@Coin said in nWoD2.0 Support Code?:
It seems to me like the problem is when these things are made mandatory, rather than by choice, generally.
I have lived through eras where things like 'use the phone code' were mandatory by social pressure.
Maybe people are just into this stuff again and it'll die back out later. That happens with pretty much everything ever.
That's cool. I'm way into that. Hell, I love coding toys. I love people loving the things that I code. As long as we remember that the primary reason, above all others, we do this is to enjoy our time.
(Important Caveat: This does not give anyone permission to do anything they want just because it's fun for them. Not even staff. That is all.)
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@Apos said in nWoD2.0 Support Code?:
Theno made a comment about that if IC only approaches were popular, then MMOs would do it. That's very funny because RP communities in MMOs tend to fall way harder on the scale of something like RPI. There might be a few hundred roleplayers in a zone, most who have never met one another before, and they just randomly approach one another IC and leap right in with no ooc communication at all. OOC communication would just come after people get to know each other. There's no written code of etiquette or even really understood norms, it just develops because it's very intuitive- someone is there on a character, other people are talking IC and throwing out emotes, someone feels they can add something, they jump in.
c.f. "Not Forced", above. If the community goes that way, great, and the community starts with the game creators. I have yet to see an MMO opt out of OOC systems, so I can't call it a popular game-design decision.
Opting-in to immersion tools is different, and a beautiful thing to behold.
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@Sunny said in nWoD2.0 Support Code?:
For me, the time period it wasn't showing up on games generally just resulted in my friends and I coding it ourselves -- it didn't stop getting made because it wasn't getting used. I don't buy that, not at all.
While I mostly agree with my fellow coder, I'm going to note that this era was a decade ago, and by "not being made" I mean as a default. We also started with simple language code that was kind of a different form of mutter, but it became complex formulae that would look at your existing languages and make intelligent guesses about how much should be revealed if you do or don't know that language, or if you even have a chance to know which language that is, and we were basing these on understanding of real world linguistics.
It collapsed on itself because (and I'm going to espouse this as a truism): Any code can always be more immersive.
We eventually hit the wall where we'd have to be scanning words for just how complex each individual word would be to translate, and then we'd have to look at grammar, and so forth. And when the coders stopped installing this code, there was no push-back. Few people cared.
Language code, weather code, spy code, phone code, we hit that wall and we took a breath from it. Ten years ago.
I got in...well, not trouble, but due to something I coded for my Motley on Haunted Memories, a single function, pemit(), was locked away from non-staff. All we wanted was a simple Motely channel to talk and plan. Why? I have no idea. Something about wanting to make sure that nobody talks behind anyone else's back?
I'm actually pretty excited that people are coding for themselves again. As a game coder I'd be worried about some security, but in my coughcough years doing this, I've seen code abuse happen less than ten times.