Posts made by tragedyjones
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RE: What's the tea on Obsidian Reverie?
@raeras Ah. I just know that Bleeding Edge 2.0 had just dropped on the Storyteller's Vault. It is by Travis Legge, a prominent OPP writer.
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RE: What's the tea on Obsidian Reverie?
@raeras Like WoD Mirrors: Bleeding Edge or a total new setting?
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What's the tea on Obsidian Reverie?
I was helping someone on Discord determine if there are any fantasy MUSHes still in existence, and I saw that there is actually an ARES based CofD2E game going on, in a beta stage.
What's the story?
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RE: Is this hobby on it's last legs?
Weirdly, online RPing seems to be at an online high in more traditional OTT style games. I am literally playing or GMing in 5 different campaigns right now.
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RE: NOLA 2: Back in the Vieux
Amanitore leads Nubia in Sid Meirs' Civilization 6!
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RE: RL things I love
@Tinuviel said in RL things I love:
@tragedyjones said in RL things I love:
no one will sanely ever MU
Coming to a multi-sphere MU near you, then!
Nah. It's Scion 2E.
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RE: RL things I love
@Warma-Sheen said in RL things I love:
@tragedyjones That's awesome! Congrats! Now I know who to complain about.
The only gig I have so far is a small part of a moderate expansion for a game no one will sanely ever MU.
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RE: RL things I love
Hey I forgot to brag here I got my first official contract writing for Onyx Path Publishing recently.
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RE: Trinity Continuum Chat
Last time I will rez this thread but I got my first thing published on Storypath Nexus: https://www.drivethrurpg.com/product/300934/Conditioned-Responses
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RE: Trinity Continuum Chat
THREADOMANCY!
Not Trinity Continuum, but Storypath related:
http://theonyxpath.com/onyx-path-publishing-announces-they-came-from-beyond-the-grave-tabletop-rpg/
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RE: Modiphius/2d20
I will eventually read this system when the Fallout RPG drops.
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RE: Trinity Continuum Chat
@ZombieGenesis said in Trinity Continuum Chat:
I love the StoryPath System. I may not be a fan for how certain things are implemented(I think character generation is needlessly complicated) but it's very easily fixed. As a side thing I've been tinkering with a version of the Aberrant line for Ares. The players who have toyed around with have have mostly loved it.
My only real issue with Trinity: Continuum or Aberrant is the character generation process. To a lesser extent, equipment as well. It seems a little needlessly complicated to create an Iron Man type. Thankfully the system is robust and hardy enough that it can easily withstand a few house rules to bring things in order.
I would learn Ares for Storypath. And CG is a bit weird but once you do it a few times, and if you have a growing list of paths like I do, it does go faster.
But for my own sanity I have a compilation of every Edge and Tag. I should do Path as well.
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Trinity Continuum Chat
I've mentioned it to a few friends and I am finally writing out my thoughts for why I think this system is great, and may even be suitable for a MU.
The system, created from the ground up by Onyx Path, is called, StoryPath, and shows the combination of decades of use. It is shared among the Trinity Continuum, Scion 2nd Edition, They Came From Beneath the Sea and Dystopia Rising: Evolutuion.
1 - Simple core mechanics. Skill+Attribute dice pool, static (for each character) target number. If you succeed, you get to add Enhancements (aka perks from any gear, powers, etc) to your total success. You need success > difficulty. If there are complications, successes >difficulty but <difficulty+complications means you succeeded, but there is a negative consequence!
2 - Designed for flexible, cinematic gameplay. The core rulebook has rules for Physical, Mental, and Social play. (And super science). Characters of all 3 are viable
3 - Has a lot of White Wolf/Onyx Path DNA. d10s. Conditions. Aspirations. 1-5 attributes and skills.
4 - Extremely scaleable. Ingeniously allows for characters of massively different power levels to function within the same dice framework. Bruce Wayne and Clark Kent would have comparable dice pools for a feat of strength, but both have exceedingly different outcomes
5 - Allows for competent characters designed to succeed...
6 - But rewards failure in a way to move plots forward
7 - Default Setting is modern day high action spy/thriller/military/sci-fi
8 - First full setting is Aeon: in 2123, Humanity has spread amongst the solar system and beyond, made contact with aliens, and has recently unlocked the potential of Psionic power, while recovering from a dark 21st century war with Quantum Powered fallen Hero-GodsThe biggest downside to using this in a persistent MU style game is that there is an out of character currency known as Momentum, which is designed to be based upon and shared among the players at the table.
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Alternatives to TinyMUX for a small game
I am looking to try and do a small, niche style game that I am certain doesn't have code support, being brand new. (Trinity Continuum: Æon). My current thought is something like Ares and use google drive to save sheets, but that feels clumsy.
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RE: What game system would you prefer for a big-tent nWoD project?
Maybe it does work sometimes. But I know I wouldn't bother to try again. These days if I want to make a complex setting no one cares about I just do it in private!
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RE: What game system would you prefer for a big-tent nWoD project?
@Arkandel This is more a complaint about people but there is rarely enough reward to creating a compelling setting. The more you ask players to read and understand the less they seem to do. This is why it is so much easier to do a modern American city than anything remotely different. In my years I have seen many players not be too familiar with the lore in the books much less the custom background of your game.
Related, for those that do make the effort it can make things all the more frustrating when others don't. If I make a setting accurate character and everyone else is basically just a modern person in vague period attire, I lose interest.
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RE: What game system would you prefer for a big-tent nWoD project?
Chronicles of Darkness is a superior system to nWoD 1 in all ways, in what it is designed to do - be an amazing system for a group of players and an ST. It is not at all designed with a MU in mind.
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RE: City of Shadows
@Admiral said in City of Shadows:
It's a fine game. I left because of clashes with a certain staffer but I remain friends with a couple of the headstaff running it. Wyrm is a good ST, so I recommend the werewolf sphere.
Who were you in staff?
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RE: City of Shadows
Is anyone playing here? I left staff before the early launch. The lack of information easily available is worrisome.