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    Posts made by Thenomain

    • RE: Vampire the Masquerade 5th Edition Info

      You know, I know this wasn't the intent of this post, which is very informative and thank you one million times for this, @Bobotron, but the more I think of seeing the name "Mark Rein-Hagen" and how people left even Onyx Path over the hiring of Zak at White Wolf, I'm not sure I can be excited for this. Every time I see WW doing something interesting, I also see a company playing at being Uber: Generate a lot of hype but behind the scenes may be very questionable.

      I'm making this decision very early, but I don't have good feels over it. I hope I'm wrong.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Vampire the Masquerade 5th Edition Info

      @Bobotron

      It sounds like it, tho the response was to whether or not the games will mesh. The metaplot has them in the same world, so I hope they are designing the splats to work together.

      The secondary comment was how I probably am only interested in Mage, without the presumption that anyone cares which of the oWoD games I want to re-play the most. (Note: Mage.)

      I will say in a Ganymede manner that the dropped hints about the Technocracy's involvement in the Vampire setting also sound mega-lame. Why do I think Vampires have no luck with technology? ... Wait, they have no luck with technology? When did that ever happen?

      Still, I have no problem returning to an established world a long time later and have someone come in and make changes with "oh yeah, it was always like that". But making Vampires have problems with technology doesn't sound the least bit interesting, but we'll see if they can make it happen.

      --

      • (note: I don't know if it was "vampires have no luck with technology" or other verb, but you get the idea. corrections about the exact phrasing here will be mocked.)
      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: FS3

      @faraday

      How about using that hit system in Shadowrun? Would you work with me on that? Eh? Eh?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Vampire the Masquerade 5th Edition Info

      @Bobotron said in Vampire the Masquerade 5th Edition Info:

      @ThatGuyThere
      This is very true. It requires a buy-in from staff to adjudicate it. Which is why I feel like it'd be better for a single-sphere game than a multi-sphere game.

      I'd be interested to see these other splats and how they handle it. Mainly Mage, which is my favorite oWoD game, more in spite of the magic spheres system it uses. (Sorry, <name of other splat here> fans.)

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: BSG: Unification

      @The-Sands said in BSG: Unification:

      @Thenomain said in BSG: Unification:

      @faraday

      Hey, even most Superhero games don't model super powers that well, because there is always the power-vs-reality issue, whether or not it's physics (in which case "a wizard did it" applies), or ethics (which is not readily solvable).

      It depends a little bit about what you are talking about with 'super powers'.

      And this is why it's damn hard to define comic book series, because like "horror" there is not a set definition. It's a genre, not a setting.

      That agreement clarified, I stand with what I said: most Superhero games don't model super powers that well. What I'd ask me is: Well what are you expecting out of a model of super powers?

      In short, realism sucks.The whole reason people play games is to escape from what's real.

      This spins into the "internal consistency" debate, which I doubt this thread deserves to be mired down into even tho I'm pretty sure that @faraday and I agree almost 100% about. None of this has anything to do with BSG let alone FS3, and barely has anything to do with the superhero genre (which does have internal consistency, it just has little to do with physics).

      Regarding reality in the superhero genre, I said:

      @Thenomain said in BSG: Unification:

      physics (in which case "a wizard did it" applies)

      There's our out. "Because Super Powers." Let's make another thread if you want to take this further.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Vampire the Masquerade 5th Edition Info

      @Misadventure said in Vampire the Masquerade 5th Edition Info:

      Hunger Dice remind me of Exhaustion and Madness Dice from Don't Rest Your Head. Affect every roll so they stay in mind for your fiction, and they are both a benefit and a liability.

      The descriptions so far have fingerprints of Indie Game Design all over it. Not Story Game, tho, but what can you do. Replacing the 9 Attributes with 3 Attribute Groups + Specialties, especially.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: BSG: Unification

      @faraday

      Hey, even most Superhero games don't model super powers that well, because there is always the power-vs-reality issue, whether or not it's physics (in which case "a wizard did it" applies), or ethics (which is not readily solvable).

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: The Music Tastes Thread!!!

      Enya.

      Wax Tailor - Our Dance.

      Kimbra - 90s Music.

      Weird Al - Bad Hombres.

      Pogo.

      Woodkid - Iron.

      Marina and the Diamonds - I Am Not a Robot (obviously)

      Better to be hated than loved loved loved for what you're not.

      Esperanza Spalding.

      St. Vincent.

      Pomplamoose.

      Bugge Wsseltoft.

      Video game soundtracks: Mass Effect, Dragon Age, Witcher 3, Deus Ex, Shadowrun Returns (all)

      --

      edit: Five videos linked. Doesn't even scratch the surface of my musical tastes. Enjoy.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: BSG: Unification

      @faraday

      My WoD Initiative code works very similarly, but there are a billion little setup things that supernatural beings can do, and coding an intelligent Mu*-side interface for that isn't sunshine and roses, either. Rounds, turns, minutes, hours, scenes, advantages, disadvantages, etc. etc. I mean, if I wanted to code combat to that level, I'd code a Mud.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: BSG: Unification

      @DownWithOPP

      ....

      Why don't we have more web based combat setup systems? I mean, besides that most hosting systems can't process this.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Vampire the Masquerade 5th Edition Info

      @Arkandel

      I would have to see the survey for the wording, but I saw "played a board or card game once a week", not "a White Wolf etc. etc."

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: RL Anger

      @EmmahSue cheats.

      Even when she wins honestly, it's because you didn't catch her at it.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Vampire the Masquerade 5th Edition Info

      @Bobotron

      Are there any reports if Mark Rein*Hagen was consumed by his own ego for the thrill of hundreds at the event?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Web Based Client

      @Sparks said in Web Based Client:

      Atlantis 2.0

      What! Where?!

      While it's nowhere near ready

      Goddammit.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Emotional separation from fictional content

      @Arkandel said in Emotional separation from fictional content:

      @Thenomain You've mentioned in the past feeling bad when you didn't have enough evidence to kick people you knew were bad out of the game. Do you regret that decision now? Would you have done the same thing today?

      It was not my decision alone, but I would have made the same decision. Had Troy or Lemuria had said that they wanted our multi game abuser removed from the game, I probably would have caved and done so. Had someone even under complete anonymity told me exactly what happened, I would have done so. It came down to punishing someone and being able to tell them why, being comfortable that I understood why, and nobody would give me that.

      This is very much a "because I said so" situation, but I expect good staff to be benevolent dictators. I didn't have any sort of rule of law that I was going with; I was going with a rule of conscience.

      Hell, I don't care if I don't believe that staff does THE right thing. We are human beings, we have a million personal belief systems. I want to know that they do A right thing.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: CyberSphere Recruitment Drive

      @Rook said in CyberSphere Recruitment Drive:

      @Thenomain Can't stand either, actually. MOO, MUCK, I think I tried a MUSE once... No, it's MUSH or MUX or pass, for me.

      Great to hear.

      (Furry.)

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Emotional separation from fictional content

      I will add to my note that I've always considered the most adult people to be the least tolerant of staff or player fuckery. That is, the people you're most likely to want to keep are the first people to recognize when things are not worth the effort. I do not frown upon anyone who walks away from a game no longer being fun, and I often feel bad or guilty when I'm in charge of something and that happens.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Plots and Spoilers

      I don't run scenes, because I suck at them, but from a player perspective I wouldn't mind knowing that there will be an 'ugly surprise'. I mean, you go to a horror movie because you won't be surprised that there's horror, but you don't know what, and you don't know when. That's not a spoiler.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Emotional separation from fictional content

      I will absolutely play on a game where I don't trust the staff when I don't need the staff to have meaningful gameplay, which is 90% of everywhere. I know how to do this, have gone through this hobby with people who know how to do this, and am happy to be with people I enjoy regardless of staff.

      What people like @Paris usually mean is that they won't play on a game where staff cannot be trusted to be adults, to handle a complicated situation fairly or honestly. Not saying you don't mean exactly what you said, Paris, but there are plenty of people who aren't so rigid in where they will play if they get a chance to play in relative peace.

      Hell, I played on Haunted Memories for six years being a person either disliked by staff or in a group specifically targeted by staff via rumors, if not action. Hell, I had the headstaffer and his wife put a "do not contact" order on me partially because I wouldn't let a shitty situation lie but, and here's the fun part, neither could they. I don't know about today, but at the time I wouldn't have trusted them any more than I could throw them, and since I didn't even know where they lived I couldn't throw them an inch.

      And yet, I wouldn't have given up the experience of that game, of the character I played and almost everyone I played with, no matter how much I complained about it. I made some tight bonds that were that tight from the crucible, and there were other fantastic players playing fantastic themes.

      I don't need to trust staff to do anything more than approve my character and keep the play-space open and free for exploration.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Emotional separation from fictional content

      @surreality said in Emotional separation from fictional content:

      @kitteh said in Emotional separation from fictional content:

      (ie, a clique going around spreading nasty rumors is somewhat obvious, a clique coordinating mass downvotes is not).

      This actually happened here, believe it or not. One of the reasons they're gone, I believe.

      I missed this snippet from @kitteh while composing my other two replies.

      As Headstaff on The Reach, I found it very easy to identify rumor mills. It's even easier if people are using Skype to coordinate.

      What is not easy is deciding what to do about it. There is only one thing you can do on these games to punish a player, and that is reducing or removing their ability to play.

      And if a group is coordinated enough that they can create pressure via rumor mill, they are also probably generating RP for the game meaning you're now thinking about doing elective surgery on your own face. (If they've entirely cliqued it up, that's another thing. That wart is easier to excise.)

      I don't have an answer, and I may be agreeing with things I didn't read or consider, but I think the above is extremely important to point out. Players bring play, and that makes them harder to punish.

      posted in Mildly Constructive
      Thenomain
      Thenomain
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