@arkandel said in Random links:
This is a really good read.
https://work.qz.com/1242801/gms-dress-code-is-only-two-words/?utm_source=qzfbarchive
Adjust for Mu*s. Win.
@arkandel said in Random links:
This is a really good read.
https://work.qz.com/1242801/gms-dress-code-is-only-two-words/?utm_source=qzfbarchive
Adjust for Mu*s. Win.
@ganymede said in nWorld of Darkness 1E v 2E:
@thenomain said in nWorld of Darkness 1E v 2E:
At least using "how long can I play there?" as a metric of viability, I think people are willing to put up with complexity in exchange for longevity.
Is this a good metric for viability or desirability? If so, then places like Dark Metal, Tartarus, and Haight-Ashbury are among the shining examples of the best that the WoD games have to offer.
Please note the word I did not use was "quality".
I can't think of a single single-sphere WoD game that lasted as long as multi-sphere WoD games. At least using "how long can I play there?" as a metric of viability, I think people are willing to put up with complexity in exchange for longevity.
I don’t think Tyche was trying to excuse the behavior, just explain it.
You’re also right, mind you. I mean, look at all the things that women are more natural at than men and that men have tried to keep women out of. Denying nature is also natural.
Nnrrrgghhh, heavies. I love the flexibility of mediums, and the initiative.
I have a pilot with Piloting 2. Had. She’s dead now because the enemy decided to gang up on her and it just didn’t work out. My brawler, dead. Sob. Anyway, she was only getting hammered because she piloted a Heavy. Maybe if everyone did then the enemy would be more spread out.
And maybe it’s the way I play but give me more missiles, more, more!
@haven said in Hello MSBites! Grade your administrators.:
@surreality said in Hello MSBites! Grade your administrators.:
@haven Please don't with that stuff in this thread?
K.
My inner bastard laughed so hard.
... I mean, yeah! Though if that's your style, I may turn on the Hog Pit again.
In case anyone needed it, here's an excellent example of not only How Not To Be Civil, but how to do exactly what Admin Said Not To Do:
@kanye-qwest said in Hello MSBites! Grade your administrators.:
@ganymede Well, I did expect a response that was out of touch with reality. You got me there. Expectations fulfilled!
(eta: Admin, consider this another request from me to move the Hog Pit back into the Hog Pit. Thanks.)
I think the admin also want to protect people against mob rule. This series of boards has had a very long history of people accusing it of the Hive-Mind, which is a defense of getting dog-piled. I don't think it's a good defense, but I also think it's pretty sick when the dog-piling happens to anyone; otherwise well-meaning people looking for civil discourse finding themselves in a scrum. Five well-meaning people looking for civil discourse themselves can be a scrum, and when you call out people who are trying to help as being bad people, then yeah, those people probably have a fairly legitimate reason to turn sour and be less helpful in the future.
tl;dr: Even good people can be seen as bad people. Even "it depends" style good people can be seen as "all the times" bad people. Those people will give up trying, when trying is absolutely necessary. If I see toxic behavior leaking from the Hog Pit, it's that this lack of trying to understand is considered acceptable.
Though honestly, I blame the current political culture that started around 2001.
If anyone has not played The Evolution of Trust, it is a very good game theory breakdown of the problems we have here every day. It's worth the time.
Regarding Battletech: I'm still getting my ass kicked by three-skull missions.
I lost one of my starting pilots yesterday.
It was quite sad.
My face is leaking out of my nose and eyes.
Goddamnit, allergies.
Ohio is considered one of the worst if not the worst US State for allergies.
Goddamnit, Ohio.
@darc said in The best I've ever...:
Apparently consequences that include death are what are required for good code these days. Who knew?
Dead Man's Forks.
@wildbaboons said in The best I've ever...:
He demanded any additions to his code be up to his standards and I still try to live up to that.
The common saw is, "If I die tomorrow, will someone else be able to manage this code?"
For me it is, "My attention span is so short that I have to assume that I'll have no idea what was going on when I get back to this code." Enlightened Self-Interest is the best Self-Interest.
But yes, if you're going to code, code like you mean it.
@bobgoblin said in The best I've ever...:
The Best: Policy
Brus' Five Pillars of Good Staffing.
Nearly every upvote I've seen from a staffer saying they do things "x" way has been reflected here.
The Best: Game System
Too wide of a topic. The best game system I've never seen implemented is without a doubt Apocalypse World.
The best game system I've seen implemented is any I enjoyed playing, because if I enjoy it then it's the best.
The Best: Setting
I still have love for the original Haunted Memories setting, because it was designed by someone with an understanding of and love for Vienna. It was not a generic city that was homogenized by the players.
(Paris:FdM also felt like a real location, but I think HM did it better.)
The Best: Code
For the Great Holy Octopod's sake, @Chime.
With a deep CS degree and experience, she thought about doing things with Mux that I didn't think were possible. I learned more from breaking her code than I had in years. @Chime is part of unending evidence that you don't need to know programming languages to code, you need to know how to code.
If anyone has used @whence
or has run a WoD game with 10,000 traits (looking at you, The Reach), it's because of @Chime.
I've just made some complex softcode, and taught @Cobaltasaurus enough to make the game-changing Events system. I'm just Myrddin level.
--
A massive runner-up to @faraday and @Griatch for pushing us into the twenty-first century with new servers, and @Sparks for Atlantis which has aged so well that it still runs on High Sierra. Sorry you three, I have a bit of eight-armed love in my heart for working with The Mechanipus.
Like any other polarized topic with that many sides, you find the sides that matter to you and alienate the side that you don't want around. This still isn't a fantastic solution, but at least you know what your goal audience is.
@thatguythere said in Hello MSBites! Grade your administrators.:
I think a big part of the issue is trying to force the concept of community on people who for the most part only have MUSHing in common and generally dislike each other while MUSHing.
Entry level community theatre is the exact same way. It's easy to spot a stable influence once you see what happens behind the scenes.
Our problem here is that we have what is in essence "a discussion list about community theatres" started by people who only do, for bad example, audience-participation murder mysteries.
This wasn't so much of a problem until the latest director said, "I want to include everyone as much as possible without alienating the people who kept us alive for this long". Pandering to drama queens is not going to endear anyone who doesn't normally deal with drama queens. (male or female, drama kings if you'd like, drama nonsequiters, whatnot.)
It's a no-win situation at best. Admin just have to decide what they don't want to win.
@roz said in Hello MSBites! Grade your administrators.:
And I also don't think it's reasonable to say "Make no rulings on how to mod based on the efficiency of the tools at hand."
Then we are in complete agreement.
edit to clarify: It's also not reasonable to rule out a tool change out of hand, mostly without looking into it. Is it too hard? Is it a problem? Well let's not just say it's not reasonable to ask, because it's not unreasonable to ask. As a coder, it's one of the first things I look into because changing tools is far easier than changing people.
Looking at the use-case, it might be worth the effort.
We don't know.
That's why I brought it up.
Sheesh.
@ganymede said in Hello MSBites! Grade your administrators.:
Let's not pretend that the volume of garbage that piles up in the Hog Pit doesn't stink up the rest of this place.
Then kill the Hog Pit.
Else, use it.
I'm one to see a million middle-grounds, but start with a concrete policy that leads us to them. Doing things the other way around hasn't worked well so far.
@auspice said in Hello MSBites! Grade your administrators.:
The other issue with it is this: people can be shitty purposefully to force a thread into the Pit.
Then you don't force the thread into the pit, just the messages.
If this is something that's too difficult with the current tools, then maybe they're the wrong tools.
@arkandel said in Hello MSBites! Grade your administrators.:
What's also useful in the hobby though at least in this context is understanding there are other needs than our own. I do appreciate people being able to handle themselves and not being put off by personal or aimed negativity, but that's not a universal experience. There are those who can't do so, and there are also even more of those who won't.
This is why you have a forum for people who have no self-control.
This is specifically why you have this forum.
If you think something belongs there, put it there. Delete things that belong nowhere.
It also provides a history. "Oh there's Theno, yelling at Tempest again. Will those two ever get a room?"
I would like to think that we're all just the nicest people in the world, but we're not. Knowing who will and won't escalate (i.e., me and Coin, respectively) is useful in this hobby.