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    2. Tinuviel
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    • Posts 3161
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    Posts made by Tinuviel

    • RE: Breaking the Silence: Issac/Thrace

      So uh. Who the fuck are you, again?

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Miami, Blood in the Water

      @wretched Hey yo. Will Miami's CG allow birth years in the BCE end of the timeline?

      posted in Adver-tis-ments
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      @jennkryst said in Social Stats in the World of Darkness:

      You set up the character from birth onwards. But you also need to accept the outcome that the system spits out for you.

      Yeah, just like real life. Shit happens, you work with it. It doesn't mean at all that I'm simply an observer. I determine my reaction, just as I determine a fictional character's. I can't change the system's result, but I can determine what my character does about it.

      If someone threatens me, I don't determine if I'm scared or not. I determine what I do about being scared if that's the result.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      @jennkryst said in Social Stats in the World of Darkness:

      We are watching characters do things

      No, we are making characters do things. The dice assist in many situations, but everything our character does from 'birth' onwards is our responsibility. It's very much unlike a choose-your-own-adventure in that the words do not exist until we type them.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      But adding consequence removes my agency! /s

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: How to use Potato MU Client

      @skew My first reaction was to put a bunch of '/null's in, but I've no idea about timing with that.

      posted in How-Tos
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      @arkandel said in Social Stats in the World of Darkness:

      I still disagree as long as we're discussing the effects of adapting the mechanics, and the original system is actually written for small parties with a GM present.

      To a point, yes. However the ways in which one adapts are important, if not the end results. Using the same method for a larger audience could and I lean heavily into the could provide some sort of idea as to what one might expect were one to use the same thing to a wider audience.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      @arkandel said in Social Stats in the World of Darkness:

      MU* and table-top are simply different mediums

      Media.
      The plural of medium is media.

      I would argue, however, that comparing how one adapts a tabletop game to their group with adapting the same tabletop game to a MU is perfectly sound.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      @surreality Stop agreeing with me. I lose my power if I don't have something to rail against.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      @surreality said in Social Stats in the World of Darkness:

      the book states there are some thing outside the bounds of what the system is designed to allow.

      I believe this is at least half the point behind the storyteller system. A great deal is left in the hands of the ST. Which is fine... in tabletop play. The key think a MU needs is uniformity. I don't care if a dozen MU's have a dozen different rules, so long as they are applied uniformly inside the game itself. AND are publicly accessible to those not yet on the game.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: RL Anger

      No, $MyISP, it's not a goddamn billing issue. I'm a very, very decent way in credit.
      It's a tech support issue. I pay for two services from you, and the signal is only strong enough to get one barely working at a time. So stop transferring me all over the goddamn building and send someone out to fix the goddamn internet and cable.

      Me, right now.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      @derp No, we want it actually known.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: RL things I love

      @tragedyjones beyonce

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      Hey, if we/you guys solve this whole 'solving problems when nobody wants to cooperate' issue, I know a few anthropology and political science journals we could submit to...

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      @derp It's thus very important to say, as I believe you were leading towards, that just because people play with/by those rules, that doesn't mean they're good rules.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      @ganymede said in Social Stats in the World of Darkness:

      if you don't take them too seriously

      This is a franchise whose players are rather famous for seeking mutual destruction rather than lose.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      @ziggurat said in Social Stats in the World of Darkness:

      @thenomain Get a load of this one: How often do you see folks applying their Status (covenant/court/whatever) as a bonus to social rolls against those that have a lower rating of Status for the same group?

      Spoiler: Never lol

      Frequently.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      @ziggurat said in Social Stats in the World of Darkness:

      Didn't I also suggest that it might be more expedient for us to approach these disputes, frustrations, and misunderstandings at the interpersonal level,

      I've always felt, in the deep dead crevices of my cold heart, that dice rolls are extra especially needed for times when players don't agree with how a thing happens. So, realistically, that is an eventuality that must be accounted for.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      @faraday said in Social Stats in the World of Darkness:

      And GMs can weigh in even more

      Well, yes. That is from whence the rules/rulings come. We also need more universality in such things. What one GM/DM/ST allows isn't necessarily going to be allowed by another, and that is where much confusion can come from.

      ETA: I am speaking, of course, in relation to a single game. Various games can have different rules of course, but on a single game there should be a single level of expectation of what to expect from storytellers.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Social Stats in the World of Darkness

      @derp The mechanics might not give complexity and nuance, but rules certainly can. There is a difference.

      I don't at all disagree that at present the way we implement the mechanics is... lacklustre at best, but with guidance and adequate rulings we can certainly make some changes to add the nuance we want even in a system as basic as WoD.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
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