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    2. Tinuviel
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    Posts made by Tinuviel

    • RE: Consent in Gaming

      @surreality So get rid of them.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Consent in Gaming

      @Auspice said in Consent in Gaming:

      @Tinuviel said in Consent in Gaming:

      If you don't want to regularly be put in punishment scenes, don't play a screw-up.

      Unfortunately, the 'screw-up who always gets away with it' is a really, really popular trope.

      Yeah, and it's stupid to try and play.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Consent in Gaming

      @Derp said in Consent in Gaming:

      This requires thinking beyond your own fun.

      Thinking beyond your own fun is fine and all, but sacrificing your own fun is a terrible idea.

      That said, if you don't want to RP promotion scenes or the like, don't play an admiral. If you don't want to regularly be put in punishment scenes, don't play a screw-up.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Consent in Gaming

      @Ganymede said in Consent in Gaming:

      @Arkandel

      Chopping an arm off or torporing a neonate for mouthing off is actually quite typical.

      Chop off your own arm and use it to torp a neonate.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Consent in Gaming

      The best way, to my mind, to help with the so-called "wet blanket" issue is to 1) Make "fade to black if you want/need to" an official policy rather than an unwritten assumption and 2) punish those that seek to cajole or coerce people into playing what they don't want to. I doubt many folks will actually need to be punished, but make it rather obvious how little you care for such behaviour and it'll fade if it exists at all, and those concerned with appearing a wet blanket will be more confident in asserting their right to fade.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      If the text entry cursor thing (also called a caret, apparently) is flashing, I assume the text I enter will be on that flashing thing. IF YOU ARE NOT THE SELECTED WINDOW, DON'T DO THE FLASHY TEXT ENTRY THING.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Getting Young Blood Into MU*'ing

      @Ghost Veiled?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Getting Young Blood Into MU*'ing

      @Ghost said in Getting Young Blood Into MU*'ing:

      @Tinuviel said in Getting Young Blood Into MU*'ing:

      There are too many incredibly smart people here, and too many smart people gathered in one place don't make decisions, they make arguments.

      No. This isn't what smart people do, and perhaps as a culture it would be better if we didn't apply presumed genius to a group of people who can't get along. Smart people who are invested in a hobby are smart enough to ultimately understand that the hobby would work better if people weren't so constantly distracted with OOC PVP infighting and drama.

      It's healthy to question whether or not you like hearing that you're smart or if you're actually using your brain. In this case, we are discussing why new players dont often stick with the hobby. I can ensure you that it's not because the people are just so smart and I was okay with the social issues because everyone was so smart and that's just what geniuses do; they argue.

      If you ask me, the social issues have less to do with dogmatic scientific community discourse and more classic high-school territorial pissing contests, but the pissers often liken it to their intelligence or talent because doing so makes it sound less ego-driven than it usually is.

      Alright. I'll use smaller words.

      1. Wasn't talking about the topic, was replying to the exact thing I quoted from your post about why we have tangents.
      2. I said smart, not clever and certainly not genius. Smart people are stupid. Groups of people are stupid. Smart people in groups are stupid. Stop putting words in my mouth when you don't know what you're talking about.
      3. Dogmatic community discourse is one of the main reasons we have social issues of any kind. When there is One True Way to do something, it causes problems.
      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Getting Young Blood Into MU*'ing

      @Ghost said in Getting Young Blood Into MU*'ing:

      And I think the reason why this topic has gone into subtangents about MUCKMOOMUDMUX and into talking about Ruby/Perl etc is because the people in this conversation know that trying to get people to knock it off with obsessive/ego behavior isnt a task, it's a war that will be more difficult and trying than it's worth; it would likely result in the community at each other's throats.

      No, the reason why this topic has gone into subtangents is because: 1) Literally every topic on this board does, that's basically our remit, and 2) We like discussing the minutiae of our hobby because we have a vested interest in it. It's not that complicated.

      MSB, as a unit, isn't going to solve any problems. Some of our membership might well do, be it with technology or cultral shifting, but MSB isn't. There are too many incredibly smart people here, and too many smart people gathered in one place don't make decisions, they make arguments.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Getting Young Blood Into MU*'ing

      @Auspice said in Getting Young Blood Into MU*'ing:

      'without a perfect description that covers even edge cases, we cannot have a consensus and thus must quibble over minutiae.'

      Hey, that's my career you're talking about.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: L&L Options?

      @Iphigenie said in L&L Options?:

      a hole in the wall

      Isn't this the theme of most L&L games?

      posted in A Shout in the Dark
      Tinuviel
      Tinuviel
    • RE: Getting Young Blood Into MU*'ing

      @Ghost said in Getting Young Blood Into MU*'ing:

      All the different codebases are (MUD, MUCK, MOO, etc) are really just customized shell environments built using different approaches with different binary commands

      Well, sure. If you stick with the strict definition then that's true. But it can't be denied that MUDs, MOOs, MUCKs, etc all have fairly distinct cultures to go along with them. I don't like using "mushing" to refer to them all, in the same way I don't like using "Asian" to describe any number of different cultures that share an arbitrary geographical area.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Consent in Gaming

      That said. Aftercare is exceptionally important, especially for those running plots or scenes. We all like dramatic situations and peril and all of that sort of thing, but it can come at the cost of our wellbeing or our desire to keep playing. Looking in on your players after the fact, going over things with them, and helping them deal with some of their frustration is vital for anyone seriously looking into running plots that aren't all fluffy bunnies.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Consent in Gaming

      @Auspice said in Consent in Gaming:

      @Seraphim73 said in Consent in Gaming:

      aftercare

      MUs are BDSM?

      Duh. We're all masochists, otherwise why else are we still here?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Audiobooks

      "The Year 1000: What Life Was Like at the Turn of the First Millennium", by Danny Danziger and Robert Lacey. Read by Derek Jacobi.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: How important is it to be 'needed'?

      @Arkandel I don't think people want to be "in demand" in as much as they want to avoid being sidelined. "Sorry, we already have a healer and a tank..." So I'd argue that it's less about pure utility than it is about a combination of utility and a chance to actually do the thing you joined the game to do.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Getting Young Blood Into MU*'ing

      @Auspice said in Getting Young Blood Into MU*'ing:

      If people can't handle you being the guiding hand then they need not play your game.

      This. It's one thing we all need to get better at doing: Being able to say "Okay, this isn't working out between us. Here's the door."

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Whatever Happened To Star Wars MU*s?

      @Jennkryst said in Whatever Happened To Star Wars MU*s?:

      there is clearly a demand for it's existence

      That doesn't mean it's a good idea.

      posted in MU Questions & Requests
      Tinuviel
      Tinuviel
    • RE: Getting Young Blood Into MU*'ing

      @surreality said in Getting Young Blood Into MU*'ing:

      This is a real factor. Like any hobby, assholes in it can drive someone away from it, and none are asshole-free.

      I would argue that it's entirely possible for non-assholes to drive people away as well. Especially when it comes to MUing and other, more insular, hobbies. We've been left to our own devices as a culture for decades, that's bound to cause issues when 'outsiders' try to wade in.

      Like any cultural group, we have our norms and our taboos that would potentially make little sense for those new explorers coming into our midst.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Whatever Happened To Star Wars MU*s?

      @Jennkryst said in Whatever Happened To Star Wars MU*s?:

      With maybe a trading system latched on. Plz. We needs it, precious.

      Some people never learn...

      posted in MU Questions & Requests
      Tinuviel
      Tinuviel
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