@vulgarkitten
I've never had a character get married IC.
I've had situations where you might as well call it married, and as far as I and the other player know, they still are some 20 years later. So: A long time?
@vulgarkitten
I've never had a character get married IC.
I've had situations where you might as well call it married, and as far as I and the other player know, they still are some 20 years later. So: A long time?
Understood, and you may note that I expanded my summary to "Social MU* with RPG elements" which is 95% of what I see people defaulting to.
Apparently when people say they want "something to do", it has a specific meaning.
That we used to make our own fun and somehow can't anymore has baffled me for a while.
Also note that I don't make my own games, but I code the games of those I feel have a strong game design ethic. Knowing your strengths and weaknesses is a critical life trait.
I've made good ones.
I've made great ones.
I've made bad ones.
I've made boring ones.
But if all people want to play are Social MU*s with RPG elements, then why bother making anything else?
This is a deeply depressing answer to me, and I hope that there is room for more.
So now I have a follow-up question:
Why bother trying what's missing if people are most likely going to RP what's "comfortable and familiar" anyhow?
Why shouldn't I keep making WoD games until the end of time?
Okay, so let me ask the question:
What is "Social RP"?
The solution to this that is currently being experimented with is off screen systems., systems that inform how the character interacts with the environment, which is there’s to create some pressures on people.
Of course I’m not one to say that any of this is easy; I’ve been swearing at strange code systems for the past few days in code, but in this thread which was apparently about wish fulfillment, I’m going to cheer for settings of either entirely or slightly apocalyptic nature, settings especially where the world is a living thing and your role in it is more than just a character description.
I also think the answer of “something to do” has been covered to death, so I’ve not been following suit in the echo chamber. I will add to it, tho; we used to create our own characters and made our own things to do. It’s not unlikely. It’s not even hard. The only thing that’s difficult about it is having the time and resources to follow through, and staff willing to allow it.
To me, this is a far better answer than custom tailored plots, scheduled and doled out when maybe enough people can join and appreciate it. Log in, check mail, respond with others, win.
@ganymede said in Make it fun for Me!:
@thenomain said in Make it fun for Me!:
Where people need to grow the fuck up is in accepting that fun of others is just as important as their own. If everybody was reasonable about this, drama would take a nosedive like you on your SO.
I don't disagree, but I think you misunderstand how busy our lives are with kids, work, school, elections, and so on. If I took a nosedive, I'd probably fall the fuck asleep.
That's what she said.
HEEYYOOOOOOO!
Only she didn't.
Because she, too, was asleep.
@ganymede said in General Video Game Thread:
@thenomain said in General Video Game Thread:
The problem with the game industry is that it's an industry, that any businessman worth their salt is going to look for a way to maximize return on investment.
Any businessman worth their salt looks for a way to ensure that their business will stand the test of time, even if that means not taking the maximum return on investment.
Tell that to the fucking 90s.
Thought of two other IPs that I'd like to see as Mu*s. Wait, three.
I may have a penchant for situations where humanity is buffeted around by the situation or environment. I think it makes for compelling stories to be told.
The IGF Awards going on right now, which I tripped on by accident. So many good things.
If anyone hasn't heard of or played Butterfly Soup, do. It was up for an Excellence In Narrative, which is pretty impressive for a free game. Night In the Woods won, mind you, but still.
It's also the only time of year we get new "Hey Ash Whatcha Playin'", and they've been funny.
It's awesome to watch people who want to make games making games.
Make and play games, everyone.
@wavert said in What's missing in MUSHdom?:
Games utilizing tabletop systems seem a dime a dozen comparatively.
Because sadly most of us don't understand game design.
I mean, someone mentioned Torg, which was (and again is?!) a game with a horrible design. And look at the Storyteller/Storytelling Systems. Tabletop system is usually secondary in the request.
And hell, it's usually secondary in the tabletop system itself.
@ganymede said in Make it fun for Me!:
Many people in this community need to grow the fuck up, then.
My experience differ vastly from yours. The people I run with are generally okay with winning, losing, collaborating, competing, and being good to others. Jealousy is a non-issue. Feelings are shared often and openly, with no fear of reprisal.
I want to bring up the other half of this statement, which you and I have seen so many times that we hardly think about it anymore:
There's no issue when you accept the person you're playing with.
Where people need to grow the fuck up is in accepting that fun of others is just as important as their own. If everybody was reasonable about this, drama would take a nosedive like you on your SO.
The problem with the game industry is that it's an industry, that any businessman worth their salt is going to look for a way to maximize return on investment.
The problem is that even noble callings like Electronic Arts will eventually put people in place who are looking at the bottom line first. I know enough technical people who work at banks who are looked down upon because their politics isn't good, even though their code practice pretty much keeps things working efficiently enough that the managers don't have to think about it. The IT Crowd doesn't even start to scratch the surface. And this is a Fortune 500 company.
No, bad managers and bad HR will ruin anyone's experience, everywhere, but without any managers or IT then artists (even code artists, or artisans) will have to learn to manage themselves. Which, y'know, they should.
Speaking of small game companies and the bottom line, Tim Schafer helped start this Kinda Kickstarter For Video Games: https://www.fig.co/
Pogo.
God I love Pogo. It calms my disjointed mind with soothingly disjointed music.
[Alt-Text: On the other hand, physicists like to say physics is to math as sex is to masturbation.]
Sorry, I couldn't resist.
I mean, I could, but heehee.
From a conversation on Fate's Harvest:
<Public> Thenomain says, “It's a failing of all nerds. 'This is an extremely valid point,
because of this reason.' / 'I agree with your point but ARGLE BARGLE REASON FLAWED!'
... Really, nerds? Really?”
<Public> Thenomain says, “Half an hour later nothing's done because nerds gotta
nerd.”
@ixokai said in What's missing in MUSHdom?:
What's missing in our games?
A sense of holding players and staff responsible for their actions.
What would you play if only it were there?
Oh. OH! Oh, er, Fallout.
edit: I agree with @faraday that a plugin for Fate Core would be nice.
Well even "good faith" is iffy. It's why I'm grooving the vibe of "good sportsmanship".
The idea that the game trumps staff and players alike has been with me for a while now, and the more often these conversations come up, the more I believe this. Staff and players inform and facilitate gameplay, but the game is the thing that you are playing. It works best when everyone can agree on what it is.
whispering: Bartle Types.
That is, this is me reminding everyone that people "win" at games for different reasons. Griefing is the opposite of @Three-Eyed-Crow's "telling the best story", and is how some people win.
Some people should go get stuffed, mind you, but there's no rule against griefing someone else's story. You can't tell me that this isn't the best story; who are you to tell me how to tell stories! (etc. etc.)
I know and agree wholeheartedly with what you two are getting at, but it still openly allows people to be selfish and get away with it within the rules. We in the WoD arena have been dealing with this since almost quite literally day one.