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    2. Wizz
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    • Following 1
    • Followers 2
    • Topics 18
    • Posts 1090
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    Posts made by Wizz

    • RE: Pick Your Poison: A Chronicle of Darkness Interest Check

      @Cobaltasaurus said:

      @Arkandel said:

      They do know things! They know vampires exist - they drink blood, they hypnotize people. There are rumors they even have long-term control over them.

      Ignorance makes for dead hunters.

      Exactly.

      Vampire-hunters should know that garlic doesn't do jack to vampires. Werewolf-hunters should know that werewolves can change whether or not the moon is full. It sounds supremely unfun to tell people they don't know things that they should to be able to do their job.

      I think this is where we disagree. I think the spirit of Hunter is that being a hunter isn't a "job," it's a calling. It's not something you study at a technical college and pass competency exams for. There's no timeclock, you're not expected to meet some sort of quota for werewolf pelts. There's no manual, other than the shitty free blog you've followed for years or the notebook you've scraped together. You're just a scared person holding a candle in the dark, who may or may not know what the hell is out there; sometimes the things you try work, other times the monster eats the bulb of garlic clutched desperately in your fist (and your fist with it). But you do it because you don't want anyone else to lose their lover or child to those things, like you did.

      This could be my kneejerk reaction to anything that even mildly relates to denying people information from "lores" given how tight-fisted the staff on LAmush was. Whether or not the monsters have an actual social structure is somewhat irrevelant-- they might not have those things in a Hunter only game. But building the game off of a foundation of ignorance from what you hunt? No.

      Absolutely not.

      You seem to me like you're coming at this from the angle that staff would be withholding knowledge to be vindictive or cruel, like people are coming into the game expecting to be able to play a Bad-Ass Monster Killer and then staff pulls their pants down and steals their toys. What a couple of us are saying, in my opinion, is that this game wouldn't be about any sort of false expectation like that. If you came there to play, it would be to have the completely different experience of being the thing that gets bumped in the night, rather than the thing that bumps. That sounds really cool to me, and I hope that helps even a little bit.

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Pick Your Poison: A Chronicle of Darkness Interest Check

      @Cobaltasaurus said:

      Eeeh. That sounds super unfun. "You hunt X but you know nothing about X". Hunters should know things. I mean isn't that the point of a lot of Monster Hunting things/Serial Killer Dramas? "Those who hunt monsters should be careful least monsters they become"?

      I'd agree with Ark and say that's exactly what he's talking about; acting with conviction on something that turns out to be untrue and people get hurt in the process? OH GOD TURNS OUT YER THE MONSTER AFTER ALL

      Not being handed the answers just because it's assumed you already know them, and being forced to not just deduce the answers but deduce them like your character would sounds WAAAAAY fun. The occult is about mystery, after all...where's the mystery if I can look it up on page 302?

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Pick Your Poison: A Chronicle of Darkness Interest Check

      @tragedyjones
      Not necessarily that nobody wants to do one, but...there are still a few more-or-less valid options if they do. I have had yet to see a strictly-Hunter game, and I think one ramped up to 11 would be awesome fun.

      @Warma-Sheen said in Pick Your Poison: A Chronicle of Darkness Interest Check:

      Rather than carefree downtime scenes with a character that appears to be nearly invincible, there's a very different feel from a character that might not be alive the next day who has lost more than a few friends doing what they do. Or there should at least be a continuity of character. Maybe they are carefree because they might not be alive the next day. But regardless this Hunter idea should be a different feel than typical WoD games.

      Yesssss. I think what has lead to stagnation in the hobby is that a lot of these feel like the same game: Get in early, build a character sheet and gather XP until nothing can touch you, and then sit and act like a rabid asshole if someone even suggests coming into your corner of the playpen uninvited. The setting is just window dressing at that point for a glorified chat room. We've talked a lot about game culture here and I think if someone were to deliberately, forcefully detach from the whole Make A Pretty Princess Sock Puppet, Collect Shinies metagame and actively encourage a completely different play style, you'd see different results.

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Kinds of Mu*s Wanted

      @Usekh

      Maybe I can hunt them down and talk about gorillas in space until they throw the codebase at me 😅

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Kinds of Mu*s Wanted

      @Usekh said:

      @Wizz said:

      ECLIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIPSE PHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASEEEEEEEEE

      pls

      So much this. I have only recently been introduced to the glory of Eclipse Phase and ❤ so much

      Seriously. I just read through it again and I want this so bad it hurts me in my soul. I'd pay to host this, if any of you wacky coders want to make my dream come true of having a place where you can play an uzi-toting cyborg octopus on Mars.

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Kinds of Mu*s Wanted

      ECLIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIPSE PHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASEEEEEEEEE

      pls

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Location, Location, Location: Where Do You Want to See Games?

      @AmishRakeFight said:

      I'd like to see more games set in the American Southeast that doesn't rhyme with Pew Moreens.

      Utah, for some reason, suggests potential but I think its mostly because that's a state that was founded on utter batshittery as a religion. It makes it easy for almost any wackadoo premise for why this town is soooo evil, guys! as a setting.

      As someone who actually lives in Salt Lake City, I think a game set here would be absolutely fantastic. There's a huge underground counterculture out here that really thrives on feeling outnumbered and sticking it to the Man, so I could really see a game that hyperfocused on the underdog vs the establishment.

      In particular, I've always liked to imagine there's an inverted subterranean temple directly below the Mormon one where they take and Embrace new members of the Quorum of the Twelve.

      EDIT: Ooh, or the original Quorum were a group of Body Thieves. Either would be creepy and fantastic, really.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Kinds of Mu*s Wanted

      @Coin said:

      Make them part of the same actual society--Blood Talons who side with Luna, and Blood Talons who don't, etc.

      Reintegrate the Pure and a huge chunk of the mythology no longer makes any sense. It's not just that one sides with Luna and one doesn't, the five tribes are the descendants of Wolf's killers. Take that conflict away and you're taking away...the Forsaken. It's just Werewolf: ...The Werewolves at that point.

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Reports of my demise have been blah blah blah.

      @Arkandel said:

      @BetterJudgment said:

      I dunno. One the one hand, I think that HR is a loudmouthed, self-justifying shitpile.

      Unlike the rest of us shining examples of humankind here?

      I've seen HR go out of his way to help people then never mention it anywhere. That's way better than most folks who either never do anything for others or if they do, they feel the urge to shamelessly use the fact to promote themselves.

      I could second this. I kind of came into WORA really brash and dumb, and he defended me against accusations of being some other person even though he didn't know me from Jack, and we actually disagreed on a lot of things (...most...things? Kind of?) later on, as far as I ever got involved in conversations here.

      I was being serious in my first post, I will miss his voice here.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Good TV

      UPDATE:

      @tragedyjones said approx 1 month ago:

      @Wizz said:

      That's more or less the gimmick the show is named for, so...no, not really. But the metaplot is cool enough and puts the "monster of the week" segments in enough of a context to make it bearable and even awesome sometimes.

      EDIT: Actually just to be extra clear, I stopped watching by the end of the 3rd season (out of four), so change my answer to "not really...maybe???"

      Uh... Fringe has 5 seasons.

      @Wizz said:

      PFFFFFFFFFFFFFFFFFFFFFFFT. * spit take sound effect *

      JUST KIDDING SEASON FOUR IS PRETTY COOL YOU GUYS

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: Reports of my demise have been blah blah blah.

      @HelloRaptor
      You'll be missed! The Soapbox will be a very different place without your voice. I don't agree with the idea that people have been hamhandedly forced to play nice just for the sake of playing nice; from my perspective the only real smack-downs were earned, when people went straight for the jugular for no reason or played dumb troll past the point of even the most exhausted shred of self-satisfaction. But I am a dumb duck treehugger, so what do I know.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Kinds of Mu*s Wanted

      @ThugHeaven said:

      @Coin I'm surprised it's not a thing after all these years simply because it's such a blank canvas. You could literally do a sci-fi mu* set in the now all the way to a far flung future.

      Dude. I think a Men in Black (like, the movie, not the oWoD group) game would be seriously fun. Incorporate a lot of really gonzo things like time/dimensional travel, and let players invent alien refugees hiding out on earth, with their own factions and shit.

      Mostly just so at some point the playerbase and staff can arrange a gigantic rap dance-off.

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Let's Break All The Rules

      @Misadventure said:

      Other things:
      Multiple players play one character alternately.

      I always thought this would be a cool idea, and I've thought a lot about a game on that track, where the characters are possessing spirits and each player creates a mortal shell. The character retains its memory for the most part and has a personality that's like 75% spirit, 25% shell to account for the little differences in the way the character is portrayed.

      There would be only so many spirits but the mortality rate of the game would be high, allowing a rotation of players as each shell died.

      The spirits could be anything -- angels, demons, animistic/elemental, ghosts -- but keeping them more or less together and moving towards a goal would be awesome.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: OTT Group Seeking A Complete Fucking Stranger?

      I'll give that a shot, thanks! 😄

      posted in A Shout in the Dark
      Wizz
      Wizz
    • OTT Group Seeking A Complete Fucking Stranger?

      So after several aborted attempts to join the few public games floating around, I've discovered to my dismay I really do not have the free time/energy for the hobby that I thought I would and I'm staying out, at least for now. But I really miss it!

      I know a couple of people have mentioned that OTT MUs (or other forms of OTT) are a thing that happens, but it seems like by necessity they're usually held between a few already-established groups rather than advertised.

      But I figure I might as well take that shot in the dark and ask, is anyone looking for a player? A group that plays maybe once or twice a week (or even less?) in the evenings would be ideal, as well as one that wouldn't mind at least a little bumbling to start as I get back into the groove.

      I'm willing to learn and pretty quick to pick up most any system, and while my roots are urban fantasy/horror and sci-fi I'd like to play just about anything!

      Shoot me a PM, I WILL BRING YOU SUCH DELIGHT

      posted in A Shout in the Dark
      Wizz
      Wizz
    • RE: Eldritch - A World of Darkness MUX

      @Ganymede
      Yeah, The Wolf Must Hunt. I know that's the focus and it is meant to be a tighter, more visceral game. I think that I had a conversation about this with @Thenomain at one point -- that he wasn't a fan of Werewolf because Werewolves are Werewolves and that there's not much more to them, and I don't think I can disagree with that in 2E. It's cool to be an apex predator, but I kind of miss 1E's hints of a broader identity. They weren't just hunters, they were guardians and lore-keepers and shamans and lords.

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Eldritch - A World of Darkness MUX

      @Glitch Exactly. My beef is it feels now like there's no real reason otherwise to be an Iron Master, to use your example. Before, Tribal focus was more on their oath and Renown and how it applied to every aspect of their lives as Werewolves; Iron Masters were the cunning beasts who were truly a part of the city and its Shadow, and you honored Sagrim-Ur as your spiritual father in your ability to constantly adapt. Now it's like, you're an Iron Master because you hunt people, the end.

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Eldritch - A World of Darkness MUX

      So I'm really struggling with Werewolf app, specifically with the character I want to play versus the way Tribes have been seriously whittled down by giving each one a very specific prey. 1e's Tribes just felt...more tribal, I guess? Each one had a broader sense of culture, community and diversity to me when you didn't have only one thing each Tribe was meant to "do." Right now they kind of feel like a second Auspice, which fails to inspire. Maybe I'm speaking too soon, before the inevitable Tribebooks are released?

      posted in Adver-tis-ments
      Wizz
      Wizz
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