Jun 29, 2022, 7:04 PM

@arkandel said in How can we incentivize IC failure?:

To use factors from that short list above, if my character and yours are both trying to become the new Sheriff but I only have two hours a week to log on and you are on every night, your PC simply has a better chance of making it.

In this situation, I think staff would need to decide whether the new Sheriff needs to be on for only two hours a week. Whether a character is put into a place of IC power is a little different than failing a roll.

What I'd ask though is whether we can - or should - systematize so that even when I don't get to play the Sheriff the impact from 'losing' is mitigated.

I find this example difficult to work with because whether a player's character gets a particular role on a game or in a setting, if it is of some importance to the game or setting, should be determined not from a roll but from the player.

I would be the first to say that, given my limited time to play, I do not expect and should not expect to be given a position of IC importance. That's just a recipe for eventual burnout. I do not think there ought to be some sort of compensation for what is a purely personal issue.

I thought we were talking about game systems which incentivize failure in resolving conflict.