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    Topics created by tragedyjones

    • tragedyjones

      Interest/Volunteer Check: Major Multisphere Chronicles of Darkness
      Mildly Constructive • • tragedyjones

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      ThatOneDude

      @ThatGuyThere http://theonyxpath.com/now-available-condition-cards-aplenty/

    • tragedyjones

      An open letter to Fallcoast
      Mildly Constructive • • tragedyjones

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      ZekeTheG33k

      If I had all the books for the 2nd ed games I'd probably have went the 2nd ed versus 20 th ed.

    • tragedyjones

      CoD - LFG
      A Shout in the Dark • • tragedyjones

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      Royal

      @tragedyjones That's Werewolf Spawncamping Turbofaggot to you, buster!

    • tragedyjones

      Can RP be art?
      Mildly Constructive • • tragedyjones

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      Tennyson

      I saw this topic and wasn't going to reply initially. Then I thought about all of those scenes that when I was done partaking of... I sat back and went 'phew'. They were emotional roller coasters. I felt a high or a low or a rush or just otherwise 'moved'. I felt a connection with the character, the other characters in the scene, and generally the whole experience. And.. isn't that the whole purpose of art? To achieve a connection on some level in some form with the viewer/partaker? So yeah. Not every scene hits that level. But damned if you don't feel it when it does.

    • tragedyjones

      Exalted 3rd Edition Chatter
      Mildly Constructive • • tragedyjones

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      somasatori

      @Arkandel

      You can't be told about how cool Exalted is; you have to be shown. </morpheus>

      But seriously, the game's an eastern fantasy-based system that incorporates a lot of anime-like systems into a very rich and detailed world. All of the splats from WoD are there in some fashion if you squint a bit, and there's so much lore that it's one of the fullest games I've ever played. Plus, you get bonus dice for describing your actions in a cool way (stunt dice). The character types (Exalts) are all very different from one another with a lot of history built into them.

      Redemption's a big theme for the Solar Exalted, who went crazy at the end of the First Age and started committing great depravities on humans and other Exalts alike. They were ousted by the Dragon-Blooded (Terrestrial Exalted) who seek to remain in power. I'm not sure about 3rd Ed, but in 2nd Ed, the leader of the Dragon-Blooded had just come back from the Yomi Hells and was basically made into an evil, evil creature.

      Protecting creation is another big theme, since you've got the Deathlords and their Abyssal Exalted, and the Fair Folk on the edges of Creation in the Wyld. So you have to be a big damn hero and save the world, more or less. It's just fun, and doesn't have the grind that D&D does, nor the inherent WHY ME that WoD does.

    • tragedyjones

      I will design you a MUX
      Adver-tis-ments • • tragedyjones

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      Ominous

      @Bennie I had a small write up for a similar game idea. I ripped off Cowboy Bebop and the movie version of Jules Vernes' Time Machine with the moon having blown up, raining destruction on human civilization. I didn't go back to 10,000 BC. I shot for more of a bronze age, Conan feel. One tribe was animistic, one was scholarly, one was religious nutjobs, etc. It allowed for layers to come and go. New players are characters that just came in from the wilderness. Players leaving are characters heading out into the wilderness. Just add some communal challenges every month or two to keep things from getting too slice of life-ish - food shortage, wolf pack nearby is attacking, raiders have been spotted, water shortage, etc. Let the players figure out how things will run politically so there is some internal drama as well.

      Another idea I would like to see is Space Rome. Feudal lords and ladies in space has been, so lets freshen it up with Rome instead. The setting would be another star system than our current one after humanity had a diaspora throughout space (either generation ships or humanity's space empire collapsed and we lost a bunch of our tech). Space Rome has recently discovered (rediscovered) interstellar travel and is pushing out to other stars, finding other human colonies to interact with. I could see Space Rome having already united all of the star system they are in from the get-go or start with other planets in the star system still independent.

      The benefits of this system is the Senate which allows for more players to be involved in decision making, as well as the idea of collegiality that the original Rome had which had multiple people sharing the same position (think the two consuls who had the power to veto the decisions of each other). If one of the consuls suddenly disappears due to RL, you still have another around to get things done. In addition, unlike Space Feudalism where Duke Atreides disappearing results in things hitting a standstill until an heir can be found, Space Rome shrugs its shoulders when Quaestor Atreides disappears and simply elects a replacement.

      Let the players drive the storyline and staff just has to mix in the occasional crisis - Space Carthage, led by Space Hannibal, has decided to invade the system; a Space Kraken has entered the system and is attacking ships; Space Pompeii has some seriously bad tectonic activity going on, figure out how to stop it/evacuate the citizens.

    • tragedyjones

      Three Cheers for Staffers!
      Mildly Constructive • • tragedyjones

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      Thenomain

      I'm happy to take some credit for this, but even with the system being easy to get to the 'ready to go' state, staff can still hang you up on explanations for your 5 in Dexterity, for your power selection, for your background not matching your stats, no background, and so forth.

      As a coder, my job is to make staff's job fast-er, to write into code any business rules. Only staff can take the efficient tool and use it efficiently. Sometimes I code for my particular staffing philosophy (the dark flag is ignored for 'staff'), but administration's actions can turn any code into a pile of poo by not using their own business rules.

      Truism: A tool that isn't used is a paperweight.

    • tragedyjones

      Mobile Issue
      Suggestions & Questions • • tragedyjones

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      Glitch

      I tried turning some of the plugins on and off to see if it was that, but that doesn't seem to be the case. For now, you'll have to use the url bar to navigate if you're on mobile.

    • tragedyjones

      Bump In The Night: A Chronicles of Darkness MUX
      Adver-tis-ments • • tragedyjones

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      tragedyjones

      Threadonmancy: I am going to be taking the server down early next Month. If you have anything you need from either the game itself or the wiki, please grab it before then!

    • tragedyjones

      Someone make a damn CofD/Storytelling 2 game worth playing, kthx
      Adver-tis-ments • vampire hunter cofd mage werewolf • • tragedyjones

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      Misadventure

      As long as I can cast the Extended Necromatic Geas from the Ironwood setting ...

    • tragedyjones

      BITN - Seeking Staff and Pre-Launch Support
      A Shout in the Dark • bitn staff • • tragedyjones

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      D

      Plus, I mean. I admitted to downvoting you. Right after I did it...

      If you don't shape up I'm gonna downvote you again. That will teach you not to do things.

    • tragedyjones

      Make us love your favorite game
      Mildly Constructive • • tragedyjones

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      faraday

      Shadowrun is my favorite RPG, especially since they streamlined the rules in 4th/5th ed. Such a rich universe, and I enjoy the mix of heist and combat RP. Earthdawn is fun too, but I haven't played it in forever. I like the interwoven backstory between SR and ED.

      I don't think either of them translate well to the MU front though. I'm naturally partial to FS3 there because I think complex systems get in the way of RP more than they aid it. The FS3 dice mechanics are somewhat similar to SR4.

    • tragedyjones

      CofD/WoD Mu Installer?
      MU Code • cofd nwod code • • tragedyjones

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      ThatOneDude

      @Botulism Dresden Files on Fate >.>

    • tragedyjones

      How hard should staff enforce theme?
      Mildly Constructive • • tragedyjones

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      S

      @lordbelh
      I tend to agree with that Staff should always enforce theme, but I've always been on the theme-strict side of the equation. In fact, I can recognize that my theme-strictness as Staff has helped cause the dwindling or death of a couple of games in the past (Dark Times and The Fifth World if anyone's curious).

      There is definitely such a thing as holding on to theme too tight, and not letting players push the boundaries. That much I have learned. Players don't like to be constrained, or told that they're wrongfunning. It tends to make them less likely to try to be proactive in the future. And proactive (non-idiot) players are a treasure.

      On the other hand, you need some way to gently nudge people back into theme when they go haring off into some wild-eyed version of what they want to do.

      Say they're in the early Dark Times and they want to steal a full-stocked Imperial-class Star Destroyer from its crew with a half-dozen non-Force Sensitives by shooting their way to the bridge, and then go marauding around blowing up Imperial bases. If this is a good player and you want to guide them into a way to pull something like that off, maybe run a planning scene that a Staffer attends as an ex-Imperial Navy officer, where you can guide them into something a little less insane (pick a Victory-class or a frigate instead of an ISD, arrange for the Stormtroopers and Naval Troopers to be dropped planet-side for some purpose, suborn the Captain to relay your orders to the remaining crew, etc).

      I've become a big fan of "No, but" and "Yes, if" for enforcing theme. Either the general goal works, but the plan needs some changing, or the plan works, but the goals need to be shifted, or something like that. Even if you're shutting down part of the player's idea (or even most of it), there definitely still has to be something that you can encourage them with. This is, of course, barring people drinking Coca-Cola in ancient Egypt or flirting with the Prince at Court in your Crinos form and expecting hit to flirt back.

      On original theme games, this becomes even trickier, because you have to be able to express the theme clearly, lead players to the expression of that theme, and guide their exuberance for exploring that theme. To use an example from The Fifth World, when players started talking about using a weapon of mass destruction on the Hostiles (invaders from another world within the planetary system), I pretty much just straight-up shot them down on OOC channels. I clearly shouldn't have done it, despite our emphasis on a blending of fantasy and sci-fi, rather than straight-up sci-fi. It drove off a couple of players and made several others grumbly for a while. Looking back, I would have very much preferred to see how they were thinking about using the WMDs, how it could build RP rather than shutting down the war, and if there was a plotline to develop that made sense within the theme. Channeling the enthusiasm while retaining theme.

    • tragedyjones

      Coming in 2016 - Bump in the Night
      Adver-tis-ments • hot nude girls new game horror mortals cofd • • tragedyjones

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      Templari

      @Scissors said:

      Speaking of Trolling, we were just having coffee RP the other day when we were trolled by a faceless man, who came through the door but was only detectable by some of us. That caused a bit of IC freakout!

      Shakes fist at @tragedyjones

      (P.S. In case that wasn't clear, this refers to a a GOOD kind of trolling).

      Kill it with fire?

    • tragedyjones

      Pick Your Poison: A Chronicle of Darkness Interest Check
      Adver-tis-ments • requiem cofd vigil • • tragedyjones

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      Alzie

      @tragedyjones Are you asking in general or from me?

    • tragedyjones

      Experience Gain in nWoD 2.0 - An analysis and shit
      Mildly Constructive • game policies 2nd edition experience nwod game theory • • tragedyjones

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      Arkandel

      @tragedyjones I don't think twinking is a problem per se. I mean, I say that as a self-admitting twink. 🙂 As long as you're willing to play up your character's shortcomings as well as their strengths and don't act like a jerk because you can beat up/mindfuck everyone you meet, it all comes down to the same basic question - is your PC interesting and fun to play with?

      What I dislike is players who through mechanical inexperience or just plain carelessless screw up their build by spending significantly more for the same sheet than they could have. Yes, the system ought to prevent that from happening but for instance what we're discussing here is a case where that wasn't true.

      Otherwise twinks like yours truly who plan their spends in advance will quite likely still have a slight advantage due to the increased efficiency, but products like GMC ensure that edge is kept reasonably small.

    • tragedyjones

      Do you Tabletop?
      Mildly Constructive • • tragedyjones

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      2mspris

      Do/did you play in a tabletop game now or in the past?
      I've played in tabletop games pretty regularly since 1986, when I was 12. Tabletop games for me, initially, were entirely family time. My mother remarried, my stepfather was a former Navy Seal who learned to play TT games in the Navy. We played TT twice a week, he & my mom, an uncle and as many of my siblings who wanted to play.

      What games(s) do/did you play as tabletop?
      AD&D
      D&D (1 - 3.5 edition & 5th ed.)
      Ravenloft
      Greyhawk
      Star Trek RPG (2nd Edition)
      Call of Cthulhu
      Castles & Crusades
      Original WoD (1st & 2nd ed)
      D20 System
      Dangerous Journeys
      Warhammer 40K
      FATE
      Warhammer Fantasy
      Fantasy Craft
      Rifts
      Shadow Run
      GURPS
      nWoD
      Star Wars D20
      Lord of the Rings RPG
      Marvel Super Heroes Adventure Game
      Pathfinder
      (And at least half a dozen other systems that I'm not remembering right now.)

      Are/were you the GM/ST/DM at your tabletop?
      I have been in the past but primarily I play.

      Would you tabletop if you had the opportunity?
      If it is with people I want to game with, yes.

      Do you have the opportunity but choose NOT to tabletop?
      Not really, no.

      Misc:
      We do online TT, in large part because the TT groups that I have been actively a part of - most of the people involved in it have moved out of state or taken up jobs where scheduling a several hours long block of time would have been almost impossible. Our primary online TT meets everyone 2 weeks, using a combination of Skype and Fantasy Grounds (which is a great programe for online TT).

    • tragedyjones

      Xbox Live Buddies
      Tastes Less Game'y • • tragedyjones

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      Coin

      @tragedyjones said:

      If is self depreciating bruh.

      Sure it is.

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