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    • Posts 1303
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    Posts made by TNP

    • RE: New forum version

      And if we can't ignore a person, a way to turn off graphics in threads would be nice.

      posted in Announcements
      TNP
      TNP
    • RE: Dead Celebrity Thread

      That is so very, very awesome.

      posted in Tastes Less Game'y
      TNP
      TNP
    • RE: Great TV

      Hopefully it'll be great. Over in Dead Celebrities...

      @Miss-Demeanor said:

      And Tim Curry. Please someone stay with Mr. Curry. We nearly lost him once already!

      http://deadline.com/2016/01/tim-curry-rocky-horror-picture-show-criminologist-narrator-cast-1201683721/

      posted in TV & Movies
      TNP
      TNP
    • RE: The elusive yes-first game.

      So, question.

      How is this proposed game different from Dark Metal? And what's to stop it from becoming Dark Metal?

      Caveat: I never played there. I've only heard stories. But to my knowledge, it was an open cgen, free for all where players could basically do what they wanted and might made right. I could be wrong in that impression and I know there are people here who played there so they can say better if I am.

      posted in Mildly Constructive
      TNP
      TNP
    • RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!

      @Cirno said:

      I got into RP because I grew up using a computer and was part of the AOL Chatroom Roleplay crowd of the 1990's.

      Did you ever play Gemstone III?

      posted in Mildly Constructive
      TNP
      TNP
    • RE: New forum version

      My go to last unread post is working fine... except for this thread. I click the box, takes me to post 1 as if I had never read any of it.

      posted in Announcements
      TNP
      TNP
    • RE: MSB alias/username

      A long, long time ago on a message board far, far away (the original WORA) I needed a screen name. This coincided with my starting an LJ account so I used the same screen name for each. I was feeling rather apathetic and ambivalent about life at that point in time so I picked True Neutral Paladin. I stayed with that for a while mostly out of inertia but the day came I decided I really didn't like it. It got shortened to TNP and has been so since.

      posted in Tastes Less Game'y
      TNP
      TNP
    • RE: New Comic/Superhero Themed MU*

      @Ghost said:

      True story: Once I joined a SuperHero game and saw that one of my favorites, Nova, was idled about 6 months prior and free for application. So I apped and got Nova. The moment I hit the grid, I started getting hit up by the previous player of Nova's IC boyfriends who wanted to resume the gay TS...so I had to kind of figure out how to explain while after a who bunch of referenced homosexuality that I missed in the logs on the wiki, why Nova was no longer banging boys. Awwwwkward.

      Must have been Heroes Dreams.

      And I love Exiles.

      posted in Adver-tis-ments
      TNP
      TNP
    • RE: SPOILERS - The Force Awakens

      @Glitch said:

      I'm curious where they got their number. "People who read their site" is vague as shit.

      They got advice from One Million Moms.

      posted in TV & Movies
      TNP
      TNP
    • RE: RL Anger

      The coworker who's also the boss' daughter. Can't stand the officious bitch and her attitude.

      posted in Tastes Less Game'y
      TNP
      TNP
    • RE: New Comic/Superhero Themed MU*

      @Coin said:

      You essentially just need: a MU, a sheet, a grid, and an approval process.

      You don't even need a +sheet, really. Just keep all the stats on the wiki. It's easier to read there too.

      posted in Adver-tis-ments
      TNP
      TNP
    • RE: Pay to Play MUSHing?

      You could probably get around any problems with a button to the charity donation page and having players make the donation in the name of X Mush with the email address to confirm it. That way there's no money changing hands except directly to the charity.

      posted in Mildly Constructive
      TNP
      TNP
    • RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!

      Yeah, I don't really see any other way to interpret it without stretching things. I just read through it in 3E and that does seem to be the way it works. Generally, it's not a terribly horrible way of doing things but the problem is that it's very unthematic. Superman and the Hulk are not going to blink at any normal weapon, even an armor piercing one.

      2E did it better where the Penetrating subtracted directly from Impervious. It also cost the same amount: +1 per rank. Maybe if it was how 2E worked at the cost of 3E since it's easier to get armor piercing rounds than impervious defenses (think teflon coated bullets and all the above mentioned weapons).

      posted in Mildly Constructive
      TNP
      TNP
    • RE: The Song of Ice and Fire

      He should just as Nymeria for help. sagenod

      posted in Readers
      TNP
      TNP
    • RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!

      @ZombieGenesis said:

      You don't have to shoe horn powers in a "close enough" build, you can create exactly what you want.

      Which is what makes it so good. But complicated. There are (I just counted) 51 power effects (such things as fly, damage, shapeshift, etc). Each of those powers is listed with extras and flaws that can be applied to them to enhance or limit them and affect their cost.

      Then there are 38 additional extras which can be applies to the powers, some of which change the cost per rank and some of which just add a couple points to the end cost. In addition, you can apply an extra to only some ranks instead of all of them.

      One of these extras is the alternate effect which lets you (basically) create a power framework, letting you be able to swap out one power for another (such as changing clips in a gun from bullets to dazzle rounds).

      I explained this for the sake of those who don't know the system. There's pretty much nothing you can't do with M&M including building weapons, cars, buildings, spaceships, etc. But it is very complicated till you get the hang of it. And even then, it's complex.

      posted in Mildly Constructive
      TNP
      TNP
    • RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!

      Another nice things about M&M is that you can use it for just about any power level and any genre. You can easily create six shooters for westerns, starships for SF, and Force powers for Star Wars. Off the top of my head, I can't think of any WoD powers that can't be duplicated using M&M so it could be used for that setting as well.

      It really is a good system once you get past the high learning curve.

      posted in Mildly Constructive
      TNP
      TNP
    • RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!

      As I said, it's one of the crunchier systems out there.

      posted in Mildly Constructive
      TNP
      TNP
    • RE: Fading Suns

      @Cirno said:

      (The Judah Empire, although, this name is so clunky and difficult to remember that I'm thinking of changing it - any ideas?)

      Why not just stay with history? This is obviously an alternate Earth setting with Ethiopia (or the equivalent) being a major world power. So just keep their real name: the Aksum Empire? They started as a power back around 100AD. Just make it so they never lost it and continues on to present day.

      posted in Mildly Constructive
      TNP
      TNP
    • RE: Good or New Movies Review

      More Deadpool. Damn him for making me want to see this.

      https://www.youtube.com/watch?v=EOiq_A6r8ic

      posted in Tastes Less Game'y
      TNP
      TNP
    • RE: Fading Suns

      As a point of interest, modern Ethiopia used to be part of the Aksum Kingdom which was a fairly powerful empire in the first millenium. I've had coins from there so did a little reading on it. It's pretty cool. That it, and other non-western cultures, are pretty much completely ignored in history classes is a disgrace.

      posted in Mildly Constructive
      TNP
      TNP
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