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    Topics created by tragedyjones

    • tragedyjones

      What's the tea on Obsidian Reverie?
      MU Questions & Requests • • tragedyjones

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      @vixanic said in What's the tea on Obsidian Reverie?:

      @raeras
      Holy cow man, Demon? As in Demon: The Descent and not a Fallen adaptation?

      If so I admire your team's bravery there, that is not a game for the casual storyteller 😄

      Yeah xD. The most difficult part is the Cipher thing but we've got some ideas in mind for handling that

    • tragedyjones

      Trinity Continuum Chat
      Mildly Constructive • trinity system settings aberrant aeon • • tragedyjones

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      Runescryer

      They just closed the Adventure! Kickstarter, Estimated delivery of 2022.

    • tragedyjones

      Alternatives to TinyMUX for a small game
      Game Development • • tragedyjones

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      Fortunately, it's a breeze to code for!

    • tragedyjones

      What MU/RPG opinions have you changed or maintained?
      Mildly Constructive • • tragedyjones

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      surreality

      @Thenomain Amusingly enough, only when I read that did I realize one of the things I can safely say I've evolved a different response to.

      Namely, I have less patience for people who will throw 'it's just a game, get over it!' at anyone who has an issue with their behavior, but will pitch an unholy fit any time something even seems to be going other than their preferred way. (Or explode when someone says this to them.)

      Basically, my patience for 'But that's different!!!' when the only functional difference is that it's them rather than anyone else has an expiration date. (This is fairly broad-ranging, but this situational example works well.) I'll only engage with these people with full empathy for so long before I begin to distance myself from them unless they seem to be cluing in.

    • tragedyjones

      Vampire the Requiem turns 15 in 2019
      Other Games • • tragedyjones

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      Royal

      Either way, I feel old as fuck now.

      Excuse me while I go crack open an Ensure and peruse some vampire stuff.

    • tragedyjones

      Do you read the book(s)?
      Mildly Constructive • • tragedyjones

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      Three-Eyed Crow

      I've certainly purchased books or watched shows because of a game I was interested in (the 100 comes to mind, though I ended up sticking with the show but not that game). I have to be interested in the subject matter in the first place, though. If the book isn't appealing on it's own (or as a thing I'd play outside that one particular game) I generally don't play at all (which, of course, also means not reading).

    • tragedyjones

      Where to jump back in?
      Mildly Constructive • • tragedyjones

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      Cobalt

      @tragedyjones You could come try Calaveras out! It's basically any Adult Drama (Law & Order, True Detective, House, any crime or medical drama, etc) using FS3.

    • tragedyjones

      Alternative Formats to MU
      Suggestions & Questions • • tragedyjones

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      faraday

      @apos said in Alternative Formats to MU:

      Could probably change how people enter a scene to accompany a set, to formalize the culture for whether someone is 'in' or not, compared to the whole, 'I'm here but I'm not here because I haven't made a set' thing that I find vaguely ridiculous and awkward.

      That's again one of those things that I think becomes much easier in a web-only game. The scene is a web page. You can access it if it's public, or if you've been invited to. You join a scene when you pose into it, and you can do so from any of your alts. The lurking state is still there - it's what you do when you're reading the existing poses on the page to see what's going on. But it's invisible to the other participants.

      But alas, telnet.

    • tragedyjones

      Anywhere for Requiem 2E?
      A Shout in the Dark • • tragedyjones

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      ZombieGenesis

      @admiral Now that does sound fun. I also like the 1980's Los Angeles idea.

    • tragedyjones

      Roll20
      Mildly Constructive • • tragedyjones

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      Three-Eyed Crow

      I like Roll20 a great deal for online TTs but it doesn't strike me as really having the tools to act as a MU alternative at this time. The text interface is fine to capture play in a particular session, but saving completed scenes/subsequently linking them all together took additional work in gdocs or a separate wiki. You can run it alongside a MU client, of course, but once you're doing that I question why you aren't playing solely in the client or solely on Roll20.

      All that said, I suspect the features it lacks are a matter of things not being requested/the developers not perceiving there's an audience for persistent text environment support, since it's mainly a TT session platform at this point. I value it a lot for what it is.

    • tragedyjones

      What locations do you want to RP in?
      Mildly Constructive • • tragedyjones

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      Thenomain

      @Ominous said in What locations do you want to RP in?:

      @Thenomain My city has something like three clubs, one of which is the awesome gay club. However we have hundreds of bars, and it's a college town so "regulars" aren't much of a thing when the crowd is constantly changing every year.

      So what you're really saying is that social gatherings in different locations differ based on the local culture.

      Why didn't you say so to begin with!

    • tragedyjones

      CofD and Professional Training
      Mildly Constructive • • tragedyjones

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      K

      Yeah, so one thing I've been noticing as CofD gets more and more mature... they're moving away from specific mechanics in pretty obvious ways. What I mean by this is that the dice are truely becoming secondary to the system; you use them to cover cinematic accomplishments or dramatic events, but not for any nitty-gritty, granular activities. As mentioned, much of this is covered in how vague the skills are (Crafts, Academics and Athletics are some of the worst) but it's seeping into other things as well - have a look at the Hurt Locker writeup on firearms if you haven't already. They don't even have ammo counts anymore; it basically boils down to a handwaggle and a 'yeah, you can keep firing until either you screw up, or go all cheerleader in a zombie movie and spray your load all at once' If all you're doing is plinking off one shot from your sidearm every round? You can keep doing it until the proverbial cows come home and kick the pigs into orbit. Range is handled in much the same loosey-goosey kind of way; it's based on positioning rather than the gun itself, and 'movement' is a relative calculation that more factors in how many rounds it would take a person of x speed to cover a range band, rather than any specific numbers.

      Bottom line? I think all the vaguery is by design. There's a definite sense, at least in my mind, that someone got it into their head that they're never going to make a realistic system with the mechanics provided, so they just went with something easy and more or less minimalist. Broad skill categories? Cut down on sheet bloat. Vague weapons? It's CofD, not Cyberpunk. 8-again, 9-again, etc? Some things are just easier to use or luckier than others - and it offsets the standardized difficulty number. As was mentioned, neither of these things makes it more likely that you will succeed or less likely that you will fail in a simple roll - it just makes it more likely that you'll succeed well, or win at a contested roll because you have an edge.
      Rote and, less used, Advanced Action are a slightly stickier point - but both of those basically are to reflect that you're probably going to succeed on whatever it is you're doing, but still leaves at least a little room for the dice hating you and having you fail.

    • tragedyjones

      Innovations to the form (Crowdsourcing?)
      Mildly Constructive • • tragedyjones

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      kitteh

      @Faraday I love the sound of your thing (and I sort of enjoyed Storium for a bit, and can see some similarity)! I'd really love to be able to use visual aids, and just the portability of playing in a browser would be nice. I am also garbage about logging and hate having to fiddle with wiki code even though I like character pages, so that being automatic would be wonderful.

    • tragedyjones

      Sin City Chronicles
      Adver-tis-ments • • tragedyjones

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      Thenomain

      @Daeladras said in Sin City Chronicles:

      Does this mean this project is dead? 😧

      The project has always been on a “when it’s finished” timetable. Chances are good that by the time Changeling comes out, everyone will have forgotten about it and be amazed and thrilled to see it.

      Also: 2018, Onyx Path? Really?

    • tragedyjones

      What's the new hotness?
      Mildly Constructive • • tragedyjones

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      @The-Tree-of-Woe said in What's the new hotness?:

      The thing that's out of balance about the game to me is the pledges. Being able to add stuff to people's sheets that don't cost XP for drawbacks that will almost certainly never come up unless an ST or player forces the issue was, to me, a terrible concept in game design. And then Demon turned around and did Pledges Part Deux.

      Something, something, something... works great in tabletop with an ST that knows your characters and is running a game catered to them... something, something, something... not made for a MU*... something, something, something... all splats are not created equal.

    • tragedyjones

      House Rules vs Rules as Written
      Mildly Constructive • rules • • tragedyjones

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      Coin

      @Ganymede

      Not even close.

    • tragedyjones

      Rate A Concept
      Mildly Constructive • • tragedyjones

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      SG

      Vault Hunters:

      Taking place on Pandora, players are all visiting vault hunters, looking to make their mark and get their fortune.

      They soon find out it is a hellish nightmare world where New You(I know New You isn't canon, but I think the setting works better where it is) technology means nobody actually dies, and eventually devolve into savagery.

      I think the WoD system might work for this, or some other one that's better at run n gun PrPs with a similar system to the Vampire humanity scores being used. You might die, but you're re-digitized at a nearby station, as are all those mooks you've killed. Fortunately, once someone loses all their humanity, their ability to learn and remember doesn't go past a trip through New You. If a PC loses all their humanity, the effectively become static NPCs.

    • tragedyjones

      Tragedyjones' Harem-a-thon 2016: Reno Edition
      A Shout in the Dark • business live nude girls sex totally serious xxx • • tragedyjones

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      Jennkryst

      When he opens the thread about a Shadowrun harem, everyone demand a 1:1 time ratio, because other time speeds are mah bane.

      All elves, all the time. The Elfbian Mafia shall live once more.

    • tragedyjones

      ISO Collaborators for Shadowrun
      Adver-tis-ments • • tragedyjones

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      F

      @jennkryst Log on and ask the staffers, I'm not going to do it for you.

    • tragedyjones

      What would you want in a Shadowrun game?
      Mildly Constructive • • tragedyjones

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      Three-Eyed Crow

      @tragedyjones said in What would you want in a Shadowrun game?:

      Double Post: Would people be willing to play on a game that used the Wiki for their character sheet and CG process, rather than the game client itself?

      In terms of doing an application process all on-wiki? I'd love it.

      In terms of not having an actual sheet on my bit on the game? I would not love that.

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