@Swaggot said in Making a MU* of your own:
@Thenomain I fundamentally agree with this, the thing is, how does one go about getting such a playerbase?
Also, I'm primarily interested in weird, experimental games. You know, the ones who break all the normal expectations. Things that just change the rules outright. Shit like, "Oh, you don't have a character that's your character, we elect people into roles on a weekly basis" or something. Maybe "Yeah we just do one on one" or "actually this game is done entirely on a wiki," like Lexicon RPG.
Is there an audience for it?
If you've got a playgroup that'll do that, cool. If not, you probably won't get the trust/buy-in from strangers.
Something like this might be better off started as a private game with a handful of players you invite. Run it for a few months, see if it's workable, and see if you maintain an interest level in it. If it's not, that's fine. If it is, you can open it to a wider audience.