I will absolutely play on a game where I don't trust the staff when I don't need the staff to have meaningful gameplay, which is 90% of everywhere. I know how to do this, have gone through this hobby with people who know how to do this, and am happy to be with people I enjoy regardless of staff.
What people like @Paris usually mean is that they won't play on a game where staff cannot be trusted to be adults, to handle a complicated situation fairly or honestly. Not saying you don't mean exactly what you said, Paris, but there are plenty of people who aren't so rigid in where they will play if they get a chance to play in relative peace.
Hell, I played on Haunted Memories for six years being a person either disliked by staff or in a group specifically targeted by staff via rumors, if not action. Hell, I had the headstaffer and his wife put a "do not contact" order on me partially because I wouldn't let a shitty situation lie but, and here's the fun part, neither could they. I don't know about today, but at the time I wouldn't have trusted them any more than I could throw them, and since I didn't even know where they lived I couldn't throw them an inch.
And yet, I wouldn't have given up the experience of that game, of the character I played and almost everyone I played with, no matter how much I complained about it. I made some tight bonds that were that tight from the crucible, and there were other fantastic players playing fantastic themes.
I don't need to trust staff to do anything more than approve my character and keep the play-space open and free for exploration.