MUs That We Would Love To Make (But Won't)
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@SparklesTheClown OOooooooh, don't tell me that. Because I found all of my books this last week while working with Cyberpunk Red.
I was totally thinking that I could use the cinematic system rules from the tactical display, and Zeta + for mecha creation and allow for full-on squad battles.
@Runescryer I've been watching! There's a whole lot of Gundam streaming out there right now!
I have a good portion of the Interlock system written in Evennia now, too. This thread is dangerous.
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@mietze said in MUs That We Would Love To Make (But Won't):
Small space-limited up to 15-20 player (with no alts) Fading Suns game here, concentrating less on the L&L noble politics and more on exploring a new system (so the prequel before the L&L stuff starts in earnest). Just do not have the energy or the know how to code the system. I pretty much just want to tell stories.
What about something similar meets Dark Matter. Lots of wild space and room for exploration with big corps/entities running things?
A small player base game on something like Ares with sheets on the web for a Coriolis RPG (basic RPG minus their 'railroad' campaign to save the third horizon)? Everyone's on the same ship with one 'big' or 'unified' mission but everyone has a secret (on the run from one of the big entities/orgs or similar). Once a month or so the big mission if furthered but lots of between time to deal with secret pasts and character development.
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Oh my God the amazing fantasy of a game that ALL of my friends want to play...
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@saosmash said in MUs That We Would Love To Make (But Won't):
Oh my God the amazing fantasy of a game that ALL of my friends want to play...
... a game set in the world of the Legend of Korra?
It's so beautiful.
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Republic City in the time just before the 1st book/season with all the corruption and turmoil, with a sort of sandbox setup.
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A low-magic, low-tech fantasy game where people play entire clans rather than just specific individual PCs. Like, your account as a player is "the Lowland Clan of the Raven" or whatever, and the metagame is about managing your assets and resources and politicking with the other clans.
You can at any time roll up a character bit that is a member of your clan for specific scenes that have different areas of expertise, like trials by combat or philosophical/religious debates at clan gatherings or whatever, and can grant other players permission to puppet these individual bits whenever you want if you just want to run internal plots -- but your focus as a player is on the clan as a whole and its survival, and all of your action points/game resources revolve around the impact of your clan on the story.
IT WILL NEVER HAPPEN BUT I WANT IT OK
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A gd decent Pern game. I was going to make one, but it was a post-pandemic theme and... welp, now doesn't seem like a great time for that.
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I don't remember which of you crazy people was talking about Shadowrun: Anarchy the other day but I picked up that book and am reading it and damn why don't we have a MU of this yet?
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The SR muxes and spinoffs of the 90s had oWoD levels of crazy. But they were pretty fun!
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@SquirrelTalk said in MUs That We Would Love To Make (But Won't):
@Testament I mean.
Some humor wouldn't go amiss.
But I honestly really like the setting and the characters. I'd really want to play either Seras or Alexander Anderson.
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One Hundred Years of Solitude MUSH
Each character may begin with one useless surreal supernatural power, and those without may have one inflicted upon them, eg. Yellow butterflies keep coming out of your hair.
Once a year or so, you must wrap up for a ten to thirty year time-advance, and either age your character or retire them and make another. Macondo rises and falls.
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@il-volpe I actually like this idea. May encourage players to take more risks, knowing that it's likely not the best to get too attached to characters if you do a thirty year time skip once a year.
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@il-volpe said in MUs That We Would Love To Make (But Won't):
One Hundred Years of Solitude MUSH
Each character may begin with one useless surreal supernatural power, and those without may have one inflicted upon them, eg. Yellow butterflies keep coming out of your hair.
Once a year or so, you must wrap up for a ten to thirty year time-advance, and either age your character or retire them and make another. Macondo rises and falls.
Isn't this just Jojo's Bizarre Adventure?
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@SparklesTheClown I don't know what that is, besides 'a manga'. One Hundred Years of Solitude the novel follows this family who found a remote
village that over a century becomes a small city and then a ghost town. There are wars and floods and banana plantation massacres, but it's not exactly an action-show.@Testament You'd be encouraged to create your PCs descendants as later PCs, and inherit stuff.
eta: Or allow your character to survive the whole run, possibly even unnoticed so at the end the young gallant from the start of the game is an old man who's been sitting in the corner of the house for the last two time-jumps.
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Can I just RP making candy and being forgotten in the kitchen the whole time?
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@Quinn Well, yeah, if you want. It would be better if you behaved scandalously and caused three guys to die in duels, and then when it came time for time-warp week, posted that as your age-up story. And then skipped a round with that PC so next time we see them they're still in the kitchen making candy but it's fifty years later and the family is richer from selling the unending supply of candy made by this old woman they all just walk around and don't talk about.
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@Darren said in MUs That We Would Love To Make (But Won't):
@Testament said in MUs That We Would Love To Make (But Won't):
The Expanse.
That is all.
I made an attempt to start an Expanse game around two years ago and absolutely no one was interested
I probably jumped at the idea, but shouted 'CAN FLY SPACESHIPS?!?' and scared you off.
@Derp said in MUs That We Would Love To Make (But Won't):
I don't remember which of you crazy people was talking about Shadowrun: Anarchy the other day but I picked up that book and am reading it and damn why don't we have a MU of this yet?
PROBABLY because the gold standard for Shadowrun equipment/+sheet stuff is on SR: Denver, and Wyld hates anything newer than 3e, so getting NewCode to work the same way as DenverCode probably won't work.
@Kumakun said in MUs That We Would Love To Make (But Won't):
Doing all of this work with R. Talsorian's Interlock system - I'd love to do a game based on Gundam, or Macross using Mekton Zeta. preferably Macross, but I just don't think there's the audience out there for the series anymore. >.<
Bubblegum Crisis, wot?
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@Jennkryst said in MUs That We Would Love To Make (But Won't):
@Darren said in MUs That We Would Love To Make (But Won't):
@Testament said in MUs That We Would Love To Make (But Won't):
The Expanse.
That is all.
I made an attempt to start an Expanse game around two years ago and absolutely no one was interested
I probably jumped at the idea, but shouted 'CAN FLY SPACESHIPS?!?' and scared you off.
Nonsense! Space systems are my jam.
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I still dream of making a heavily coded multi-generational game (aka Firan or Arx) based in Minoan Crete with the impending doom of the Eruption of Thera and invasion of the Mycenaeans looming. Lots of code for crafters and merchants and a huge naval trading system. Alas, I couldnât even figure out how to get TinyMux up and running.