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    Looking for potential staff for a Colonial Marines (Aliens) game

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    • F
      fatefan last edited by fatefan

      Interested in fragging filthy xenomorphs with your pulse rifles?

      Want to see if you can survive horrifying onslaughts of alien savagery for a slightly larger paycheck than normal?

      How about dealing with ungrateful and desperate colonists trying to survive on the outskirts of civilization?

      Well, we're looking for a few good staffers to get this game up and running!

      Message me if you're interested--whether your skills and available energy might be best suited to building/descing, plot-running, wiki formatting, or whatever. We'll get some conversation going!

      Edited to add: we're working off of a Faraday starter DB, so we'll be using FS3 for coded combat etc. It seems perfect for this particular theme.

      1 Reply Last reply Reply Quote 5
      • Tempest
        Tempest Banned last edited by

        I was amused by the picture of people being ungrateful after being saved from killer aliens.

        Good luck!

        1 Reply Last reply Reply Quote 1
        • Auspice
          Auspice last edited by

          Count me in as wildly intested. Hell yeah colonial marines. πŸ˜„

          Saying the quiet parts out loud since 1996.

          1 Reply Last reply Reply Quote 2
          • SG
            SG last edited by

            Oh nice! I had something like this going in the aliens(ish) universe, but kind of lost steam, and started thinking d6 might be the way to go for what I wanted. As a military romp fs3 would be fine!

            1 Reply Last reply Reply Quote 2
            • B
              bored last edited by

              An actual correct usage of FS3.

              +1 just for that.

              1 Reply Last reply Reply Quote 2
              • U
                utahsaint last edited by

                This sounds great!

                Misadventure 1 Reply Last reply Reply Quote 1
                • Misadventure
                  Misadventure @utahsaint last edited by

                  @Sgt Capone said in Aliens:

                  All right, sweethearts, what are you waiting for? Breakfast in bed? Another glorious day in the Corps! A day in the Marine Corps is like a day on the farm. Every meal's a banquet! Every paycheck a fortune! Every formation a parade! I love the Corps!

                  I have a waggish sense of humor.

                  1 Reply Last reply Reply Quote 5
                  • SG
                    SG last edited by

                    The actual aliens RPG is pretty good, too.

                    Misadventure Lithium 2 Replies Last reply Reply Quote 0
                    • Misadventure
                      Misadventure @SG last edited by

                      @sg I thought the RPG was great for getting back into the feel of the Aliens movie, and while I love details, I am thinking that for online play, the rules set, even as a slimmed down version of Phoenix Command, is too much.

                      Did you know there was an Unreal Engine full replacement that used the load, and wounding and other details from Pheonix Command? It was called Urban Terror.

                      I have a waggish sense of humor.

                      Ghost SG 2 Replies Last reply Reply Quote 1
                      • Ghost
                        Ghost @Misadventure last edited by

                        @misadventure yeah I seem to remember the aliens RPG as being very table and ballistics heavy. Closer to Twilight 2000, like many of those uber-mathy crunchy systems games of the 80s.

                        Delete the Hog Pit. It'll be fun.
                        I really don't understand He-Man

                        1 Reply Last reply Reply Quote 0
                        • SG
                          SG @Misadventure last edited by SG

                          @misadventure I particularly liked how they named their skill levels. I remember a month or two ago on Ares, there was a discussion about what to name the levels and it seemed nobody could really agree, but Aliens had very clear names that made sense.

                          @Ghost I think a game like that would translate well to an automated mush environment. Though, that might be more mud like than some people like.

                          Edit to add:

                          0_1507654415072_f1c04b78-5c12-4775-853a-3deb712db7f7-c46f5cb07d3608f1a097b147c83329d1dfd6eaee1d822facfef061ba21ec668c.jpg

                          Holy shit..

                          Ghost 1 Reply Last reply Reply Quote 1
                          • Ghost
                            Ghost @SG last edited by

                            @sg said in Looking for potential staff for a Colonial Marines (Aliens) game:

                            @misadventure I particularly liked how they named their skill levels. I remember a month or two ago on Ares, there was a discussion about what to name the levels and it seemed nobody could really agree, but Aliens had very clear names that made sense.

                            @Ghost I think a game like that would translate well to an automated mush environment. Though, that might be more mud like than some people like.

                            Edit to add:

                            0_1507654415072_f1c04b78-5c12-4775-853a-3deb712db7f7-c46f5cb07d3608f1a097b147c83329d1dfd6eaee1d822facfef061ba21ec668c.jpg

                            Holy shit..

                            That's a character sheet that screams EXCEL FORMULAS

                            Delete the Hog Pit. It'll be fun.
                            I really don't understand He-Man

                            Misadventure 1 Reply Last reply Reply Quote 1
                            • Lithium
                              Lithium @SG last edited by

                              @sg It is a great RPG for at home and having fun, now you /could/ automate it actually pretty well. All the way down to the random chargen, which might be worth doing honestly, but it'd take a lot of time and code. An interesting project I might think about trying once I finish the game I am working on.

                              @fatefan As for this, yeah, I am interested as well. I am assisting with code on one game, and coding (as well as writing, building, etc) my own or I would help.

                              Hello! Long time listener, first time caller...

                              1 Reply Last reply Reply Quote 1
                              • Misadventure
                                Misadventure @Ghost last edited by

                                @ghost said in Looking for potential staff for a Colonial Marines (Aliens) game:

                                That's a character sheet that screams EXCEL FORMULAS

                                That's not character sheet, it's a space station.

                                Actually, its the hit location chart, and the damage per penetration charts for some locations, and the firing statistics and damage/penetration of weapons at various ranges.

                                And you can use a lookup chart, but there are no actual formulae. That is a complaint leveled at the game actually.

                                I have a waggish sense of humor.

                                Lithium 1 Reply Last reply Reply Quote 1
                                • Lithium
                                  Lithium @Misadventure last edited by

                                  @misadventure Pretty much which is what makes it fairly easy to code actually. Fire this weapon at this range at this target, make random percentile roll, get result based on armor worn. Apply damage.

                                  Hello! Long time listener, first time caller...

                                  Misadventure 1 Reply Last reply Reply Quote 0
                                  • Misadventure
                                    Misadventure @Lithium last edited by Misadventure

                                    @lithium Yeah coding wouldn't be too hard, just not a formula.

                                    The adding up of factors in accuracy would make a great checklist on a webpage.

                                    It goes decently fast once you get it, but the payoff is if you really enjoy that it seems to be realistic. Verisimilitude. The system tries to account for everything, so you feel like you are getting a realistic tactical war game experience.

                                    I will always think of the overall system fondly, as it's where I learned about Angle of Incidence factors in vehicle armor.

                                    i send Phoenix command to you @lithium, you code it up, and then the RP!

                                    I have a waggish sense of humor.

                                    Lithium 1 Reply Last reply Reply Quote 0
                                    • Lithium
                                      Lithium @Misadventure last edited by

                                      @misadventure Yes it's an RPG that really benefits from miniatures and hexes or square grid map. That is the part that makes it tricky or annoying to do on a MU honestly.

                                      Also completely off topic, since I think FS3 will actually be a perfect fit for this game genre /and/ medium used.

                                      Hello! Long time listener, first time caller...

                                      Jennkryst 1 Reply Last reply Reply Quote 1
                                      • Jennkryst
                                        Jennkryst Banned @Lithium last edited by

                                        @lithium Throw it into the BattleTech MUX engine! Because that will never go wrong, right?!?

                                        Ganymede 1 Reply Last reply Reply Quote 0
                                        • Ganymede
                                          Ganymede Admin @Jennkryst last edited by

                                          @jennkryst said in Looking for potential staff for a Colonial Marines (Aliens) game:

                                          Throw it into the BattleTech MUX engine! Because that will never go wrong, right?!?

                                          Do you have access to this? Because I would so run a Battletech game in a second. Kind of.

                                          β€œIt is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                                          Jennkryst Lotherio 2 Replies Last reply Reply Quote 1
                                          • S
                                            Seraphim73 last edited by

                                            This sounds totally like the sort of game that I would play in a heartbeat. I think that much like many BSG games, there may be some tone issues, since much of the drama and tension in both BSG and Aliens comes from "OH MY GOD, WE'RE ALL DYING!" and that doesn't tend to happen on MU*s (besides TGG) without copious NPC blood being spilled, but I think that a solid storytelling staff/playerbase can get around that.

                                            Consider me interested in playing, even in testing, but not really able to Staff.

                                            Ganymede 1 Reply Last reply Reply Quote 3
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