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    2. Tinuviel
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    Posts made by Tinuviel

    • RE: Spirit Lake - Discussion

      @faraday said in Spirit Lake: An Original Modern Fantasy Game:

      I think that's assuming an awful lot of ill will based on a random comment from one person who isn't even on staff.

      Then they shouldn't have spoken as if they were staff, or in possession of knowledge we are not. Until it is corrected by actual staff, I'm going to assume it is correct.

      @faraday said in Spirit Lake: An Original Modern Fantasy Game:

      But giving staff grief for making a tough call to try to make a quality game? That's not cool.

      Making a complaint based on a decision is not 'giving staff grief.'

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @auspice That's part of it. I could be really pedantic and say "it didn't open on the day it said, for me."

      My only real issue is that decisions were made and the hopeful and expectant people weren't told. It's an advertisement, communication is the entire point.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @caryatid said in Spirit Lake: An Original Modern Fantasy Game:

      This is pedantry.

      If that one line is all you take of the complaint, yes. But it wasn't the entirety of my complaint, so it stands.

      @meg said in Spirit Lake: An Original Modern Fantasy Game:

      There's no real right or wrong, I'd argue.

      I think the only real "right" thing in situations like this is to make a decision - any decision - and then tell people you've made that decision.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @caryatid said in Spirit Lake: An Original Modern Fantasy Game:

      Your complaint was that they did not tell people when they would be opening.

      No, an exceptionally small part of my complaint was that they didn't announce when it did open, not when it is expected to open. It's also an important one, I think, if they intended to limit things from the beginning. You don't start a race by saying the day it's on and leaving it at that.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @caryatid said in Spirit Lake: An Original Modern Fantasy Game:

      "Log-in and character creation will be turned on Wednesday, January 9. We hope to see you there!"

      Yeah. Because we all expect deadlines to be met.

      @caryatid said in Spirit Lake: An Original Modern Fantasy Game:

      Staff clearly underestimated the response and they had to make a hard choice.

      Apparently not! Apparently restrictions were the idea all along, if @Noodle-McDoodle is to be believed.

      I don't care that it is how it is, I care that it wasn't mentioned.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      Advertising a game, especially one that is being announced pre-opening, should include most of the facts you want to ensure people know. Setting details, genre, all that stuff. An advertisement should also include anything that marks a game as significantly different to those that have more recently been advertised, in this case population limits. Especially when numerous people have publicly expressed interest in the game that aren't inside your head or in the alpha/beta/whatever.

      You should also probably tell people when your game is open. That's a thing too.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @tempest said in Spirit Lake: An Original Modern Fantasy Game:

      Considering the game just "opened" not even 24 hours ago?

      Yeah, I'd say more than a few of us were actually waiting for an announcement here saying that you're open.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @sincerely That would be more believable if you were a totally different person.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @sincerely Don't join or not on my account.
      Remember, I'm playing myself: A married homosexual. 😛

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      Dammit. Looks like I'm coming out of my hermit hut. I'm basically just going to play myself, methinks.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Meg's Playlist

      @meg I think I've dated that person.

      posted in A Shout in the Dark
      Tinuviel
      Tinuviel
    • RE: RL things I love

      I finally bought new filing cabinets, so I can keep my work files and my family files in separate cabinets! This is the best day ever.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Chronicles of Darkness 2E Open Discord Server

      @skew What I'm getting is that this thing was made by the alleged alt-right trolls. Sort of a 'make a gold of my own great again.' MAGO-MOGA

      posted in Adver-tis-ments
      Tinuviel
      Tinuviel
    • RE: A theme-less, CGen-less game

      Side thought: Is it really conducive to a new person's education to plonk them in a 'game' that's nothing at all like the vast majority of games?

      posted in Game Development
      Tinuviel
      Tinuviel
    • RE: A theme-less, CGen-less game

      @lotherio said in A theme-less, CGen-less game:

      MSB is ideal advertisement space

      It's an ideal place to advertise a thing, sure. That much is evident already.

      @lotherio said in A theme-less, CGen-less game:

      Despite its purpose and utilizations, MSB has more real estate than you give it credit for.

      If it's simply a matter of hosting this sandbox-whatever on the same box as the forum, that's one thing. To make it an "MSB Production" is something I can't see a reason for. If a segment of this little community wants to make a thing, and Ark wants to supply space, that's great. Otherwise, I don't see any reason to put the MSB label on it.

      posted in Game Development
      Tinuviel
      Tinuviel
    • RE: A theme-less, CGen-less game

      @lotherio said in A theme-less, CGen-less game:

      main venue on Broadway

      Except this place isn't that venue. This is the office of the New York Times theatre section. We criticise games and discuss improvements and the community. Some of us might be producers or actors, but this building we're in isn't for that.

      posted in Game Development
      Tinuviel
      Tinuviel
    • RE: A theme-less, CGen-less game

      @lotherio said in A theme-less, CGen-less game:

      I just think the association with MSB would tie a sandbox style place to the most active community space relevant to MU*ing in general?

      It feels a little like if Roger Ebert made a movie, in a weird way.

      @lotherio said in A theme-less, CGen-less game:

      I think that's why it would come down to worthy of more discussion

      You mean... like a forum?

      posted in Game Development
      Tinuviel
      Tinuviel
    • RE: Looking for...

      @surreality It might be nice to have a list of past and present and future games, with links to people that played on/are playing on those games (voluntarily added, of course). With more room for information and elaboration than a simple thread. An explanation of what the game was, etc.

      So long as we're careful not to have a forum-via-wiki style discussion develop.

      posted in Announcements
      Tinuviel
      Tinuviel
    • RE: A theme-less, CGen-less game

      @lotherio said in A theme-less, CGen-less game:

      like some place to help new players to MU*ing in general

      Are you sure you want the likes of us doing that? I don't want us doing that, and I'm one of the us.

      Another question is... why us? About this whole subject, not just the referenced part. Why MSB, and not some dude that happens to hang out at MSB?

      posted in Game Development
      Tinuviel
      Tinuviel
    • RE: A theme-less, CGen-less game

      I also don't care.

      Though I do love poking at things so... my first question would be "why?"

      posted in Game Development
      Tinuviel
      Tinuviel
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