Nov 17, 2016, 1:25 PM

@mushered said in Tracking Alts on Dynamic IPs:

Based on what you all are saying, it seems like ipv6 is one of those 'theoretically impossible' things to track. While I understand how various analysis tools and methods would work fairly well, I can't imagine anyone would be able to invest that kind of time and effort into a game? I guess what I'm wondering is: What is your personal experience? A few people mentioned some games, and what they've done, but what I'm wondering is, did it work for you? Are their issues of cheating, for example, and can it usually be detected?

It's not impossible to track, it's just not generally worth the effort. The lowest effort method to track someone on a dynamic IP is simply tracking the host-name because while that will have quite a lot of false positives, in my experience there's usually only a few people from any given host playing on the same MU* at which point you can do something more laborious with the few remaining connections. At high levels of effort you can log all their activities and develop probabilistic models based on their activity times and word choices, but unless you're actually tracking terrorists, why would you bother?

Generally in my experience, someone trying to play alts against the rules or someone violating a ban tend to make themselves fairly obvious in the ways that they speak and interact with other players and whenever you become suspicious, most MU*'s support flagging characters to have all their commands recorded, allowing you then to quite easily tell if there's actual cheating going on.

I don't think I've ever encountered anyone trying to break a rule against alts (connecting to the same game from two different IP's at once seems like a logistical nightmare for little benefit) and most people who get banned tend to stay away in my experience.