@Sparks said in Fringe/Weird RPGs:
@Thenomain said in Fringe/Weird RPGs:
- Spire: Oh my god, read Spire; this needs to be less fringe
I've never heard of this one, but 'elven urban rebellion' sounds pretty neat.
It hits my antiestablishment buttons. You all play drow, in what was your home city until your people lost the war. Now it’s an occupied city where the high elves are in charge. The elves are mostly Nordic in origin, silver hair and light skin, but very haughty high elf in culture, and if you think this might be a bit of social commentary I’d have to say: Well yuh.
Humans have grasped the ancient magic of the previous people, artificers, and the Spire is a mile-high building of some mystic construction that goes underground almost as far as it does into the air, and if you think this is a suggestion that the world is post-disaster fantasy I’d have to say: You’re probably right there too.
The Spire is powered by a gigantic heart that is partially in another dimension and controls the minds of those who live too near it.
Tech period is otherwise the 20s. The advertisement for the gnoll corset gets me in the mood every time. Magic is very real but not D&D; it’s closer to Apocalypse World class has its own power set, and classes are very specific.
And in all of this, you and your fellow people decide how to rebel against originally impossible odds, and what would you do with that power once you get it?
What you do affects your allies and your enemies though a clever but small system. And without your contacts you’re unlikely to get anywhere.
This game reminds me of Kill Six Billion Demons, and Pendula Swing and something else that is not at the moment coming to mind but I’ll probably edit the moment I remember. (Fallen London. It was Fallen London.)
Mmmm, I love the taste of living worlds in the morning.