Honestly? I had a second during the Aldecaldo questline where I had to take myself aside and be like, "ok chill out dude, this is a fictional character, your love is not real"

Best posts made by Wizz
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RE: Interest in Cyberpunk MU*?
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RE: Random funny
@Auspice I was LITERALLY just singing that one to myself on the way home from dropping off the kiddo XD
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RE: Midnight MUSH
@wildbaboons said in Midnight MUSH:
It's more that some outspoken posters given the impression of wide spread disdain.
FATE's an award-winning, popular system. I was more baffled by the intensity of TNP's opinion and a little frustrated with the way they presented it than concerned they were right, but it's whatever.
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RE: How to launch a MU*
@lotherio said in How to launch a MU*:
@carma said in How to launch a MU*:
What can I do when nobody is around for public RP? Give me bite-size tasks I can do during downtime.For me this isn't a seller. Most MU's I've been on have not had NPCs or tasks or mini-games to do when no one else was around; unless one counts the rise of wiki's in the past 15+ years and prettying up the wiki as a minigame. I see this closer to MUD-type play and they do it better. Whether its farming, fishing, trading, econ, quests, mobs, interacting with old-school style 'AI' npcs, whatever. If I want these I'll go there or just get the app that fits my fun for minigame.
For a lot of people this isn't something you can just dismiss out of hand though; once you've been on a game with some sort of task system, it's hard not to see the benefit of them. Having ways to engage players with their characters/orgs/the game at large that doesn't require like, a solid 4-hour sit down commitment for a roleplaying scene is genuinely interesting and seems to build a lot more investment.
It doesn't necessarily need to be some elaborately coded thing, either. I never got a chance to play it but IIRC Requiem for Kingsmouth got a loooooot of mileage out of its house-ruled territories system. It's definitely something new games should at least consider.
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RE: Sarah Palin Interviews Trump
A man most well-known for hosting a television show on which the catchphrase is "You're Fired" is concerned about the state of unemployment in the nation. And he's suing a television network for $500,000, which is more money than most people could reasonably expect to see in their entire lifetimes. The best part is all the muscles in his face look like they're perpetually sphinctering shut to prevent any more bullshit from squirting out.
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RE: Automated Adventure System
If you look back at a lot of the inspiration for those kinds of items, like LOTR, the actual effects of a lot of the magic rings were actually very subtle. Gandalf didn't particularly find the One Ring all that unusual, but when Tolkien went into the lore of the greater rings most of them did just like, basically boost charisma and slow down aging and other things that weren't obviously supernatural.
It's just a thought!
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RE: Sensitivity in gaming
The only addition I'd make to that is that you can reasonably expect others to respect your boundaries as long as you've made them aware in advance. That's easier and usually more consistent in tabletop, but it's not like it's completely out of order to ask people you MU* with like, "hey, gore and torture should be a no-go please."
But yeah, I'd agree ultimately the onus is on you to leave if you're uncomfortable.
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RE: Bad TV
@TheOnceler said in Bad TV:
I mean, it's not even filming yet, but it's Whedon. It's gonna suck.
...I mean, he's a shitty person, but he's arguably a pretty decent director and writer. Whether or not we consume what he creates is a completely different discussion.
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RE: What Types of Games Would People Like To See?
.........by which I mean, some kinda urban fantasy that leans more on ridiculousness and shenanigans than WoD. I've said it probably a bajillion times but something like a Todd and the Book of Pure Evil meets early Buffy would just be fun.
Ares with the Fate plugins was stunningly easy going and I felt like I wasn't really all that far from making a game before life got rocky, oi. Sooooomeday I'll spin it up again.
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RE: MUs That We Would Love To Make (But Won't)
I dunno if anyone here is into Dwarf Fortress ( for those that don't know, a mostly ASCII and text game that can be played in strategy mode or also as a roguelike), but for a while I have really enjoyed digging into the modding community because the simulation aspects are so insanely detailed and customizable. You can code up new creatures and fantasy races from basic templates and tweak their physiology down to like, their skeletal structure and different layers of fat and tissue and shit in ways that have real impact on the game -- you can also mess up hilariously like I did, for example, and make a creature whose neck doesn't actually connect to its spine, so when you boot it up in the test arena its head immediately sinks into its chest cavity and it suffocates. Or create a flame creature but forget to make its eyeballs' tissue with enough heat tolerance, so they literally melt out of its head and it goes blind.
I mention this because it seems like -- granted with a lot of sweat and elbow grease -- you could recreate a lot of these fun aspects in Evennia, and have a very detailed world that players could contribute to by learning some pretty basic coding, even making that IC by letting players be wizards or alchemists or whatever that are experimenting with life or death magic.
I want it so baaaad
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RE: It's where you putcher weed ...
I don't wanna be That Guy, but weed was a net negative in my life and turned it into kiiiind of a living nightmare for a while. It was surprisingly easy to go from normal to shithouse rat crazy, it just took the right strain in the right concentration.
I guess what I'm saying is it's not all giggles and pain relief and you should be as cautious going into marijuana as you would any other potent psychoactive drug. Do your research and don't buy into the "miraculous gift from the Earth Mother that solves everything and could never ever harm you" bullshit that seems to make up about 95% of weed culture.
Also, could this maybe be its own thread?
ETA: @Ganymede sry u are just a wonderful catbot who works so hard for us
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RE: MUs That We Would Love To Make (But Won't)
There's a whole subforum dedicated to development threads! Fire away!!
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RE: It's where you putcher weed ...
Just for those interested, an article about Cannabis-induced psychosis, which was my official diagnosis. There's evidence that certain genetic factors increase the risk, but there is still a risk of CIP without them.
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RE: MUs That We Would Love To Make (But Won't)
@carma
For sure! I'd say the only thing that really requires any sort of permission here is splitting threads. Though beware the catbot @Ganymede, whose wroth is most dire if you make her work. -
RE: Good or New Movies Review
...I wouldn't say no to a rebooted Highlander series either, tbh.
(As long as they kept Princes of the Universe as the themesong.)
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RE: Legends of the Old Republic - In Progress Star Wars Game
Zombie answered the Sith question upthread.
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RE: Let's Break All The Rules
@Misadventure said:
Other things:
Multiple players play one character alternately.I always thought this would be a cool idea, and I've thought a lot about a game on that track, where the characters are possessing spirits and each player creates a mortal shell. The character retains its memory for the most part and has a personality that's like 75% spirit, 25% shell to account for the little differences in the way the character is portrayed.
There would be only so many spirits but the mortality rate of the game would be high, allowing a rotation of players as each shell died.
The spirits could be anything -- angels, demons, animistic/elemental, ghosts -- but keeping them more or less together and moving towards a goal would be awesome.
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RE: Good TV
Super tense, and goddamn unsettling. I am so, so thrilled for the next episodes.