@lithium said in General Video Game Thread:
@thenomain That depends on how many mechs you have active
Five.
how fast you upgrade stuff
Eh.
and how many pilots you've got
Five.
@lithium said in General Video Game Thread:
@thenomain That depends on how many mechs you have active
Five.
how fast you upgrade stuff
Eh.
and how many pilots you've got
Five.
@admiral
You can build them however you’d like. Due to losing limbs and scrapping mechs together, I don’t think I have more than one that is a standard build.
I also don’t know why I would need more than five mechs and five pilots. Five story missions in and I’ve yet to be strapped for cash that I couldn’t wait a month to let everyone heal.
@cobaltasaurus said in Stardew Valley Multiplayer Beta Now Live!!!!!:
or go stick it in a chest
Um...
...
You know what, nevermind.
I'm enjoying Battletech very much, but I find that I can only play one or two missions before needing a break. This is much better than Frostpunk's constant realtime style.
I also like how Battletech makes the main plot epic, but then gives you room to explore after the two or three intro missions. There was a space game called Escape Velocity, a 2D space piloting/trading game in the realm of Elite: Dangerous, and for 2002 it was fantastic for just how many threads you could follow (three major plots each with their own interacting mini-plots), but it was easy to pick up and easy to put down.
I'm getting this same feeling from Battletech. Not the threads, but the ease of getting into.
I don't know if Harebrained Schemes knocked it out of the park, but they've shown us that they not only know how to story, but they can consistently make solid and engaging games.
Can't wait for more Shadowrun er, to see what they do next.
@auspice said in How did you discover your last three MU* ?:
And you take the piss out of everything.
I wish. I take things too seriously.
Way too seriously.
Which reminds me:
@arkandel said in How did you discover your last three MU* ?:
You're the definition of a special case.
Your mom's a special case.
--
Okay, I'm done derailing.
I have no favorite.
Well, I do have one favorite: One that is not distracting to the game itself.
Hell, I didn't even mind THAC0 that much, though I'm very glad that it's gone. It was just one of those things that you dealt with like bizarre progression of To-Hit or Saving Throws. These things affect and are affected by the dice system.
For instance, an otherwise kind of simple system like "roll Xd10, success at Y (4-10), -1 success if 1 is rolled", but then you have to create rules that are affected by some bizarre system mechanics (if Y = 10, you always have a 50% chance to succeed).
Or some of the very strange things that happened to D&D when tying stat bonuses to the die roll. (I really rather hate the way stats progress in D&D 3e and on because of it.)
That said, my favorite in context is the 7th Sea Roll-and-Keep system. It gets strange at 'Roll 0', but that's about its only exception, and it binds Attributes and Skills in a way most roll systems don't.
I may like VtM5e's hunger dice mechanic, but we will see. It harkens to Don't Rest Your Head, whose dice system is the game mechanic, in a very push-your-luck way.
@auspice said in How did you discover your last three MU* ?:
MSB - Gods & Monsters
MSB has a Mu? Called Gods & Monsters?! I seriously would play the shit out of this. (Well, at least I'd take the piss out of it.)
How I Discovered my Last Three MU*: I was asked to help make them. So, word of mouth? Probably not what you meant.
Goddammit, I need to remember to save in the middle of missions.
It has on-again/off-again bugged me that at the end of Avatar: The Last Airbender, Nickelodeon was okay with showing a 14 year-old boy kissing a 16 year-old girl, but at the end of The Legend Of Korra they wouldn't show two women the age of consent kissing.
Here's what I currently think:
1d10.
1-5: blank (no success)
6-9: Masquerade logo (success)
10: Masquerade logo with flair (success + one half of a critical success)
On the Blood Dice, same pattern but the 1 is a skull: Messy failure.
From the Alpha:
A result of 0 [on 1d10 - T] on two normal dice (00) is a critical success
...
Any result of 0 on a Hunger die (see Hunger, below) is a “messy critical.” [a "messy success" or a "messy failure" - T]
...although there is both a flair-ankh and a skull on the blood dice, so I'm guessing a change in rules from playtesting.
But I sincerely doubt this is Fantasy Flight style dice. Just easier to count ankhs and flair and skulls (oh my!).
@bobotron said in New Vampire Release:
Another forum I lurk had someone who does fashion give a review from her standpoint on the fashion of it. I don't get it (my fashion is not that fashion), but I get they're doing something different.
I would like to see this if you run into the link again. Bueno.
--
edit:
https://www.modiphius.net/collections/vampire-the-masquerade
This is the first I've seen that the game will use non-standard dice. 10 sides, 3 symbols (maybe 4). Anyone know what's going on here?
I’m okay not trying to hold a debate about this in this environment.
And again and again and again, I say that there are several games out there, popular games, where failure is baked in, where sharing story is baked in. Saying that it’s the industry is not all that correct, and more of what we hang onto.
Nobody likes losing a character, but...
Isn't this kind of ironic for someone who runs/ran a BSG game? In the five year run did they have one single unmitigated and unconditional success? There are RPGs out there where this is baked into the system.
I will say, though, that every death on the show was notable and dramatic. I think this can be mitigated through the hobby think that we are telling a story and not I am telling my story.
Not saying this is going to be easy, but it does mean that you're not letting go of the story when a character dies. Hell, even D&D players know how to do this: "Hey, there's a mysterious guy, let's invite him into our party because he's a PC." (AKA the Purple PC Aura.)
Too often we sacrifice enjoyment in the name of the story.
@ganymede said in Good or New Movies Review:
Seriously, guys, please, please, please no spoilers. Even if they are hidden.
Is there anything compelling you to click on them? Isn't this what the spoiler tag is for?
@jaded said in General Video Game Thread:
Most, not all, but most mechs can pop a vehicle in an alpha strike.
...Wut?
I still don't know why my 'Mech has a place for how much jump jet fuel I have.
Yes armor and ammo auto refill so long as you have ammo in storage.
I either skimmed this part of training or it's not there. I would say that Battletech has a better set of tutorials than Frostpunk (spent about a week of research before figuring out how to research and build the balloon), but it could be much, much better. Witcher 3 sets the current bar.
Trading the tonnage of a 100 ton mech for vehicles would get you 20 Savannah Masters. But if you traded on a cost for cost basis, the cost of 1 100-ton Atlas would get you 101 Savannah Masters.
Sometimes a game needs to be nitpicked to death, sometimes you need to just accept it.
I was playing a game of Car Wars, and I and a friend packed a sub-compact with armor and weapons. We were completely taken apart by a single player with the same building money who made five motorcycles with weak front armor and single machine guns.
Hell, a remake of Origin's Autoduel would be great (their attention to detail was fantastic; driving a car with even one blown-out tire was hard), but I always feel kind of strange giving Steve Jackson money.
I am super late to the party.
Have you looked at the RPG 'Victoriana'? Classism is baked into the theme and they managed to make it baked into the RPG.
What a bizarre stance they made that model make. Did it just not look right if she was standing straight?
And I hope that layout is just a flair, and not what they're doing all across the book. Drawing attention to uneven justification while drawing attention to straight-line justification is going to be distracting to read. It's fine since this is entirely flavor text, but White Wolf had a tradition of slutting up the text without any care about what they're doing to the content. (c.f. the original Mage Player's Guide and the first trade-papberback printing of Aeon neé Trinity.)