What RPG SYSTEM do you want to play on a Mu*?
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@Ghost said in What RPG SYSTEM do you want to play on a Mu*?:
- Green Ronin's Song of Fire and Ice: because if one must Lord&Lady, then a proper system for social dueling with winners and loses will help.
Yes. This. Any game that focuses on politics should have concrete rules for political "combat."
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@Seraphim73 said in What RPG SYSTEM do you want to play on a Mu*?:
@Ghost said in What RPG SYSTEM do you want to play on a Mu*?:
- Green Ronin's Song of Fire and Ice: because if one must Lord&Lady, then a proper system for social dueling with winners and loses will help.
Yes. This. Any game that focuses on politics should have concrete rules for political "combat."
Yeah, that social/political combat system answered a hard problem I was having with my gaming group, and could potentially answer a problem in MU: My players treat every NPC as a potential villain, and thus, everyone who isn't them gets the mushroom treatment
A social/political 'combat' puts the scene back in the character's hands and cuts out the quasi-metagamey OOC-INFORMATION-COMPARTMENTALIZATION factor.
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@Ghost Yup, exactly. That's why I integrated the basic ideas into my Alera system.
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@Ghost said in What RPG SYSTEM do you want to play on a Mu*?:
Yeah, that social/political combat system answered a hard problem I was having with my gaming group, and could potentially answer a problem in MU: My players treat every NPC as a potential villain, and thus, everyone who isn't them gets the mushroom treatment
Mushroom treatment?
Though I almost have the opposite problem when I run games unless I make the villain obvious my players tend to treat every NPC as a potential ally. -
@ThatGuyThere I would abuse that to hilarious ends.
I would absolutely turn them into henchmen, just to see the day they wake up to realize: "OMG, we're the bad guys, guys!"
I am sometimes a really horrible human being.
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@surreality said in What RPG SYSTEM do you want to play on a Mu*?:
I would absolutely turn them into henchmen, just to see the day they wake up to realize: "OMG, we're the bad guys, guys!"
I have never turned them into full on henchmen that at one point in a Vamp game they were unknowing spies for the Sabbat for two thirds of the campaign.
My favorite is still the NMage game I ran where the initial bad guy was a flunky for an abyss affiliated cult, but posing as a helpful sleepwalker. They know of the cult are digging into it, find info leading them Guy's apartment, being good PCs they break in to search for clues. In the apartment they find crap ton of evidence of the cult it's activities etc, as well as a misshapen barely human monster to kill. they do so, then head to dudes office where they find him in the middle packing up a bunch of stuff for a quick getaway. I am about to ask them to roll initiative when one of the players says in character, "You don't need to run dude, we just game from the house and killed the monster the cult sent after you, we know that you have been gathering evidence about them let us help." Confused Bad guys response was a nervous "Um .. thanks." During that campaign they grew to trust bad guy so much they gave him power of attorney and never realized he was a building til he sold their Sanctum out from under them and it got turned into a Starbucks. -
13th Age
Easy d20, nice mechanics, NO GRID REQUIRED, cool stuff involved.ETA: Thanks Misadventure!
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@surreality said in What RPG SYSTEM do you want to play on a Mu*?:
@Thenomain That's how I feel about HERO, pretty much.
Yeah but in the case of HERO, that's intentional.
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I'd like to get into a World of Darkness, Chronicles of Darkness or a Shadowrun muck. So far all I have found are ones that are dead, or teetering towards dead, or stillborn.
Currently looking for a new FATE muck, since the one I was on just recently closed.
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@TheBigD What does a MUCK have that a MUX doesn't? I don't think I've ever played on a MUCK (if I have, it wasn't memorable enough for me to... remember...)
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@Tinuviel
Not that guy, but my experience with MUCK involves a lot of the codebase expectations... I played on a couple of anime-based MUCKs back in the day and there was a level of ways things functioned that was extremely alien to me, as a MUSHer. Like, @-commands at least on one of the games gave you dialogues ala something like, say, TinyFugue... so you'd describe yourself and it'd save in sections, etc.) One of those same things that MUX-to-MUSH is a hurdle for people, differences in familiarity. -
@Seraphim73 Hey Seraphim, shoot me a message or mail on SR: Denver or on here. I'd be happy to help remove the bad taste in your mouth. The staff plots are very criminal-y.
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Not so much a full system, but part of one...
The last Campaign Setting for AD&D 2nd Edition was 'Birthright'. For those not familiar with the setting, it was Arthurian mythos with some extra cultures thrown in, plus a smidge of Highlander (your character could have the blood of a God in them and gain more power by killing other Blooded characters by stabbing them through the heart with the setting's equivalent of Mithril).
Part of the big focus of the Campaign was the whole Arthurian idea of 'The Land and The Lord Are One'; by having a Blooded character, you could be tied to the land in various nifty ways (Wizards got awesome Battle Magic that they had to use ley lines/sources to draw upon in rituals in order to cast). Each of the Kingdoms/Nations in the campaign world were divided up into smaller areas called Realms. Each Realm had numerous Domains, representing different kinds of power bases in the Realm: Law, Faith, Trade, and Magic, IIRC. Your Blooded character could develop ties to any of these domains to start a power base. For example, a Blooded Thief character could start out with 1 of a Realm's Law Domain to represent bribed judges and guards, a Blooded Priest could start with 1 of a Realm's Faith Domain to represent the Temple and lay folk they influence, and the Blooded Wizard goes for the Realm's Magic Domain, of course.
During the course of the campaign, there's a reasonably simple mechanism to simulate running Domains, including trying to grow your own power base, take Domains away from NPC's, espionage, direct warfare, etc. It added a really great, simple political acquisition & conflict mechanism to the standard AD&D game that could be tailored to a specific group's campaign goals, whether it was 'reclaim a character's ancestral holdings that were stolen a generation ago' or 'install a PC (or NPC) as the new Emperor'.
I'd love to see this tried or replicated with a fantasy game to focus on the socio-political maneuvering that can happen in game. Hell, I'd love for there to be a Birthright game in general. The Birthright online community has an 'Unofficial' 3.0/3.5 conversion pdf, and are working on 5e, or may be done with it.
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Toon
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@SG Shatterzone: Grimsyn Encounter. That game was amazing, but didn't have a playerbase. The owner of the game decided to switch over to Star Wars. I'd love to have that game come back.
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@golgoth Heck, let's do TORG or one of the MasterBook (the successor to TORG & Shatterzone) games like Bloodshadows or Necroscope. I've got a full set of both TORG and MasterBook cards to use as a reference for coding in.
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@Runescryer I've been pouting for years for a TORG game. I'm waiting for the Kickstarter for the new version to go up.
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@bladesurfer The 2.0 version that was released by WEG/Yeti a few years ago was okay. Not great, but okay. I have it, but there wasn't enough of an impression as to rules or advancement of the metaplot to stick in my brain or make me want to play it much.
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@golgoth Yeah, it was interesting for sure. I disagreed with a lot of what the headwiz did, but it looked very nice and was coded well but I think he put too much work into it and kind of flamed out. A shame it only had like 5 players.
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@Runescryer Yeah, I never looked too hard at it, but I'll be looking out for http://www.ulisses-us.com/category/torg/.