May 20, 2017, 9:33 AM

@surreality I've played Arx, I actually consider it a pretty fun game, but I never got very deep into it or tried to run a plot. I got super busy (this was when my GED stuff was happening) and sick (months of being killed by undiagnosed allergies, double pink eye and double ear infections all at once), and fell out of it.

Something I'm doing with the game I'm gonna make is creating a design document. I'm actually looking at video games and RPG systems. Having been a writer on a tabletop book really changed my perspective on a lot of things, so I think that if I'm going to seriously make a game that fits my ideals, I need to create a very serious design document. I think such a document, a bible of intent and specification, is exactly the sort of thing that keeps staff on the same page.

Obviously I don't expect everyone to do this, because this is supposed to be a hobby of fun and such, not work, but I think people could even get away with making just a short five page Google doc or something, with their game fully fleshed out, even what they want the grid to be, before they even lay down a line of code.