MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Thenomain
    3. Posts
    • Profile
    • Following 2
    • Followers 15
    • Topics 75
    • Posts 5860
    • Best 2526
    • Controversial 16
    • Groups 4

    Posts made by Thenomain

    • RE: Fallout Lonestar (Poll For intrest)

      @ganymede said in Fallout Lonestar (Poll For intrest):

      I love post-apoc games. I would play the shit out of this one and Fallout: Montreal (presuming I could get myself to play a game set in Quebec).

      You do know that dark irony is at the core of Fallout, right?

      Roll with your inner self-loathing and you should be fine.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Fallout Lonestar (Poll For intrest)

      @secretfire

      Even in the BIS Fallout there were large pockets of radiation hanging around, but I get your point.

      I think that if we have something that feels like Fallout, and staff ready and willing to lead the charge, we will be happy campers.

      The single most depressing moment in any Fallout for me, besides the premise, was in Honest Hearts, in the diaries of the survivor of the war. Everyone has their thing.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Real World Peeves, Disgruntlement, and Irks.

      I bit the tip of my tongue so hard that it started to bleed.

      It’s better today, but ow.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Fallout Lonestar (Poll For intrest)

      @secretfire said in Fallout Lonestar (Poll For intrest):

      The 'in game representation' of it taking 200 years and there being skeletons and blasted trees is pure fiction.

      Wait, you’re okay with the 1950s fashion and retro tech hanging on for a hundred years but not this?

      I rationalize the trees and grass as being a side effect of lingering genetic changes and the fact that Bethesda went for the feel and not the facts of what Interplay/Black Isle did. All of their games are in insanely hot areas. It’s pretty obvious that the climate has gone through the wringer. I imagine Texas is hotter than a mofo in the current Fallout timeline.

      But then, these are my imaginings. I think the OP should make the game they want, and be excited enough to bring us along. And if it doesn’t excite, no harm no foul.

      And with Texas being drained dry leading up to the Resource Wars, I can imagine why they they would want to break away, but I can also imagine why they’d be one of the more messed up states. I’m not sure at that point what Texas would have that’d be worth nuking, other than it’s America.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: License to Kill

      @vulgarkitten

      If there was a competing Remington Steele game, that would continue the march of Pierce Brosnen spy games. We round it up with a Tailor of Panama themed game and viola.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: 365 Prompts

      ONE-FIFTH OF THE WAY THROUGH, FOLKS! CAN SHE DO IT? WILL SHE CHOKE ON 95, “DESCRIBE A TIME A COMIC BOOK CHARACTER LET YOU DOWN”?! STAY TUNED!

      posted in Readers
      Thenomain
      Thenomain
    • RE: License to Kill

      @chet
      Any non combat stats?

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Cheap or Free Games!

      @jaded

      Note to others: Free as in visiting, not free as in beer.

      --

      CORRECTION!CORRECTION!CORRECTION!CORRECTION!CORRECTION!

      It is free as in forever, but you can still buy it for $15. It's amazing that they have this option of FREE. I'm tempted to buy it anyway because of that.

      Will demo it first naturally.

      Because money.

      posted in Other Games
      Thenomain
      Thenomain
    • RE: Good TV

      Buy three months of Direct TV and get a 4K Apple TV.

      So freaking tempted.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Fallout: Montreal

      @secretfire

      Because that worked out so well for Arroyo.

      (Meaning I agree. And if the players get bored, say it was raiders!)

      posted in Game Development
      Thenomain
      Thenomain
    • RE: Group Notes

      @derp said in Group Notes:

      @auspice

      I think the +lairs code has this?

      To quote the coder: lair notes (goddamnit)

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Meg's Playlist

      @meg said in Meg's Playlist:

      Man, so. I forgot to check MSB for a few days and then logged in and caught up on drama. Then promptly realized-- I just don't care any more.

      You realize that this could be because you're logging into Soapbox.

      I just this moment, within a minute of me reading you saying this, told @EmmahSue: It's always better to run toward than to run away.

      If you don't feel like you're running toward RP, then yeah, it's healthy to stop. This is a hobby. It's meant to be fun, or if not fun then at least enjoyable.

      Puppies are enjoyable. Until they pee on everything and chew on everything, but hey, that's the payment we get for puppies and their widdle puppy faces aww da widdle boo boo puppy woo woo!

      So there.

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: Character 'types'

      @magee101 said in Character 'types':

      @thenomain lets face it, whatever, with sex, is a very appealing theme.

      Most of the most popular games are variations on "whatever", so yes, it's very appealing.

      @tinuviel said in Character 'types':

      @thenomain Shang does apparently have a deep and convoluted lore.

      Yeah, I skimmed it once. It's there to set up theme and setting and conflict but mostly it's there to encourage "whatever people want to play". I'm sure that Trump's history can be deep and convoluted enough for a TV Movie of the Week, but what we get is pretty shallow.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Character 'types'

      @magee101 said in Character 'types':

      @thenomain what is the difference between a traditional pirate and what ever a nom traditional pirate would be?

      Less rape in the latter.

      @arkandel said in Character 'types':

      On Shang there is an entire faction of slavers though.

      The point is that the game's context matters. Shang's theme is largely "whatever, with sex". People's choice of character in that theme is going to be extremely different than, say, "17th Century Fantasy Swashbuckler".

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Character 'types'

      @arkandel said in Character 'types':

      a Slaver on Shang

      I think this might not be a good example. Shang is a...is there a game version of Shit-Posting? It's a place where it's just as likely someone is doing it for the irony as the wish-fulfillment, though I honestly believe it's far more the latter.

      If someone played a slaver on a game where there's an entire faction of slavers, I'd be more concerned that I'd be encouraged to RP themes I wouldn't want to, but this is a factor of the game pushing those themes. I can't really blame someone for playing themes presented.

      (This, incidentally, is why I hesitate in making a 7th Sea game based on a Pirate Island. Someone might take that as an invitation to play, y'know, a more traditional pirate, and I don't trust myself to frame the themes to discourage this. I would play the hell out of it if someone could, mind.)

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Big city grids - likes and dislikes

      @kay said in Big city grids - likes and dislikes:

      @thenomain said in Big city grids - likes and dislikes:

      @kay said in Big city grids - likes and dislikes:

      Trying to steer the discussion back to likes and dislikes about big city grids - so if you have a game with a big city setting, and there is a grid, what shape do you like/dislike?

      Like: Comma.

      Dislike: Period with two spaces after it.

      For grids I personally prefer all caps with three exclamation points, the description equivalent of the Brutalist architecture for when you want to feel like a room would murder you if only it could move.

      Having all-caps with three exclamation points, it has succeeded at stabbing me well and truly in my Strunk & White. It may be fatal.

      posted in Game Development
      Thenomain
      Thenomain
    • RE: Big city grids - likes and dislikes

      @kay said in Big city grids - likes and dislikes:

      Trying to steer the discussion back to likes and dislikes about big city grids - so if you have a game with a big city setting, and there is a grid, what shape do you like/dislike?

      Like: Comma.

      Dislike: Period with two spaces after it.

      posted in Game Development
      Thenomain
      Thenomain
    • RE: What does Immersion mean to you in MUs?

      @deadempire

      I’m the opposite regarding rosters. I don’t know which version of that character I’m talking to, and so I’m thrown further when I find out that what I believed to be fact isn’t known or acted upon by the current player. Maybe once I learn the cultural way to negotiate this it won’t be so jarring.

      posted in Game Development
      Thenomain
      Thenomain
    • RE: Interest Gauge: City of Mist Game

      @jennkryst

      Most of the lore for the Myst born is in URU, and the books of course, tho I don’t think that Cyan really does much with the world anymore.

      Wait, what were we talking about?

      (Nerd jokes!)

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Big city grids - likes and dislikes

      IMO: If a room is not dug, I may forget that it exists or never know at all. I still use in-game resources to discover locations and get a sense of the setting. If the character can go there any time, then it's persistent. If it's not, then it's not.

      Or put another way: An existing room shares the same amount of reality to everyone, while one from a log or a list of locations that may be created on the fly does not.

      It's Ten Forward vs. The Holodeck.

      posted in Game Development
      Thenomain
      Thenomain
    • 1
    • 2
    • 71
    • 72
    • 73
    • 74
    • 75
    • 292
    • 293
    • 73 / 293