So let's be honest. Eventually I am going to wanna do a new project. And I have a few ideas for what I would like to do with it, and I am looking for some idea bouncing/feedback.
Here are some things I am contemplating:
- Tiered Focus between "Casuals" and "Actives"
- An actual Metaplot focused on the God-Machine
- An emphasis on ST-led scenes
- Gamewide Coherence
Here is what I mean by some of those things.
Casuals vs Actives
I want to make a game for the people who want to seriously invest. People willing to do lots of work running scenes, pitching ideas, possibly having to put in more to get more. These players would have some sort of perks - IC titles, XP, who knows. But I also don't want to completely exclude those just looking to play a scene or two a week. These slots would be less restricted in the application process but have less impact, so to speak, on the game.
God-Machine Metaplot
I fucking love the idea of what you can do with the God-Machine. I have a lot of ideas on how to integrate it into various spheres and the game in general.
ST-Led scenes
This could never and should never be a requirement for a MUSH. But I am a tabletop player in background, and I love the idea that anyone could opt in to be the ST for a scene - not a scheduled plot necessarily, just any scene. This would give them some control over the environment, NPCs, etc. Possibly even a coded way to see local sheets.
Gamewide Coherence
One problem I have never been able to solve, is to make it so that what happens on grid happens in a meaningful way. Sure, you could log everything everywhere but that is intrusive and time consuming.