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    Posts made by WildBaboons

    • RE: GIF Uno (not for the GIF haters)

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      posted in Tastes Less Game'y
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      WildBaboons
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
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      WildBaboons
    • RE: Health and Wealth and GrownUp Stuff

      @auspice have you ever been looked at seriously by doctor familiar with Lyme and it's common co-infections?

      I say familiar with Lyme because a lot of docs use the CDC guidelines with are plain wrong and they're just starting to work on changing them

      posted in Tastes Less Game'y
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      WildBaboons
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
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      WildBaboons
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
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      WildBaboons
    • RE: Game Design: Avoiding Min-Maxing

      @packrat Oh, right right.. Like you said, it isn't easily listed to see. What i posted was the formula to determine number of dice kept, not rolled.

      but.... anyways, it's a system that values skills more than attributes. Someone with more training will be better than a genius without it

      posted in Mildly Constructive
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      WildBaboons
    • RE: Game Design: Avoiding Min-Maxing

      @packrat Arx system are.. kinda transparent I think? There was a design spreadsheet available and maybe even a version of code to look at?

      But it definitely is a skill system that favors skill over stat. In the example of a 5 int, 1 medicine character they would roll 4 dice (I think) for a medicine roll. A character with 1 int, 5 medicine (which just wouldn't happen) they would roll 6 dice.

      I believe it works by (stat/2+1) + skill to determine the pool, rounding down. Don't quote me on any of that though

      posted in Mildly Constructive
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      WildBaboons
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
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      WildBaboons
    • RE: Game Design: Avoiding Min-Maxing

      @packrat said in Game Design: Avoiding Min-Maxing:

      One oWoD game took it to weird extremes and dictated how tall/buff you could describe yourself being based on your Strength

      I wish more places did something like that just to avoid the 5', 90 lbs people running around with 5 strength and wielding greatswords. (without some supernatural muscly strength thingy happening)

      posted in Mildly Constructive
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      WildBaboons
    • RE: Game Design: Avoiding Min-Maxing

      Fate style skills (I think Fate, certainly DF RPG) address this by their idea of a skill pyramid. In order to be upper tier of one thing, you still had to have a supporting base

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      W
      WildBaboons
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      W
      WildBaboons
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      W
      WildBaboons
    • RE: Chronicles of Darkness cyberpunk game seeking help.

      It is kinda neat that Hawaii is now the setting for two urban fantasy MUs. Waaaaay west coast!

      posted in A Shout in the Dark
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      WildBaboons
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      W
      WildBaboons
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      W
      WildBaboons
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      W
      WildBaboons
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      W
      WildBaboons
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      W
      WildBaboons
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      W
      WildBaboons
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