They're visibility locks that allow you to see through a dark-flagged object based on the locks subsystem. This is the main thing from Haunted Memories that I was drooling over, as it allowed Changelings to see exits without messing around with reality levels. Reality levels has its place with description and pose-based builtins, but I think dark locks is a far simpler concept for straight-up visibility.
Posts made by Thenomain
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RE: OBF and Umbra Objectsposted in MU Code
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RE: OBF and Umbra Objectsposted in MU Code
Wow, cool, Vehicles 101. Does Penn have Dark-Locks like Rhost does? That would be cool.
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RE: Outside the Box MU* Design/Theoryposted in Mildly Constructive
This makes it even more "outside the box". The idea of basing a Mu* on an existing RPG property was extremely new when we made the first WoD game. I don't think anyone else had attempted to do it to that level. This is how I know it's doable, and fun.
The game I think was the most fun to play on that was not WoD was AetherMUX, which had a very simple system designed for it, and it was a blast as long as people didn't mind that the RPG system was not meant to be precise. Once people started pushing for precision, the game-runners stopped being interested in that and the game died.
If I'm going to think outside the box, I'm going to stop going for popularity based on known facts and go there based on trying other ideas and engage in other interests, otherwise it's going to be WoD games all the way down.
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RE: Outside the Box MU* Design/Theoryposted in Mildly Constructive
It doesn't matter what the system is as long as it's playable. I'd love for every game to come up with their own simple, even broken system. Some can code a more complex system for all I care, but outside the box means stopping the idea that every Mush has to be based upon an established RPG line.
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RE: Outside the Box MU* Design/Theoryposted in Mildly Constructive
I'd like to see simpler RPG systems.
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RE: RL Angerposted in Tastes Less Game'y
How to Robot: Stop taking it personally, but don't turn off your emotions. People are people, and if they insult you, you do not have to take it. You do have to pick your battles, tho, and that's where you can improve. The more you know where those lines are, the less you have to concentrate on paying attention to them, the better you'll become.
It's harder for some people (me, for example) than others.
Don't go out of your way for these people. Go out of your way for the people who make you feel good. Otherwise, hit your buttons and move on knowing that the next person won't be like that.
Edit for something interesting that came to mind: When I call Apple tech support, they do not parrot my issue. 'I'm sorry that you're having problems with <exactly what I said>, Mr. <my last name>.' No, you little shit, you are not sorry and I want you to stop acting like a robot. Apple's response is much more human, like, 'Oh, let's try to fix your <underlying issue> then.' Incidentally, this is the attitude of most upper tiers of tech support, if you end up with them. I don't think this is coincidence.
I guess what I'm saying is that you 'robot' by not acting like a drone.
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RE: Kinds of Mu*s Wantedposted in Adver-tis-ments
@Bobotron, it's true, we need more outside-the-box thinking.
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RE: Random linksposted in Tastes Less Game'y
@TNP said:
I rather like Rosie the Riveter being on the beer bottle.
She is a spicy ginger. I also approve of spicy ginger beer.
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RE: Kinds of Mu*s Wantedposted in Adver-tis-ments
I have been fighting going down the list of desires and asking, "How would you do this?" I've been resisting because my ideas of doing things is fiercely limited.
In the Fallout/Wasteland case, the setting has a lot of people trying to live their lives in a fairly small area. Even New Vegas was pretty small; Washington DC was big enough to explain why people would come and go regularly to allow new players to just appear. I presume Boston will be the same way.
This is the same as the small-town WoD problem. How on earth do you explain this?! And nobody can, so we just accept it as an artifact and try repeatedly to push it out our mind. It's even worse for family-tree systems.
Note: I'm not saying we should talk about this; these are just my thoughts concerning this issue. Would be happy to start another thread for this issue.
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RE: Optional Realities & Project Redshiftposted in Adver-tis-ments
@Bobotron said:
OtherSpace
Wow, that's still a thing?
It's not still a thing, it's again a thing. I believe the "we are trying this again" came up on Wora before its grand death-star-like explosion.
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RE: Optional Realities & Project Redshiftposted in Adver-tis-ments
@Alzie Yeah, I assumed when I logged in and the text spazzed all over my telnet window and I couldn't see anything that I was typing. Bad terminal control seems to be a Mud-type artifact. I made a character, I think (likewise: not knowing if you made a character seems to be a Mud-type thing), and that's as far as I got. Nonetheless, thanks.
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RE: Optional Realities & Project Redshiftposted in Adver-tis-ments
Warning: Before anyone reads this and gets all "hah, I am right!," or "no, I am right!", I'm still tired of that bullshit from both sides of the aisle. Optional Realities brought the 'us vs. them' mentality here whether they realized it or not. (And I think it's pretty easy to see that they continue, which makes complaints against it ironic.)
This doesn't mean the people of Soapbox's are okay to pull it out of context, but they are people, while OR's representatives can all be considered, as one, "Optional Realities". This may seem unfair to both sides, but I don't really care about fair; I care about what is, and how the world works. Disagree or not, this is now the world works.
As far as I care, OR can post here about their projects all day. That's what we, Soapbox, are here for. This is easy to say because Soapbox is for pretty much everything having to do with this hobby, including the people in the hobby and their unusual drinking habits or non-text-game-playing or Muds or Mushes or Moos or whatever. We may not be for thread-spamming, but so far no harm has been done with it so what the hell.
MOD VOICE: I am not the final authority on any thread spamming going on in this thread, I just don't think it's important enough for me to bring it to the other two.
However, I am again getting tired of authoritarian revisionism, so I decided to do a little of my own research. These are the sites listed on OR's "Partners" page, and their codebase as listed in MudConnect. Where they were not clearly listed, I tried to briefly scan their website or log in to determine. I could not find one, but I'm going to list it as a Mud-type.
- Sindome: MOO
- The Evolution of Esos Mud: Diku
- Shadows of Isildur: Diku
- LabMUD: FutureMUD
- The Sea of Storms: Smaug
- Armageddon: Diku
- Haven: Mist and Shadow: Custom (I tried logging in to find out more but nngh, no)
- No Return: Penn
- OtherSpace: Penn
- Project Redshift: Not listed, presumed Mud.
Final Count. Mush-types: 2. Mud-types: 7. Moo/Muck-types: 1.
I will continue to do other fact-checking as time permits, and encourage others to report similar findings here. Facts probably should be backed up with evidence, but what the game of he-said-she-said back-and-forth going on here is also fun to read. I guess it depends on whether your goal is speaking truth to power, or enjoying yourself watching people trip over themselves.
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RE: Optional Realities & Project Redshiftposted in Adver-tis-ments
@mietze said:
I mean really, how can you be logged in to a game that's called burp and not be smiling?
How dare you smile on a game based on the World of DARKNESS. Darrrrrkneeeesssssss*. Mind you, I thought "Start Your Engines" was a very ridiculous name. Every time I saw it I thought that it couldn't be serious.
CrackMUX was far more fun when it wasn't serious, too, and stopped being played when it got ForSrs.
- sssssssssssssssssssssss.
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RE: Pirates and Swashbucklingposted in Mildly Constructive
@Gwynn said:
Code wise things seem to be going well. I think I might have working c-gen by the end of the weekend.
Please link to your repository for people to steal good ideas and set up new games from hint hint.
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RE: Capped XP vs Staggered XP?posted in Mildly Constructive
@WTFE said:
I just find the concept of tying "elitism" to "pretendy fun time games" utterly hilarious.
Pretty much this.
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RE: Optional Realities & Project Redshiftposted in Adver-tis-ments
@il-volpe said:
The mysterious bit is, given that it is not for us, why the fuck is it still here? I can see not removing the thread, but keeping it alive with the links to their new articles is off.
Because "not for you" is a recent conclusion, one that is forming new thoughts on the topics formed here. They're trying to understand the reactions, or are coming to understand them and are still not sure what to do with them. It's ... interesting, watching the process.
I mean, their goals are being interpreted with different connotations, but their purpose is the same as any advertisement: Come experience this, come add to this. The question that I think needs answered is what is meant by "this".
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RE: Capped XP vs Staggered XP?posted in Mildly Constructive
@Derp said:
I hear people talk about systems like FATE and hear things like 'oh it's so easy, it's a great starter thing, so quick and straightforward', and I'm the guy that just kind of cringes and fake smiles while thinking 'that's ... greaaaat. Come join me at the grown ups table when you're ready to learn DnD or WoD and pass into adulthood of gaming'.
Yeah, man, without structured rules for make-believe, it's so much more kiddy.
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RE: Searching?posted in Suggestions & Questions
I log everything that passes across my web browser so I can use a text editor and find stuff.
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RE: Capped XP vs Staggered XP?posted in Mildly Constructive
I mentioned balance, and did so as a reason why I always assume an example starting "GURPS does this" as an immediate reason why it should never be done.