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    2. Tinuviel
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    Posts made by Tinuviel

    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      Ugh, you referenced that guy so I have to instinctually disagree with whatever point you're arguing.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @meg said in Spirit Lake: An Original Modern Fantasy Game:

      like enough that they implemented it as a rule

      That's no indicator of popularity or desire.

      @meg said in Spirit Lake: An Original Modern Fantasy Game:

      Maybe someone should start a constructive criticism thread to get it changed.

      Thanks for volunteering.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      I'm not sure what I hate more. The stupid rule, or the people that jump around in the back seat 'helping' to 'enforce' it.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @thenomain I think such a discussion could go in Mildly Constructive. We haven't used the word 'shitstain' yet, so it's still constructive.

      ETA: I also agree that being unable to criticise something being advertised where it is being advertised is stupid.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @thenomain said in Spirit Lake: An Original Modern Fantasy Game:

      After staff started making decisions for me while asking for understanding, asking for a certain attitude but not affording the same, I decided that there's no sense in trying.

      This, in particular, doesn't strike me as anything other than an indicator of... if not outright malevolence, something very close to it.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @thenomain Was it something particular, or the whole vibe of "don't disagree with us"?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: MU Things I Love

      @goldfish As your doctor I don't advise keeping any kind of furnace in your lap.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Echoes in the Mists - Discussion

      @goldfish said in Echoes in the Mists - CoD 2e MU:

      During Soft RP, approved PCs will be receiving their automatic 1xp per week. No other XP will be awarded in this phase.
      XP spending is disabled for now.

      Depending on how long you're in soft open, this could put people waiting for a more complete game at a disadvantage. Will this disparity be addressed, or are you considering this initial injection of XP to be a reward for joining early?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Tools, and not just Beiber.

      @arkandel said in Tools, and not just Beiber.:

      Ah-ah, you're extrapolating on that one.

      Not at all. I distinctly said, "that don't want to run stuff."

      Another point to consider, moving on from the 'systems' to the more generalised design of games, is that more game-runners need to be able to say "okay, that's enough players now." At large scales, everything a small staff wants to do will be negatively impacted by the mass of players through sheer force of work required to do anything. A team of five can't hope to work with a population of a hundred with any degree of intimacy, the type of which would be required to maintain @BobGoblin's suggested PrP Lead 'system' that has any relevance.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: MU Things I Love

      @three-eyed-crow Don't ruin my carefully curated public image.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Tools, and not just Beiber.

      @lisse24 said in Tools, and not just Beiber.:

      Just give players something to spin their wheels against that doesn't require waiting for a third person to run something for them

      And who will adjudicate these situations?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: MU Things I Love

      @three-eyed-crow said in MU Things I Love:

      Sometimes players are great

      And then there's me...

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Tools, and not just Beiber.

      @arkandel said in Tools, and not just Beiber.:

      ways and means to get people Out There Doing Things

      If you want to reward players, don't use XP. Find something else.

      @lisse24 said in Tools, and not just Beiber.:

      There needs to be a middle scene between the ST-driven scene and pure social RP.

      There definitely does. The two biggest hurdles here are 1) People like me that don't want to run stuff, and 2) player-run plots being seemingly immaterial. The former isn't ever going to be solved, as it's not really a problem. We're there to play, not work at a thing, and that's something that just has to be accepted.

      The second, however, can be worked at. Many times, in my experience, I've seen player-run plots be basically ignored when it came to the further development of whatever metaplot that's going on. People aren't going to run plots that don't matter.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Back in my day....

      @arkandel said in Back in my day....:

      In practice 'image' counts a lot for some businesses

      Oh I know.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Back in my day....

      @paris I'd definitely add that unless it directly impacts performance or health, there's no real reason to disallow someone with body mods from working.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Back in my day....

      @tyche said in Back in my day....:

      The current fad of young people mutilating their bodies is beyond sad.

      You mean the 'fad' from many cultures that has been done for millenia?

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: EPIC vs Steam

      @insomnia That sounds less like curation and more like basic quality assurance testing. Curation, to my mind at least, requires judgement calls be made.

      Removing inoperable games, or games that have undisclosed software attached is one thing. Removing a game because a human being somewhere thinks it's crap is another.

      posted in Other Games
      Tinuviel
      Tinuviel
    • RE: How Best To Help

      @sunny Would you prefer answers be simple explanations, with an "it's on page xxx" attached?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • How Best To Help

      Hi folks. Tinuviel here, long time asshole first time consultant.

      I'm wondering, how do you prefer to be helped?

      Do you require, or prefer, being told exactly the information you require at that moment, or are you more preferential to being told where one can find said information? Does this vary based on which information you're after?


      For myself: For policy or more 'game specific' information I prefer being told where I can find it. The same for complicated mechanical information (Awakening Mage ritual casting, for instance), whereas for simple mechanical information (like what dicepools I need to roll right this second) I'd prefer a simple explanation.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: EPIC vs Steam

      @ortallus said in EPIC vs Steam:

      Which is why curation needs to be a thing.

      Does it?

      posted in Other Games
      Tinuviel
      Tinuviel
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