@lithium I'm the same when it comes to writing. I can type up essays like nobody's business, but put a piece of paper and a pencil in front of me and my brain can't fathom the idea of a word.
Posts made by Tinuviel
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RE: Real World Peeves, Disgruntlement, and Irks.
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RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce
@thenomain There's a difference between talking shit and being a disruptive, abusive prick.
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RE: Dark Ages Vampire -- Terra Mariana
Making a complete game before release is SO 2002.
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RE: World of Darkness -- Alternative Settings
@selu Anything that requires actual research is going to be a hard sell to many.
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RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce
Wellp. Guess it's "sit in the discord talking shit till @Sonder fixes it" time again.
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RE: Activity and Aid
@arkandel Yeah. It adds complications that are best avoided.
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RE: Activity and Aid
@arkandel I believe White Wolf, or someone affiliated with them, went after a website (the Codex? I don't recall) for hosting their rules and the like without permission. So it's entirely possible that if they hear about it, they'll clamp down on it. So it's better to just... not.
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RE: Activity and Aid
@sunnyj said in Activity and Aid:
If you are running your game on an old, arcane system, you must have all powers well noted on the wiki or ingame (which was not the case) and probably some sort of simplified tutorial in the wiki, along with sheets for thugs, etc. Even if you have people willing to ST, sometimes the system is a barrier in itself. Give them tools to run your stuff.
Unless there's a licensing prohibition.
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RE: Activity and Aid
The only suggestion I really have is often times both the simplest to think of and the most difficult to implement.
Give people something to do. Run plots, get people invested, give people a reason to join. Then advertise like it's going out of fashion. You can't really advertise a place if nothing's happening, or soon going to happen, there.
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RE: Star Trek: Typhon Accords
The last logs posted on that wiki are from 2015. How active is this place, exactly? What plots are presently going on?
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RE: Random links
@lisse24 Rule 3 of the internet. If it exists, someone somewhere will have strong opinions.
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RE: Real World Peeves, Disgruntlement, and Irks.
@thenomain said in Real World Peeves, Disgruntlement, and Irks.:
People all the time ask me, "This company works with computers all day, how can you not be perfect with computers?"
Hey, you're good at computers, can you help me sort out this microwave?
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RE: Charging for MU* Code?
@ganymede said in Charging for MU* Code?:
@tinuviel said in Charging for MU* Code?:
I want a WoD splat that isn't full of fluff and has dice rolls described for every possible permeation of action. That's all I want.
It's almost like you want a rule book. Imagine that.
I've worked on adaptations of nWoD incarnations, and if I can wedge 15 bloodlines into under 40 pages of text, I know I don't need a 100+ page book describing a dozen of them.
If ever a rulebook has total understanding of what I want to do, I've failed as a roleplayer.
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RE: Charging for MU* Code?
@coin I want a WoD splat that isn't full of fluff and has dice rolls described for every possible permeation of action. That's all I want.
ETA: But yes. Many, many, MANY people seem to think code is the answer to everything where culture and policy is far more important in many situations.
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RE: Charging for MU* Code?
@faraday For larger projects I'd, personally, require a design document with end-goals and visions and shit that is mutually agreed upon before work starts.
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RE: Charging for MU* Code?
@arkandel Except you're not hiring someone. You're contracting someone. It's a subtle difference that I'm sure more experienced folks could explain better.
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RE: Charging for MU* Code?
The only thing I'd worry about with charging for MU* code is the problem of scope creep. If people are paying money, they're going to start thinking they're in charge of what you do.