@peasoupling said in Social Stats in the World of Darkness:
@tinuviel Let people retain agency, and let that have consequences. Give them options on how to react besides full acquiescence and shrugging it off? I know it's easier said than done, but there's all kinds of options, conditions, etc, that could be used.
Well, when used 'properly' social rolls don't so much remove agency as they impose restrictions on that agency. Conditions and such could be used, of course, if one happens to be playing a more recent iteration of the system.
Players, in general, don't like to lose. Failing to succeed in exactly what you want to do is seen as losing, whether that's true or not. Too many people associate their character's success with their own success as a player, so regardless of how much conversation, negotiation, or whatever else some people just simply won't accept that Donnie the Daeva did just intimidate the shit out of Garry Ghoul.