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    Best posts made by Thenomain

    • RE: World of Darkness -- Alternative Settings

      @hedgehog

      I think I read that once, but imagine the Summer Court fighting over who gets to run the mall, the Autumn Court crown working in the Hot Topic....

      Makes me laugh. We all need a good laugh,

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Codebase Pot Pie - Or what I like or wish I could have

      @faraday

      Yes, but you can do the same without any special code. &attribute.strength: 3, &init.faraday.roll: 2. This isn't a tree, it's a structure convention. The Mushes can't really store in structures, really, which is why I don't get the Tree thing. I can think of some coding practices that would benefit from it, but Mux got rid of push and pop, so I don't think we're really using the binary tree method in softcode, are we?

      This is the grumpy coder in me, and this is a great about what you can't live without, not what Theno doesn't get.

      I can't live without regular expressions, unlimited data space, and unhindered and uncomplex search tools. Essentially, I can't live without databases.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: RL things I love

      @bobotron

      Then I happily upgrade “no” to “wait and see”.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: World of Darkness -- Alternative Settings

      My core problem with WoD is the players play the monsters, but rarely monstrously. What in Mars is a threat to Werewolves, Vampires and Mages?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Client-Side Spacing

      @Ashen-Shugar

      Why split date and time when there is timestamp available?

      I'm thinking enactor dbref may also be good, a quick and dirty nospoof.

      Also a pony.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Favourite Quote (Inspirational or Otherwise)

      @vulgarkitten

      Sing-along with Thenomain!

      It's okay to not like things, it's okay but don't be a dick about it. It's okay to not like things...don't be a dick about the things you don't like.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: World of Darkness -- Alternative Settings

      @jennkryst said in World of Darkness -- Alternative Settings:

      @thenomain Touche

      0_1513917382392_Genesys.png

      <<Ce n'est pas un jeu de rôle.>>

      (Jokes for nerds, jokes for nerds!)

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Computer Science

      @faraday

      Or take apart +who and +finger. Almost everything you will do with Mu* is learned with what +who, +finger, and various building projects do, then ask the local coder if you don't understand something.

      But yeah, also learn a real language.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: New Vampire Release

      Here's what I currently think:

      1d10.
      1-5: blank (no success)
      6-9: Masquerade logo (success)
      10: Masquerade logo with flair (success + one half of a critical success)

      On the Blood Dice, same pattern but the 1 is a skull: Messy failure.

      From the Alpha:

      A result of 0 [on 1d10 - T] on two normal dice (00) is a critical success
      ...
      Any result of 0 on a Hunger die (see Hunger, below) is a “messy critical.” [a "messy success" or a "messy failure" - T]

      ...although there is both a flair-ankh and a skull on the blood dice, so I'm guessing a change in rules from playtesting.

      But I sincerely doubt this is Fantasy Flight style dice. Just easier to count ankhs and flair and skulls (oh my!).

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: The limits of IC/OOC responsibility

      @darinelle said in The limits of IC/OOC responsibility:

      EVEN THOUGH THESE WERE ALL IC REASONS, it was oocly fucking miserable.

      To derail: This is why I loathe the statement "ICA=ICC". While we should all agree on the game we're playing, its theme and its mood and to uphold its setting, we are all players sitting behind a screen.

      People have used ICA=ICC as an excuse to do horrible things to characters (and in some instances make them unplayable) for as long as we've been doing this.

      Sorry about the tangent, but this is one of the hills I'm willing to die on. All decisions you make for the character and on behalf of what happens to other characters are OOC, and if you're good then they're informed by IC. All of them.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: IC Message Code/Alternative to @mail

      @skew

      I skimmed it for the few functions I know that are on Penn but not on TinyMUX and didn't see any. There are some @commands that Penn has that Mux does not but as Brandymail was a staple of the Mush world before @mail, I doubt there will be a problem. And if there is, well, good thing you can code, right?

      Right?!

      posted in MU Code
      Thenomain
      Thenomain
    • RE: E3 2015

      Mass Effect Andromeda.

      Shut up and take my money!

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: The Death Of Telnet: Is It Time To Face The Music?

      @sparks

      I mean that someone needs to code that wiki, that coding a character stat system and coding a wiki are very different skillsets.

      We very clearly want and I strongly believe that we need a change to the way we code our games, but I don't think simply changing input methods is going to be enough. We need support, probably more support, which makes the OP's goal of having a new game crop up because he wants more options harder to accomplish.

      This may not be true, but we'd also have to change what we expect in a game.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: UX: It's time for The Talk

      Responding because I was quasi-summoned:

      @Ganymede said in UX: It's time for The Talk:

      I don't even know what you're getting on when it comes to a CoD game. Is it so tough to ask the other player for their Defense, and then typing +roll Strength+Brawl-Defense?

      My roll code includes a system called 'action'. It's essentially a macro system, and it works like this:

      &action.box me=/again=9 strength + brawl
      +action box - defense
      

      No, WoD/CoD is not set up for every instance (though we're trying) because many situations are...situational. Muds and For-Online RPG Systems have the luxury of tailoring everything around the code. PnP RPG Systems do not. It's possible to come up with solutions, but it does take the time that Muds (et al.) are spending on making a system from scratch.

      Tomayto, tomahto.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Favorite music streaming service?

      I wish Apple Music did the Pandora thing where I can say, "This, with more of this song, less of this song, and none of this artist."

      That is my perfect music streaming service.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: The Death Of Telnet: Is It Time To Face The Music?

      @ashen-shugar said in The Death Of Telnet: Is It Time To Face The Music?:

      This all does go to what I've said a few times. Empower the user to use what tools they find easiest, and you'll find a greater amount of adaptation.

      Which is why I added you to my list of current projects as open to change as Evennia and Ares, which are taking variations of the ground-up approach. Because choice is good. Good choice is better.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: UX: It's time for The Talk

      @HelloProject

      <whispering>iOS is for the iPhone and iPad, not the Macs.</whispering>

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Eternal High School.

      @coin said in Eternal High School.:

      Most things can be reduced to "high school but [insert supernatural thing, insert other stage in life, insert whatever]".

      Monsterhearts RPG

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: The limits of IC/OOC responsibility

      @lithium said in The limits of IC/OOC responsibility:

      @thenomain Sometimes 'Play the Game' means Bad Shit(tm) is going to happen to your character.

      As long as it's done with everyone on the same page.

      A lot of games...

      ...No, strike that, almost every staffer and player are understandably shitty about this. They're shitty about accepting this, yes, but they're also shitty about thinking about preparing people for this.

      This is why it's so important that staff be capable of explaining to people what they expect for the game. This has never not been true, but a lot of people use your exact language to tell people that they're wrong to be upset at something that happens.

      While staff isn't wrong about what the game is about, it is their game to decide this after all, they can be ham-fisted anti-fun monsters when enforcing it.

      Play the Game and expect only good shit to happen to you is when you get people playing fanged and furry super heroes on a WoD/CoD game.

      The /game/ is dark, the /setting/ is dark, the whole /world/ is dark.

      If enforced, sure. If not enforced, WoD is the superhero game many people play, and when someone comes along and demands that everyone play it dark and gritty then they're the one who's wrong. And by everyone, I mean everyone up to staff whose responsibility it is to enforce theme.

      And people in charge of factions have a responsibility to enforce the theme of that faction.

      A game is what people agree to play, regardless what's written.

      On some games 'Play the Game' means 'Understand that bad shit can and will happen to your character.'

      As long as this is what they've said it is, which is what I've been saying for years.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: UX: It's time for The Talk

      What @Lithium talks about is buy-in. People may remember the thread where we take @Griatch to task (fairly? unfairly? peanut brittle?) for not making Evennia friendly to non-coders. @Faraday is making Ares far simpler and easier to learn by looking at examples, while there is a coder who is writing a gigantic system for Evennia to allow more familiar in-game scripting. This is how most non-coders learn to code, via example and lead.

      Bringing this back to the UX discussion, leading by example is fantastic. Building on what has come before to improve. I'm currently agonizing over a MUX command that I need to expand in a way I didn't plan, and I would rather spend a day or two agonizing and a day or two re-writing some code from scratch rather than do the easy thing, because the easy thing makes it more complex in a way that I don't think is intuitive or easy to remember.

      To expand on @Jim-Nanban's game-design quote, there's another popular design quote, "Perfection is Achieved Not When There Is Nothing More to Add, But When There Is Nothing Left to Take Away."

      Also, in complex design, remember that a little redundancy means that people can decide how they want to approach it, and therefore will make it more approachable.

      posted in MU Code
      Thenomain
      Thenomain
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