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    Posts made by Thenomain

    • RE: Most 'Plug & Play' Friendly Server?

      @Ashen-Shugar said in Most 'Plug & Play' Friendly Server?:

      Still playing around getting F3 working on Rhost, but it's been painful 🙂

      It's entirely impossible to do on TinyMUX, as we don't have regedit. And yes I know that's in an optional package, but still. I did get most of the way though otherwise.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Most 'Plug & Play' Friendly Server?

      I am biased heavily toward TinyMUX, and all of my code is tested on it, but Rhost has a bit of a fan base, and Penn has, yeah, @faraday and also @Volund. I would focus on: Who do you know? What servers do they use? Can they point you at things?

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Emotional separation from fictional content

      One thing that I think all games should do is have a concise and accurate description of the game's theme, and another one for setting.

      I've been advocating this for years. "Just read the history files" is never enough to introduce someone to a game, and in @Surreality's defense it could be the very first step of discovering if a game is for you, or if you can put up with potential issues.

      It just makes sense for me to have a good descriptive standard about the game. "This game is about this." Businesses have Mission Statements. So should your game.

      "BSG: Humanity fights for survival against a nearly impossible to defeat enemy, sometimes with them. Will they have the hope and will to continue on in the uncaring void of space?"

      Okay, I went straight to the depressing, but damn what they did to Cally, Dualla, and Six (on Pegasus), it wasn't a cheery show. If I didn't know the show already, I might not be ready for this level of holy-shit.

      If I did know the show, I'd expect this level of pressing hopelessness, people suffering PTSD in the middle of the war. A Mission Statement helps keep the staff aware about their goal as much as inform the player.

      There are many better examples in the RPG Primetime Adventures. Many RPGs have a section about how to decide what your table is going to play, but none are as concise, and do far better than any other source I've seen.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Emotional separation from fictional content

      @surreality

      Okay, I'm getting on the bandwagon now. Please note that I agree with you in theory.

      In practice, I don't think you're discussing, and I think I know why. You seem afraid that if you don't get the things you think are important to protect yourself then you won't be protected. You and I have been on many games where getting information from staff is like getting blood from a stone, and what you feel is necessary they feel is unreasonable. This is why I won't play Arx. Been there. Done that.

      Almost nobody is telling you to not play on a game because there's a 1% chance for you getting triggered. They--and I am joining them--are saying that there is no way to reasonably expect adequate coverage. The best we can do is try, and if that's not good enough for you then I don't know what else anyone can say.

      There is a certain point that only you can prevent problems with you. Asking people to cater to this is asking a lot of them. If they say "no", then you can't reasonably get angry at them. They have a whole game to run, a life to lead. I sympathize and, as I've been closer to these situations than I ever care to be, I even empathize, but there's only so much any one human being can ask of another. The best one can do is hope, or change their situation.

      It sucks, but we're all just human.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Emotional separation from fictional content

      @Ghost

      The number of people who whine about using MPAA ratings are mighty. I don't know what they expect, but call it "useless". I suggested using ESRB, but am usually met with silence. The nitpickery over tags, here, is mainly why we can't have nice things.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Emotional separation from fictional content

      @mietze, @surreality,

      You're both right.

      Patience and understanding. Both directions. Nobody in this hobby has the right to make any personal demands of you, but you should respect their efforts every bit as much as you're asking them to respect yours.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Emotional separation from fictional content

      @WTFE

      Eh, I never minded people wanting to raise awareness of something without being an activist for it. If they donate one dollar to a cause and ask everyone they know to also donate one dollar to a cause, they're still doing something for that cause.

      I don't consider hashtags to be this kind of awareness. It is great for making people aware of what kind of beliefs you have, but the idea that I should care what you believe in is, IMO, contributing to the divisiveness of our great and glorious cultures. Not because dissenting views are bad, but because the other half of dissenting views is talking about them.

      I consider Samantha Bee and Seth Meyers to be more informative than Stephen Colbert because they not only say what they believe, but they report on why. We can talk about why. We can't talk about whose dicks are in whom's mouth.

      Yes, I think Bee and Meyers are the part of the solution. Colbert just has a different kind of show, which is fine.

      Wait, where was I?

      But what tags can do, and it's what we're talking about here, is start the discussion. But what we need to do in this modern culture is have the discussion. And if the hashtag draws attention to the discussion, then it's being used as part of the solution.

      What code cannot do is force the discussion. That's up to us.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Emotional separation from fictional content

      @WTFE

      Yeah, but doesn't 'slacktivism' describe a greater social application of the political correctness that we have watched turn from "be nice to others" to "be nice to meeeeeeeeeee!!!!" ...?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Quiet Quiet Rooms?

      Nice of you to volunteer. 😉

      posted in MU Code
      Thenomain
      Thenomain
    • RE: State of Things

      @WTFE said in State of Things:

      Anybody who reads an unmoderated comments section (and about 95% of the moderated ones) gets what they deserve.

      ...

      ...

      ...

      I ... I don't even ... I can't ...

      Aw screw it.

      IRONY!

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Quiet Quiet Rooms?

      @Rook said in Quiet Quiet Rooms?:

      I've looked at the source, and it shows that the messages should be squelched if the room is set BLIND?

      Yes, that's one of it.

      This was not folded into core TinyMUX because of issues with other games using the BLIND flag on rooms that are doing purely what is mentioned in the documents.

      Chime's fork also fixes some issues with gigantic searches that were crashing The Reach. If it hasn't been folded into the main source then I should tag Brazil.

      Mind you, she's also reorganized things in a more UNIX-y way, so let me see if I can find the outright patch.... And alas, I cannot. She does have a patch that you can apply to the standard TinyMUX source.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Quiet Quiet Rooms?

      The only TinyMUX that allows 100% complete quiet in rooms is @Chime's fork:

      https://github.com/lashtear/tinymux

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Emotional separation from fictional content

      @mietze said in Emotional separation from fictional content:

      Jesus. If there was some expectation as a prp runner that I input every thing that I thought could possibly come up into some code every single time (for others who probably didn't bother to list all their +nopes in the same code or who don't know them), shit if I would run things for people I don't know.

      This is part of the current social expectation, and a little why I'm a little jealous at MUDs being able to say, "Fuck off if you don't like our system." (note: Hyperbole.)

      But it's why I gave a thumbs-up to Ark's idea; if someone can't take a scene with ... I dunno, sadness or something ... then the person running the scene can go, 'Warning: May have feels.'

      What I agree with you completely is that the societal expectation that we cater to everyone. When I was a kid (warning: "in my day" story), if we stepped on a nail we'd get some cortisone and a tetanus shot. Sometimes we would choke on pennies. We were stupid. It's what we did. My doctor was honestly surprised when he said I was almost up for my tetanus booster and I said, 'Yeah, okay, let's do this.' Most people don't like needles, he said. I don't, I said, but if it means I don't get sick when I'm being stupid then let's do this.

      Needle now? Possibility of lockjaw? Needle? Lockjaw? That people think there is math here baffles me.

      Accidents happen. Accidents between people happen. Sometimes it leads to beating the shit out of someone for it. Sometimes it means yelling, then realizing that you're the jerk, apologizing, and moving on.

      I am never against information. I'm against the expectations of socially mandated happiness.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Emotional separation from fictional content

      @Arkandel said in Emotional separation from fictional content:

      This might be a case @Thenomain might want to chip in about code solving social problems, but what if we allowed players to privately or publicly list general categories of things they are into or squicked by?

      The rule is: "Be very careful when trying to solve social issues with code."

      The reason for this is because you can't expect everyone to act in the same way. (MUDs are proving me wrong; there are games that can expect everyone to act in the same way, but I'm not going to get into that right now.)

      This is the RP Preferences list, another cue taken from Shang, et al., that works. It works because it doesn't enforce, it informs.

      A case of code being used poorly is, "If it's on someone's list and you hit them with it, you can be punished." There is so much wrong with this that I don't know where to start. Another, more code-centric example would be, "At the start of each scene, everyone must enter keywords about what they're going to do in this scene." This may work for events (again, informs), but for every scene that someone might be involved in? No. No. One hundred times no.

      Let's say no one can see the 'no' list because some people might not want to announce their blindspots for the whole world to see. So how it'd work is I spot an +event I like and I /signup for it. The ST then (perhaps after a delay so they can't deduce who is who) gets to get a list of all the participants' YES and NO lists, without knowing who's who, and can plan accordingly.

      Would that work?

      Er, sorry, I got distracted. Yes, it would work, but it would be probably far too easy to social engineer people's "no" lists. Hell, I have people tagging my alts within three poses. If your game culture accepts the 'no' list is kind of an open secret, like how we deal with 'What Race Are You' in WoD/CoD games, then it would work far better. Put the social pressure on people who use events to abuse the system.

      I would like to see it tried.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Kardis?

      @Bobotron

      It's sad to see that, because now I can only think that the instructions to the girls in the back were "hop up and down a little bit".

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: Emotional separation from fictional content

      Rule Number One of Online Play: You are always allowed to fade to black. You may always log out. You may not always be given a pass to avoid the consequences, but you may always, always avoid playing them out.

      Without this right, what we do isn't play.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Almost Real-Time Weather System

      I'm currently working out the math to report on tides, including the high/low chart and the current height. This is, er, interesting because it involves sea-level estimates. If there is something more complex than the exact moon phase, it's tides.

      My desire to see a Pirate Mu* drove me to this.

      While I'm armpit-deep in the weather system code, is there anything that people wished was in weather code but wasn't? I'm planning a weather() function to this, since why not, but what else might anyone want?

      posted in MU Code
      Thenomain
      Thenomain
    • RE: FS3

      @faraday said in FS3:

      @Thenomain For the record I have no issues with the suggestions @kitteh has made nor the tone of them. This thread has been refreshingly constructive. But I appreciate the support.

      That's fair, but now @kitteh and I are locked in a "I'm offended by your defending yourself" cycle, that strange artifact of the Internet where people don't care to hear what someone is saying about themselves, because you're focused on yourself.

      This is me breaking that discussion. Thanks for giving me the leverage.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: FS3

      @kitteh said in FS3:

      @Thenomain It still comes off preachy. At least being told 'hey if you don't like it, don't play' comes off as unnecessarily extreme.

      And yet, I didn't. I said you had two unfortunate choices. I don't like staring reality full in the face either, as I've taken option #1 a whole lot of times. Really, having this kind of unfettered access to a game creator who is willing to have these discussions is rare and should be handled better than "I hate this decision."

      But I'm pretty sure we're all enjoying the game and don't need to be reminded we can take our balls home.

      Then you're reading a different thread than I am, because I've seen people complain without consideration about who they're complaining about far too many times, especially concerning FS3. It happens.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: FS3

      (Last shotgun post, I swear.)

      @Ominous said in FS3:

      I have issue with the 18 year old world champion, who is also a renowned surgeon, has been admitted to the US Supreme Court bar, is a Colonel in the US Army, and has a starring role in two summer blockbusters, which is also when their fourth album will be released.

      I will channel the long lost @HelloRaptor for this:

      "Yeah, because you never see anything like that on TV, or in movies or in books."

      Back in my own voice: Yeah, I get it and agree with it, but a lot of people like it. That's the thing about the wish fulfillment that is the entertainment industry.

      posted in Mildly Constructive
      Thenomain
      Thenomain
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