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    2. tragedyjones
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    Posts made by tragedyjones

    • RE: Capped XP vs Staggered XP?

      @ThatGuyThere said:

      @tragedyjones said:

      What if someone ran a game (nWoD) where the only way to gain XP was via the in-game beats? Would there be rage?

      That was the case with RfK, during my time playing there i don't remember anyone raging against it.

      I thought RfK had a +recc system as well?

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Capped XP vs Staggered XP?

      @Thenomain - https://www.youtube.com/watch?v=qMxX-QOV9tI

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Happy End of the World!

      Shit, and here I am without Keira Knightly.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Capped XP vs Staggered XP?

      What if someone ran a game (nWoD) where the only way to gain XP was via the in-game beats? Would there be rage?

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Shadowrun 5E Online Tabletop

      YO WHATTUP IN THIS THREAD GUYS.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Good TV

      Having forgotten the way it treated me towards the end, I am unrealistically hyped for the return of Heroes tomorrow.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Putting out feelers..

      @Seamus serious tip: Get your shadow in order. It is often neglected.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Scissors' Playlist (cuz me too)

      @Scissors said:

      Adding my new, recently-approved PCs on Fallcoast, Sara and Ray.

      I have to admit, coming back to WoD Mushing after two years is not easy; I am having some difficulty getting back into the swing of things, especially finding RP and engaging in channel chitchat. Clearly, mushing is NOT like riding a bike.

      Come play on Eldritch.

      posted in A Shout in the Dark
      tragedyjones
      tragedyjones
    • RE: Hypothetical Game Design

      A wizard didn't do it, that'd be silly. The God-Machine does it.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Hypothetical Game Design

      It depends on why they can't be involved, I think. If you have RL obligations ahead of time, I would suggest not trying to invest time that you know you don't have.

      Again, though, this is all brainstorming.

      And also, it is not at all meant to imply there is anything WRONG with being a casual.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Hypothetical Game Design

      Well I mean you wouldn't HAVE to look, just have the capacity. Maybe able to help assign damage and such, idk.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Hypothetical Game Design

      Because it appeals to my tabletop sensibility, I would love if each room had the ability to set someone to be "behind the screen" so to speak, where they could access sheets and the like.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • Hypothetical Game Design

      So let's be honest. Eventually I am going to wanna do a new project. And I have a few ideas for what I would like to do with it, and I am looking for some idea bouncing/feedback.

      Here are some things I am contemplating:

      • Tiered Focus between "Casuals" and "Actives"
      • An actual Metaplot focused on the God-Machine
      • An emphasis on ST-led scenes
      • Gamewide Coherence

      Here is what I mean by some of those things.

      Casuals vs Actives

      I want to make a game for the people who want to seriously invest. People willing to do lots of work running scenes, pitching ideas, possibly having to put in more to get more. These players would have some sort of perks - IC titles, XP, who knows. But I also don't want to completely exclude those just looking to play a scene or two a week. These slots would be less restricted in the application process but have less impact, so to speak, on the game.

      God-Machine Metaplot

      I fucking love the idea of what you can do with the God-Machine. I have a lot of ideas on how to integrate it into various spheres and the game in general.

      ST-Led scenes

      This could never and should never be a requirement for a MUSH. But I am a tabletop player in background, and I love the idea that anyone could opt in to be the ST for a scene - not a scheduled plot necessarily, just any scene. This would give them some control over the environment, NPCs, etc. Possibly even a coded way to see local sheets.

      Gamewide Coherence

      One problem I have never been able to solve, is to make it so that what happens on grid happens in a meaningful way. Sure, you could log everything everywhere but that is intrusive and time consuming.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Putting out feelers..

      There are lots of cities with a swift change between opulence and poverty.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: A General Apology from the Guy Who Was Ashur

      Mushing would be so much better if we didn't have players.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: A General Apology from the Guy Who Was Ashur

      Sexism is bad. But when a bunch of girls are engaged in high schoolish drama, the comparison to Mean Girls, a film about high school girls involved in drama, isn't exactly evil.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Putting out feelers..

      Perhaps not, but this is not the thread for sports talk.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Putting out feelers..

      Ugh STFU about Basketball in the nerd threads jerks.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Putting out feelers..

      I just chose a random mid sized American city to not feel left out...

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Putting out feelers..

      My next game will be set in Cleveland.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
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