Anyone interested in starting a new nWoD game?
-
@DarkDeleria
For myself, I like the idea of a metropolitan AREA, just... I hate trying to do things, or build things, in established cities unless I KNOW the city. I feel like I'm just going to crib things I know from cities I know, and insert them into any city I would play in, and a lot of people are like MUH AUTHENTICIY!Also, I had at one point thought about the possibility of adapting our old Requiem LARP startup method to a MU* were I to ever do an NWoD game, which was 'the Brood control this city through influence, allies and contacts and are worshiping their dark gods allatime. The Covenants are moving in, in order to flush them out and remove their taint from the city'. And then go from there with an anti-Brood push plot, requiring some cooperation between the Covenant Kindred (and ample politicking, plotting and backstabbing opportunities), and the eventual push out of the Brood and Covenant Kindred taking control and those alliances and such falling apart.
Very ST-heavy start, but player-driven resolution and middle part and going on from there.
-
Whatever happened to the Viking Werewolf game idea? 2E is out and I want my goddamn vikings
-
What is going on in this thread? I can't even figure it out any more!
-
@Wizz Sooner or later some idiot will show up to any game and play a Werewolf (and sometimes a vampire) who thinks he just stumbled off the longship.
Are you that idiot?
-
Also, I once had astonishing success with a WoD tabletop set in Liberty City. I pulled the map out of the game case and went on from there.
-
@The-Tree-of-Woe That would be awesome. I'll even go so far as to say I'd play that. I won't, it's a lie, but I would think really really hard about it.
-
@The-Tree-of-Woe said:
@Wizz Sooner or later some idiot will show up to any game and play a Werewolf (and sometimes a vampire) who thinks he just stumbled off the longship.
Are you that idiot?
Nope.
Somebody was working on History Channel's Vikings-style Werewolf game back on WORA and there was some excitement for it, myself included. But it doesn't seem to have resurfaced.
-
Black Sails is the new fad.
-
Age of sail is not actually fun, as far as sailing goes.
-
@Wizz said:
Somebody was working on History Channel's Vikings-style Werewolf game back on WORA and there was some excitement for it, myself included. But it doesn't seem to have resurfaced.
Do you know, I genuinely thought that was a joke. Considering the hulabaloo over the one character that was a "viking" but the history of the character proved that they knew absolutely nothing about the vikings, it had to be a joke, right? I mean, that's mostly what you're going to get with Game of Vikings, right? Right?!
I agree that it would be cool. I wouldn't play there, but it'd be cool. Here, have a freshly completely nWoD2 Werewolf chargen.
-
I'll be honest, I don't care all that much about historical accuracy in a game where in theory, you could be spending a lot of your time stabbing spirit-Claimed sharks. If it wound up playing a lot like Game of Thrones On Crack, that'd be missing the intent in my heart...but still. Sharks.
-
@Wizz Yeah, historical accuracy is a lose/lose. Most players won't know enough, a few specialized players will know too much, and they two groups just make each other miserable.
-
Exactly. Provide enough setting information and character resources to make it interesting, but don't flip your shit if someone doesn't have a Master's degree in Scandinavian history. It's just a game, maaaaaan.
-
I had a lot of success with Mage set in England at the start of the War of the Roses. But part of that is just that Sorcerer's Crusade is more fun to play. Scourge is a much more fun system than Paradox.
-
If you're set on a specific time period maybe one of these?
-
Use a tiny corner of the world, some town in the middle of nowhere. So as long as some major facts are set in stone on the wiki (who the King/Queen is, etc) the rest is irrelevant because who cares? Before the industrial revolution most people lived and died within a few miles of where they were born.
-
Use a slightly alternate setting of what you intend to run. Victorian Age + some steampunk for example allows for enough differences for exact historical information to be useless, but you can still keep the broad strokes to anchor it.
Does anyone care about full historical accuracy these days though?
-
-
@Arkandel said:
Does anyone care about full historical accuracy these days though?
We're OCD nerds. What do you think?
-
@Wizz said:
Somebody was working on History Channel's Vikings-style Werewolf game back on WORA and there was some excitement for it, myself included. But it doesn't seem to have resurfaced.
It wasnt based on that show at all, mate. People just jumped on that idea, and ignored much of what was written.
-
That's why I said style. There was a lot of discussion in the thread that people find the show relatable, for good reason. In my memory when it was suggested the game would be more like the show -- used as a well known reference, I don't think anyone meant literally adapt the show -- to the OP, he was kind of like, "Meh, I can see it." My bad if that's not how it actually went down or if you're that dude and thus, would know better, haha.
-
I just want warbands, resource control and the added oomph of something fantastical that many characters can tap into. And some badass thing that is Grendel.
-
Make sure it's set in the MLP:FiMverse.
Your game's gonna go places for sure if it is.