I will not poop myself. And you were chanting for it to break, ssssssssoooooooo, you poop.

Best posts made by Thenomain
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RE: Chronicles of Darkness Game: Seeking help
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RE: Swashbuckling and continued success
@Ganymede said in Swashbuckling and continued success:
@Apos said in Swashbuckling and continued success:
I think anything that's very episodic in feel has some issues translating to MUs, since it takes a lot of work to make an environment that can sustain itself between episodes that highlight the kind of high adventure vibe you want to capture.
BSG:U has a good way of doing this by moving the Dauntless (the ship from which the PC crew is based) from system to system. Faraday then posts a "setting post" to remind everyone of the crew's objectives at the system, and the general feel of being there.
If I create a major game system again, it will be a scene system, where a scene set is the room description, and when the scene moves locations the new setting information is posted for everyone there. This is halfway done for people who run big scenes already. A scene system would do much more, but the times I’ve used this before it got very good reception.
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RE: A timestring-ish function in TinyMUX?
Yes.
Nothing else to say here. Just "yes, this is what you're looking for unless you want the padding".
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RE: RL Anger
@Admiral said in RL Anger:
Months after my family cut me off I get a text today from my mom saying she is 'praying for me'. I've spent this entire time miserable. Waiting for them to text me to apologize. To say something.
And what I get is a condescending, tone-deaf text. If I could punch life, I would.
Shit, dude, I’m sorry. I hope I never end up in this situation, and that I would be bold enough to, e.g., block my mother’s texts.
At the very least, I hope that you make or find a family that’s more loving.
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RE: Chronicles of Darkness Game: Seeking help
@Meg said in Chronicles of Darkness Game: Seeking help:
(one of us, one of us.)
Gobble gobble.
Edit to add: theno, you're going to teach me how to WoD when this game opens right?
Why? I like you too much.
... I mean, sure.
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RE: POLL: Super Hero MU Gut Check
@tempest said in POLL: Super Hero MU Gut Check:
It's a hero MU, you barely even need code.
This may be a thread topic to tangent into another thread, but I've recently been wondering:
If people who play Superhero games are used to a stat system that is basically one person describing their own powers with possibly a system limiting how far they can go, or at the very least someone needing to approve it, why do people have such a hard time with Fate Core which has something very similar?
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RE: [Request] Dahan's D6 System for TinyMUX
There's one good thing going on here: This is ancient, ancient code. This means that most of what was in Penn at the time was also in TinyMUSH which means almost all of it should translate into TinyMUX without issue.
The functions I see that are not in TinyMUX is 'lmath()' and 'timestring()'.
lmath() looks like it's a 'run a basic math function on a space-delimited list of values'.
e.g.
lmath( add, iter( lnum( min( %1, %2 ), sub( max( %1, %2 ), 1 ) ), ceil( mul( %q0, div( itext( 0 ), 3 ))) ) )
In more modern TinyMUX, this is 'ladd()', so you can replace
lmath( add,
withladd(
. Fortunately, 'lmath( add, ' is the only use of lmath( in the file.--
So what about timestring()? As you asked in another thread, this can be easily pulled as exptime(), as long as there is no second delimiter to timestring(). ... Which it doesn't look like it is. So you could do a simple conversion of
timestring(
-->exptime(
.--
Nothing else is screaming out to me.
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RE: RL things I love
@Coin said in RL things I love:
Kissing.
Kissing is super neat, you guys.
That's what your--
Naaahhh, I can't do it this time. Kissing is super awesome.
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Road to Amber staff?
Hello, I'm looking for someone with staff privs on Road to Amber. I've had a few people ask me about how they've done the code there, and would like to see some of it myself. However, everyone I know who has played RtA don't know how to get ahold of the coders there.
So I'm asking here. Currently I'm most curious at seeing how they implement their 'places' code, specifically the ad-hoc grouping that can happen without needing a pre-defined place. I'm interested in adapting this for my own places code and so would also appreciate the official okay for it.
Thanks.
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RE: Transparency
@Chime said:
@Thenomain said:
The thought that players won't approach staff because they don't want to be outed undermines it. People should feel safe from retribution for their concerns.
While I'm sympathetic to people that are in an awkward situation, don't want to ruffle feathers, and/or need to remain pseudonymous for whatever reason, this is fundamentally incompatible with any sort of justice.
I have managed to do this in the past. "I heard you're doing x. Please stop doing that." The player could make some guesses, but in those cases, I am the ombudsman, I am the gateway for this information. Is it perfect? No, but then we are not seeking out a perfect system.
@Ganymede said:
You always need the right staff. How do you plan on recruiting them? With good systems. I would posit that if this system were implemented, you'd have good staffers lining up at your door. Why? Because the system protects good staffers by showing the players that, indeed, nothing nefarious is going on behind closed doors.
As a system that protects the staffers, yeah, it's fine. What it doesn't do is protect the players. I am worried, and not a little bit, that your reaction to this is, "That's their problem."
I halfheartedly gave you an example before, so let me tell of the situation:
A player on Reach was obviously stalking players. I heard about this second-hand and the players would not come forward, even with the promise of anonymity. Therefore, I could not provide evidence. Therefore, if I pressed it, I would have to rely upon my reputation, yet this person very desperately needed removed from the game.
I will beat the dead horse of VASpider: There's someone who needs removed even though the evidence is more ongoing and circumstantial.
You and I are stressing different parts of the same system, so I suspect you're not understanding my concerns. If I can't express these then c'est la vie, but I don't see you focusing on the game, but trusting a system that even I could game, trusting that it will attract "the right people", though I see no evidence of this.
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RE: Atlantis Client
@Sparks said in Atlantis Client:
@faraday — the old 32-bit version works fine on Mojave
In the 32-bit version, I started losing lines in multi-line code. The lines were there, but would black out. I only used this for manually compressing Mux code, and I suspect it a problem with Mac and not Atlantis, but this was going on.
Doesn’t happen on 64-bit version.
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RE: Random links
"You must like cats."
While I think there is quite a lot in this which is just for the lulz, this is the line that for me was the wink to the reader.
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RE: Sparks' Playlist
That.
Is badass.
Go with it.
@Sparks said in Sparks' Playlist:
It's less the costs and more that this is about 7 game systems smashed into one, all of which are fond of Capitalized Terms.
Let me rephrase:
That.
Is Badass.
Go With It.
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RE: POLL: Super Hero MU Gut Check
It could possibly follow the FC + Traits mentality: The character is already pretty much set; the goal is to codify it. Therefore, a chargen system isn't necessary.
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RE: Any Fate free WOD games left?
For those who are curious but don't know how to ask, the "Fate" was a consent system created for Dark METAL (edit, goddamnit) back in the day, where the level of what can affect you was also the level you could affect others or the game itself. I cannot remember the details too well, but it went from 0 to 5 and Black Dog (because of course it did) where 0 meant "I am on full consent and can affect nobody and nothing; I'm just here to chat". 5 meant "Can kill and be killed for any reason even just because it's Tuesday." And Black Dog was the "edgelord maximum extreme" for complete gore and F.A.T.A.L-approved situations; absolutely nothing was off-limits.
"1" was pretty much "can RP". I hovered between a 2 and 3.
As far as "active" is concerned, it's not something anyone but you can say; just ask people who want to RP outside of any game's usual active time-zones. I'm unaware of anything to the levels of Haunted Memories or The Reach.
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RE: RL things I love
My cat will lick my mouth.
I finally discovered that this is when his water or food bowl was empty. He's a very good self-feeding cat so I just keep it full.
It's absoutely freaky, but I love that I have an intelligent cat.
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RE: Marvel: 1963 (Lookin for a Coder)
@TNP said in Marvel: 1963 (Lookin for a Coder):
It's a bit awkward to use after being so familiar with Mux but Penn's channel system has some nice features. It's great being able to target a single channel or them all at once and @chan/gag is great. I don't need to shut off every channel individually and have @adisconnect turn them back on so I don't forget.
You can turn all channels on and off in Mux. Have been able to for a while.
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RE: FCs on Comic MUs
@ghost said in FCs on Comic MUs:
@kanye-qwest said in FCs on Comic MUs:
Or you could maybe disallow all OOC communication, like an RPI?
XD.
This would do great things for the community.
No who/where, no ooc chatter, no events systems, no boards? Even if we presume that "ooc communication" only means channels and pages and an OOC area and not also an 'ooc' command for chatting out of character in a room or all the other non-character-knowledge commands, this is not a cure-all.
I could say, "Meh, do what you want; it's your game," but a lot of people are basically saying what people should be doing with their own game in this thread, so that's not going to fly.
... Unless you were being sarcastic, in which yes, I agree.
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RE: Any Fate free WOD games left?
@Taika said in Any Fate free WOD games left?:
cityofshadowsmux.com - I'm guessing between 2-4 weeks once the last bit of tinkering for the changeling code is done until we open.
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RE: [Ethnicity Thread] Who Do You Think You Are?
White. Painfully, stereotypically white.