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    2. Three-Eyed Crow
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    Posts made by Three-Eyed Crow

    • RE: Anomaly TrekMUX

      There was a lot I loved about Gamma One but the reports were really frustrating. Though I get the impression staff didn't WANT them to be an impediment.

      Story: I tried and failed Gamma One a handful of times but this one really stands out. I apped an ensign and my getting out of cg happened to coincide with this passenger shuttle based event scenes that one of the senior officer NPCs (maybe even the station head) was at. There was some IC drama, it was quite fun, and bottomline the staffer who ran said NPC told me I could skip the reporting for duty +report stuff because it already would've been done in the wash of all that.

      Cut to a day or do later when I mention this to my department head and they're like 'No sorry I'd really rather you did this reporting for duty +report it is how it's done.'

      Godddddddddddd.

      I mean obviously there was just a miscommunication which I should have explained but instead I logged out forever on that character because for serious I did not want this to be my life.

      posted in A Shout in the Dark
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: What's your favorite MU* client?

      My Potato spawns 'work' but they're pretty garbage.

      That said I find them basically functional enough to stick with it. I've adapted to the double-input windows to the point where it's hard for me to function without them, and between 256 colors and actual working hyperlinks, this is my life now. I also appreciate that it's at least semi-actively developed and want to support that.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: The Balance

      @faraday said in The Balance:

      It was my hope that the Ares scene system would enable more organic "slow RP" as @Seraphim73 describes. Not because I want to supplant the "live" MUSH scenes we're all used to, but as an alternative for folks like us who don't want to leave MUSHing but just need a little more flexibility in our RP.

      FWIW, the early response to this on Spirit Lake seems pretty positive. People seem to be taking advantage of the webportal to do slower-paced scenes that accommodate the US work-day more, and it feels like it's easier for people in off timezones to connect (with some planning). I'm excited about the possibilities since, even though I still MUSH pretty actively, my availability is pretty confined to certain hours. Feels like this opens it up a bit.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Phoenix, Arizona

      @sab said in Phoenix, Arizona:

      Mesa's Art District is super, super nice, despite always forgetting it exists. There's tons of little specialty shops and street art and exhibits set up in random buildings.

      I want to co-sign this because I also always forget it exists except when I go to a show at the Art's Center and am then like 'Oh, this is actually a neat thing that exists in Mesa now.' Major props to the city for investing in it and revitalizing that area.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Phoenix, Arizona

      @sab
      I'm a Poliberto's partisan.

      I'm fascinated by the proliferation of 'Bertos for the default name of greasy taco joints for no clear reason. Some of these seem to pre-date Filibertos? IDK, it's a great mystery of life.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Phoenix, Arizona

      If you like Indian food, The Dhaba in Tempe is a Best Thing, and walking distance from a light rail stop, so easy to get to. Also pretty much any hole-in-the-wall taqueria around the Valley that isn't a chain. The -berto knock-offs keep me sustained.

      In general, if you have time, I'd use the light rail corridor to explore Tempe and Downtown Phoenix. It goes to Mill Ave and the urban center downtown. The Mesa Arts Center (which is quite lovely and has I think some gallery exhibitions) is on it as well, as far as a Mesa thing goes.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      The MUD sub on reddit gets ok traffic but it's not MUSH specific. Other sources are ancient and poorly maintained.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      I was one of the people who wanted stronger moderation in the ad threads, because they were useless for their intended purpose.

      That DID come with me wanting them to be locked to the admins and possibly the initial poster (if that's even possible) and have discussion and questions funneled to other sections of the board.

      I've come around to the idea that MSB isn't a particularly good place for ads-as-useful-ads and isn't going to be culturally ever (and maybe shouldn't be). Dunno how to solve this, though. Anyway, mea culpa, the current state of enforcement on the ad thread is weird but I don't off-hand have a better solution than the thing I suggested before and that wasn't done.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: MU Things I Love

      @tinuviel
      Eh you're all right, too. And you use Tywin Lannister's face for a PB. Props.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: MU Things I Love

      I get frustrated with my fellow players often. It's easy to fixate on the irritants because they tend to be very loud in the signal-to-noise sense and drown out the more moderate average.

      Sometimes players are great, though. Sometimes someone you've never dealt with before and have no OOC sense of takes feedback with a SHOCKING amount of grace and coolness and refines a character into something you're really excited about. Sometimes people suggest random connections that I'd never have thought of but that make my IC world feel fuller and me more excited to play. Sometimes you stare at channel chatter that shows an interest in theme and positive ooc community, or you get a simple private 'Thank you' and it's amazing.

      Sometimes players are great, is the jist, and it's nice to focus on that amid the other things.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Tools, and not just Beiber.

      I've always wanted to see something like 'story modules' banked. Like skeletons of plots staff could hand out to willing STs (this idea may have even been batted around on this very board, I know it's been talked about but isn't from my own brain). It'd take a lot of upfront ST work but might save time and stress in the long run. Maybe. Idk.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Spirit Lake - Discussion

      @kanye-qwest said in Spirit Lake: An Original Modern Fantasy Game:

      Being disappointed makes sense but let people live.

      You mean we DON'T have the power to kill them all and feed their bodies to the crows on this board?

      My life is a lie.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Spirit Lake - Discussion

      Also highly recommend Better Call Saul for sleazy, semi-accurate lawyer fun.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Spirit Lake - Discussion

      @thesuntsar said in Spirit Lake: An Original Modern Fantasy Game:

      I'm in, I think. Someone CHIPPER.

      I'll believe it when I see it, bebe.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Spirit Lake - Discussion

      I'm doing up a town mechanic. Would not mind having people work at his shop.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: A theme-less, CGen-less game

      I feel pretty much like @saosmash . This probably wouldn't be my thing, but I can see how other users might want a place to organize random RP that's not tied to a specific game. I'm more personally apt to just use something like Discord or Googledocs for that, but when I do freeform RP it tends to be with people I know for a specific reason.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Spirit Lake - Discussion

      I am amped for the magic timez.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Good TV

      @kestrel said in Good TV:

      Killing Eve is the female-driven serial-killer show I never knew I wanted.

      I never knew how badly these things were missing from my life. Do I sound like a crazy feminist? That's OK. I feel like I'm tasting fresh fruit for the first time in my life when all I've had before was fruit-flavoured wine-gums.

      It's also just a great show, period. Sandra Oh and especially Jodie Comer as Villanelle are amaaaaaaaaaaaaaaaazing.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: What drew you to MU*?

      @paris
      I sometimes wonder why Pern faded away as a (for MUSHing) pretty huge genre while WoD has endured. I wonder if it wasn't as much consistently available code to set up a game as much as anything else. FS3 is certainly the key reason there were a succession if bsg games. While I don't think time has been super-kind to the books, that can be said of a lot of source material.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: What drew you to MU*?

      I also feel like game culture varies pretty drastically, particularly between subgenres (WoD vs the players that populated the BSG games I was on for a long time vs the L&L crowd vs the Pern crowd that used to be bigger...etc). Certain types of RP are common in one that seem like a fucking revelation in another. That letter to Blizzard has some universal components to it but you wouldn't write the same one to Nintendo or Bioware. I feel like the same applies, only moreso, because MUs have more abstract goals bottomline than the kind of focus a corporation needs to have.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
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