screen it is all white text on a white background. Unread notifications are as well, regardless of my platform.
-
RE: New York City MU
@Luna said:
Let's all make changelings and hang out at a place called O'Fortuna cafe!
-
RE: Eliminating social stats
@faraday said in Eliminating social stats:
@Thenomain said in Eliminating social stats:
This is where positive or informative metaposing comes in. Those who hate metaposing often don't realize that offering up insight to your character's brain, their intent and thoughts and foibles, is mostly a good thing.
Uh... I don't disagree, but isn't that kinda the same thing I said in my prior post that Seraphim was offering a counter-example to?
Or am I missing your point?
My point is twofold:
a) I agree.
b) You think I read every post in a thread? What? You guys are chatty as fuck. -
RE: A new platform?
But you had to make sure that this was part of your development. Compare this to, e.g., adding a command to Mux.
Just because nobody else has to do it once it’s done doesn’t mean it’s not development, nor a spike. It just means that it only needs to be done once, which is just good design.
But if I add a command to the game, I should also develop the web interface for it.
Development time increases.
If I want it to look good and not ass (which is where I started, if you follow my comments back), it’s going to need more design work.
Development spike.
This is all I was talking about. This is all. No hidden agenda. No trickery. Just evidence that doing this shit gets harder, not easier, if we want to compete with Web 2.0/3.0 design style.
Even after mentioning this twice.
That.
Was.
All.
—
Edit: What @Lotherio and @Ashen-Shugar said more calmly.
-
RE: Mobile Menu
@Coin said:
@tragedyjones said:
Woohoo
Most unenthusiastic textual manifestation of "woohoo-ing" ever.
Your mom is an unenthusiastic textual manifestation of "woohoo-ing".
-
RE: Creepy's playlist
@Creepy said:
- Tori: Summer Manikin Elemental (killbot)
And now we know. And knowing is half the murderous prostitute.
-
RE: The Metaplot
@Arkandel said in The Metaplot:
@Apos However it is also known in the hobby there is a type of player who wants to have the pie and eat it
Why do we suffer these people?
My answer: Not all games have a large enough playerbase to wave them off. Whether or not this is because we suffer these people is, honestly, something I don't think we can easily answer.
I just watched a group of people I was interested in RPing with join a game out of excitement then leave it relatively soon after because they felt the staffer was snarking at them. These people are patient, reasonable, intelligent people and they left because they weren't being treated right.
This is the wall I hit every time I try to play a Mu* with others, or think about this problem. I don't think it's a Catch-22 but in my mind it's a Catch-22.
-
RE: oWoD - Is there such thing as a good one?
@bobotron said in oWoD - Is there such thing as a good one?:
I mean what do you define as a 'parody' game. Something where the Sabbat are playing Baby Football through the streets while Gangrel powerslam their enemies from the sky in flight form?
Isn't this just...an oWoD game?
I mean you've described Tartarus and Dark Metal pretty well.
-
RE: How-To Contest
@tragedyjones said in How-To Contest:
I'm a shoe-in to win "How to abandon a game to other staffers: a pictorial guide"
I'm waiting...