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    2. Tinuviel
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    • Topics 9
    • Posts 3161
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    Best posts made by Tinuviel

    • RE: If you work hard, son, maybe someday you'll RP

      The older we get, and the more full our lives get, time becomes more of a commodity. We want to invest it wisely, getting the most bang for our buck, as it were. Some people really, really enjoy the wandering of a grid and random circumstance-based RP, and I'm sure that if a game is designed around that then it will prosper.

      But a lot of us (again a reminder that we are a tiny corner of a tiny corner of the MU* population) feel like RP that doesn't accomplish a goal is wasteful in some way. And that's fine too.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Waking up.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Incentives for RP

      @Ghost said in Incentives for RP:

      is to incentivize the players who are welcoming and inclusive with leadership positions.

      I would agree... to a point. Depending on the game, of course, leadership positions come with some level of OOC overhead that tends to restrict one's effective "free" play time. Meetings one must attend, problems one must deal with, et cetera. Leaving little time for free time.

      I agree that we want the welcoming and RP-spreading folks in charge, but at the same time I worry that we would be removing people from the pool of welcomers and RP-spreaders.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @admiral said in Real World Peeves, Disgruntlement, and Irks.:

      pooplegging

      Why is this common enough to need a word for it?

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Anyone kind enough to help me with oWoD?

      Appearance 5, Resources 5, Dominate 5.

      There, that's all you need.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      If you hold a seminar, with a hundred other human beings in attendance, on a day that's over a hundred degrees (37°C+), USE THE FUCKING AIRCONDITIONING.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Model Policies?

      @BlondeBot said in Model Policies?:

      @surreality said in Model Policies?:

      I read it as 'do not use the game space to actively promote a specific social agenda OOC through constant chatter about it, whatever that agenda is.'

      I am 100% behind that. I would not want these arguments on any game I'm running, because that is not the purpose of the game, full stop.

      That doesn't mean you ignore acts of bigotry or shitty player behavior because it's based in an *ism. It doesn't mean your players can't talk about their spouses or mention that they are whatever combination of stuff they are. It doesn't mean someone isn't allowed to say '<specific seasonal holiday greeting for that specific day 'cause holy crap are there ever a lot of them this time of year>' when they pop on the game that day, whatever that holiday is because it might identify their religion.

      Do these things. Staff, support people doing these things, whatever someone's trait combo is.

      Lecturing about the validity of <thing> is necessary in environments where <thing> is not properly supported or respected. If any gender/orientation/religion/etc. is feeling disrespected in your space you have a bigger problem than this and that's the one you need to address. Typically, by the time your players feel the need to lecture someone, it's gotten bad, and you should have said something a long time before that.

      I believe in the 'owner's living room' model in this regard, and I see it like this: my living room is not someone's advocacy or activism soapbox unless I grant them permission for those activities, because that is not the purpose of my living room (aka 'the OOC areas of my game'). I also do not believe in allowing people in my living room to be made uncomfortable based on their gender/orientation/religion/etc. because someone is behaving like an asshole about that thing; that asshole is significantly less welcome in my living room than soapboxing is.

      Yes, this. Exactly this.

      Not all the other strawmen that were built instead. I thought it seemed fairly simple on the surface, but apparently there is all kinds of room for people to take the least charitable interpretation possible.

      It absolutely was simple. "No sexuality/gender/orientation" is rather simple. Go on and implement it, though. What does that cover? Who does that include? What does it actually mean? Assuming it means "Do not discuss anything related to sexuality, gender, or orientation" is not a strawman or a least charitable interpretation, it is an interpretation as simple as the policy.

      It's not, at all, outside of the realm of possibility for someone to say "don't talk about the queers in public." Because, you know, that's literally what people say.

      ETA: Somewhat aptly, making policies to do with 'hot button' issues is itself a hot button issue. Writing out a list of explicitly forbidden things is pointless and prone to causing argument - especially if they're written down as simply as possible without explanation. If you want the focus of channel conversations to be on the game itself, say that. If you want the focus of channel conversations to be PG-13, say that. Don't say "You can talk about anything but this list of things," because if you list something as objectionable that is part of a person's identity, they're not going to feel very welcome.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @faraday said in Real World Peeves, Disgruntlement, and Irks.:

      @tinuviel said in Real World Peeves, Disgruntlement, and Irks.:

      I mean. That sort of is the definition of a disorder. Debilitating, like the disorders themselves, is a spectrum. You still have a broken leg, regardless as to whether you can hobble around on crutches or are stuck in a wheelchair.

      Yes, which is why I was quibbling with the assertion that someone with just a mild "OC" didn't have a disorder.

      Except that's literally not what you said, as I quoted:

      @faraday said in Real World Peeves, Disgruntlement, and Irks.:

      but something doesn't have to be debilitating to be a legitimate, diagnosable disorder.

      Keeping your pens neat on your desk, or organising things a certain way, is a compulsion. It might even be regarded as obsessive. Unless you have some serious impediment to your function, it's not a disorder.

      Now, is it possible for such things to be a disorder? Most certainly. It's possible. As in not always. "I need to keep my shit organised" is not OCD, "I need to keep my shit organised or I'm fairly sure the entire country will be plunged into war and my family will burn alive" is OCD.

      OCD isn't really about the compulsions, it's about the reason behind the compulsions.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: MU Things I Love

      @JinShei said in MU Things I Love:

      MU* people rock.

      Terms and Conditions apply. See your doctor to determine if MU People are right for you. If you experience increased pain or unsightly rash discontinue use immediately. If your TS lasts for more than four hours, go make some actual friends.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @faraday said in Real World Peeves, Disgruntlement, and Irks.:

      The impediment to your function does not need to be serious to qualify as OCD.

      Depending on how one defines seriousness. If it impacts your life in a negative way that is not easily disregarded or routed around, that's a serious impediment.

      @faraday said in Real World Peeves, Disgruntlement, and Irks.:

      I'm just saying that it is possible to have a mild, non-debilitating form of these disorders.

      To be a disorder, it has to be debilitating in some way.

      @faraday said in Real World Peeves, Disgruntlement, and Irks.:

      check out Psychology Today

      Psychology Today is a 'popular psychology' magazine, it's not a peer-reviewed journal. And I certainly wouldn't simply take the word of someone that just so happens to be advertising his book on a related subject. ETA: Especially when the author in question is "a Professor of Communication Studies, presenter, private coach, and author," and not a psychiatrist.

      I will, however, draw from the DSM-IV (I haven't managed to justify getting the fifth edition just yet):

      "DSM-IV Definition of Mental Disorder

      Features
      A
      a clinically significant behavioral or psychological syndrome or pattern that occurs in an individual
      B
      is associated with present distress (e.g., a painful symptom) or disability (i.e., impairment in one or more important areas of functioning) or with a significantly increased risk of suffering death, pain, disability, or an important loss of freedom"

      @packrat said in Real World Peeves, Disgruntlement, and Irks.:

      'I was made redundant once and I was so depressed for a few weeks!' or 'I was so depressed when my mother died!'

      One must remember that 'simply' being depressed and having depression are very different. When bad or unfortunate things happen, people become depressed, without suffering from a depression disorder. So, they're right.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: What is the 'ideal' power range?

      @Arkandel said in What is the 'ideal' power range?:

      Now here's the rub: How are these issues best solved?

      I think, in some instances, that there is a point where a character becomes "too powerful" for a given game, or what the game-runners want to deal with. And that's perfectly normal, it happens. You don't want an Olympic athlete playing Little League.

      We definitely need to be more open to the idea that a character can reach a plateau - there's no more skills they can learn, no more strength or power to get, and that their story should come to an end. People sit on the same characters, sometimes for years, on a game doing very little but getting in the way of the next generation.

      So, the Lord Captain and the Archwizards (prog band) should, after their stories have reached a satisfying point, be retired. Either to move away from the game area, die in some dramatic and important fashion, or become NPCs.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      No, I am not being "needlessly picky" I am, in fact, teaching your child grammar.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: What is the 'ideal' power range?

      @faraday said in What is the 'ideal' power range?:

      with a whole pack of kings and queens?

      World's lamest poker game?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ghost said in Real World Peeves, Disgruntlement, and Irks.:

      chain a half-starved honey badger to your undercarriage

      Instructions unclear... please call a medic.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Image Attribution & Creative Commons

      @Derp said in Image Attribution & Creative Commons:

      that doggo has too much skin

      alt text

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Random links

      So. Um.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Tips for not wearing out your welcome

      @A-B said in Tips for not wearing out your welcome:

      These things are basically my entire social life.

      Seriously, don't do that. These things are social, sure, but they cannot replace actual spaces designed specifically for social interaction. They're not that. Make friends, sure, but don't devote your entire life to these things. They are temporary, and your time on them might be even more so.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ghost said in Real World Peeves, Disgruntlement, and Irks.:

      Corporate management

      Now see, that's where your problem is. You should do what I did and work for... uh... the government.
      Nevermind.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Tips for not wearing out your welcome

      If I had a dollar for every time someone on a MU told me to calm down, when all I'm doing is actively disagreeing with them, I'd be a very rich man.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Dead Celebrities 2019

      @Lotherio said in Dead Celebrities 2019:

      Just to help even more, 1980 was 40 years ago.

      Go away. You're not helping.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
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