@the-sands said in Repurposing a Tabletop RPG for MU* Play:
Even speshul Disciplines aren't really the issue, however. The area you get into big trouble is when, as happens with WoD, you have one system by which the Vampires build their magical items, a second system by which the Werewolves build their magical items, and a third system by which Mages build their magical items. I'm not really referring to the specific rolls or conditions that have to be met to create the items but simply the mechanism that determines 'this is a 1 point magic item' and 'this is a 2 point magic item'.
None of this has to do with code. It will affect who can code it and how much time it will take but, here, think of it this way:
Code is nothing more than automating business/system rules.
This is also a truism. Code, like any machine, is there to automate a process. It's a tool, and like any tool its purpose is to serve the goal, not visa-versa.
You do want the right tool for the right job—TinyMu* coding larf larf—but at the very worst is the question: Is there a tool for this job, or will I have to create one?
Let's take some WoD game's (RfK's?) action point system. It did not need one single line of code to be a good system. It was a good system because it was a good system, and it someone stopped and said, "Is this going to be hard?", then it would not have been tried, and that would've been a sad thing.
I recently mildly chastised someone for not using my existing and complete, powerful, and almost easy to use Chronicles of Darkness system for their game. I said, "If this isn't the right tool for them, then let them discover their own needs on their own, that's fine." In fact, that's great. It's not like we absolutely need turn-around time of days or weeks. Months or years is fine, because this is something we do because we want to enjoy it.
So you want to do things that are best for the game first. Period. For some people that's going to be what code tools are available, for others they're going to start at "OTT" and go from there.
This is an extremely important topic for me because we need more games. If we're going to allow someone to look at a system they think is right for the game and say, "I don't have a coder, so nevermind," then they have unrealistic expectations on what it needs to get a game running.
- Wiki
- Roll code
- Sheet code
- Profit!