So the Masquerade LARP I was running ended on August 19th. Our last session was an insane crazy time, including:
- Characters involved in a Beckett-related 'meta event' where they went to Kaymakli came back to town, being followed by something that was claiming to be/they thought was Lasombra.
- It was really Lasombra, who had been following them from LA.
- The players had stumbled upon some Thaumaturgy warding rituals that use ley lines that they were trying to use to keep out things of a certain power scale in light of Gehenna happening.
- One player finally revealed himself as the Last Daughter of Eve (they had previously been involved in the killing or elimination of the REAL one, as well as her Magi such as Ferrox the Gargoyle and Smiling Jack).
- They got their shit together and their internal fighting almost overcame their desire to have a 'safe place' to exist in light of Gehenna.
- They worked on the ritual, even to the point that Troile (NPCed by a player whose character died two games prior), in the guise of the Gangrel Lizzie 'Borden' Hartwell, was helping to deal with Lasombra.
- Multiple PCs died, but they got the ritual off, which ended up creating a zone that would harm anything that was above a certain 'pay grade' (IE: rampaging Antediluvians). It drove out Lasombra and Troile.
- Our players got to declare their epilogues over the next 50 years as our game ended with the 'Caine rules for 1000 years' Gehenna ending, The Camarilla collapsed, the Sabbat eventually collapsed, the Nephtali became the rebellion against the rule of the 'sane' Antediluvians.... and our epilogue went very much Vampire Hunter D in the way the world works.
It feels good to not have to deal with writing and building things for the LARP any more, but also sad. I cried twice while building up and writing up the last of the story stuff before the last game.
This is the first LARP we've ever had a 'set ending' to. A little more than 4 years. I think we had a good run.
(And yes, we had 2 Antediluvians on site... it made sense in the context of our 'living world of darkness' setting, and things the players had done, including a local Brujah setting up and heading the anti-Troile movement after she got unsealed from the ruins of Carthage and her and the Baali started the Carthaginian faction of Infernalists. Our players loved it, and our game was for our players, so...)