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    2. Tinuviel
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    Posts made by Tinuviel

    • RE: What drew you to MU*?

      @paris said in What drew you to MU*?:

      I find it a shame that current games rarely ever last that long.

      Most folks, especially those keen to actually run a game, don't have the energy to run a game for that long. And I'd, personally, much rather a game come to a conclusion than just fizzle out.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: What drew you to MU*?

      @apos said in What drew you to MU*?:

      @tinuviel said in What drew you to MU*?:

      @faraday said in What drew you to MU*?:

      The on-demand access to entertainment 24/7 is part of what sets it apart from other forms of online RPGs.

      I've noticed, of late (ie the last... five or so years?), that the demand part of 'on-demand' seems to be more and more at the forefront of considerations for both players and game-runner-designers. Especially in the form of 'this game has to last forever because I want to keep doing this specific thing forever.' Is this sort of open-ended-sandboxy-thing something we should be encouraging, or working away from?

      I'd just say that the #1 consideration of most people in the hobby is that their time is respected, and they are extremely averse to investing it anywhere where they think that won't be the case.

      True. But at the same time I think the definition of "respected time" for some, at least, has switched from a more "be involved in a wonderful story and be able to spend my time involved as much as I like" to a sort of "I've invested all of this time in this one character, so if you do anything to curtail my ability to do what I want you're wrong."

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: What drew you to MU*?

      @faraday said in What drew you to MU*?:

      The on-demand access to entertainment 24/7 is part of what sets it apart from other forms of online RPGs.

      I've noticed, of late (ie the last... five or so years?), that the demand part of 'on-demand' seems to be more and more at the forefront of considerations for both players and game-runner-designers. Especially in the form of 'this game has to last forever because I want to keep doing this specific thing forever.' Is this sort of open-ended-sandboxy-thing something we should be encouraging, or working away from?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: What drew you to MU*?

      @royal said in What drew you to MU*?:

      We met on a Java game

      Now I'm trying to picture you playing Runescape.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: What drew you to MU*?

      @three-eyed-crow said in What drew you to MU*?:

      I don't know if this is what keeps me on MUs

      Oh it's definitely not as big a point as it used to be, with every man and his dog making a free to play game of some nature now. But back in the before times, having a thing I could do for free to unwind that I could also shove into the background as needed? Ideal.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Random links

      @arkandel said in Random links:

      They are assholes. I hate those kinds of tourists.

      Assuming it's actually on the pyramid, and not staged with a backdrop. The latter being easier to do than climb the damned thing.

      I'd recommend establishing an international watch list of people committing... hmm... 'Egregeous misconduct near or on places and/or objects of historical value.' Sort of like how if you mess up in one casino, another casino half-way around the world will know your face.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: What drew you to MU*?

      It's free.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Random links

      @derp Ancient sandstone scratching at your back? They should've worn a cape to cut down (somewhat, wink wink) on the abrasions.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @tyche said in Real World Peeves, Disgruntlement, and Irks.:

      @tinuviel said in Real World Peeves, Disgruntlement, and Irks.:

      @lisse24 I am teaching the most controversial of subjects: "Racism is bad mkay."
      We're just finishing the Boer Wars, more specifically.

      I don't see the connection between racism and the Boer Wars.

      We were discussing the introduction of concentration camps, and their subsequent uses.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Constructive (keyword) Criticism of Arx Systems

      @wizz said in Constructive (keyword) Criticism of Arx Systems:

      Y'all are a bunch of incredibly witty, smart peeps

      Could you point them out to the rest of us?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @lisse24 I am teaching the most controversial of subjects: "Racism is bad mkay."
      We're just finishing the Boer Wars, more specifically.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @tnp True. Most school admin-types cave under a slight breeze. But this one has been rather good about it all, so far.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @tnp To a point. I can easily explain things to the school executive (who, in this case, are fellow educators). Can't explain shit to people with custard instead of brains.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @silverfox If my students aren't thinking about controversial subjects and discussing them with their peers and their families, then I'm not doing my job correctly.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @insomniac7809 Nah, this was from a parent, unfortunately.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Oh hey. I have yet another one! I'm having a good week.

      I teach history. How the fuck do you expect me to "keep politics out of the classroom" when political thinking and political goals are an integral part of studying history? And why is it only "politics" when it's the kind you disagree with?

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      And another thing... if I book a technician to come in between ten and two, that's because I'll be home and functional between ten and two. Don't turn up at seven in the morning.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      No, screeching parent, you do not pay my salary with the school fees. Even if you did, that doesn't entitle your child to be a prat without being punished for it.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Random links

      @arkandel The plumber was the reason it broke, obviously.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Random links

      @ganymede said in Random links:

      All of that has happened to a single PC for me.

      Surprising absolutely nobody.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
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