Star Wars: Insurgency
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Why are they on Corellia? See prior posts about needing financers, supporters, and quietly getting the planet on the side of the Rebellion. This is taking place pre-Empire. Leia is not the leader of the Rebellion yet and Luke is just a half trained Jedi (if that) who pulled the trigger on the Death Star.
As for activity, we also staff Marvel: 1963. We have a strict activity policy and we /have/ applied it to staff alts. The same will go for this game. Luke is being played by Caper who is @tangent here. He also plays Cap and some others on M:63. He is not an attention whore as I think every single player there will attest to.
I get it. SW games have a bad rep, especially ones with FCs. Been there, done that, gotten fucked not in a good way. We're not going to repeat all their mistakes. We might make brand new ones but we do learn from history.
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@TNP Oh, quick question. Sorry if I missed it earlier - is it possible to play Jedi/Sith in your game? If so, how does that work since Luke (okay, and Yoda) were the only ones left in canon, and the Emperor/Vader haven't been very welcoming on competition?
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@Arkandel I'm not staff or anything, but yes. My understanding is Order 66 happened in the game's setting, but wasn't /as/ successful, so there's more Jedi left around but the Order is scattered, and there's more Sith lurking around/etc. (source - did an app)
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Still it feels weird if Luke, Leia, Han, Chewie, Yoda, Admiral Ackbar, and Mon Mothma are all palling around on Corellia. Corellia is a core world with a heavy Imperial presence in my mind. There will also be a bunch of PC Jedi who escaped Order 66 and disappeared into one of the most important Imperial planets where big Imperial ships are made.
Maybe it could work. But another thing that made Star Wars cool was space, space fights, ships flying around. With everyone on a single planet I don't know if you will still allow that.
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@GentlemanJack Yoda and the Emperor are banned as characters though they may be trotted out once in a while as NPCs. Or what we will probably end up calling 'Architects', meaning that they're there to build plots and events (cimilar to M63's +villains roster). Obi-Wan's ghost will be included in this category. We haven't thought about the other two yet but will possibly add to the list as we get to them.
edited to add:
Maybe it could work. But another thing that made Star Wars cool was space, space fights, ships flying around. With everyone on a single planet I don't know if you will still allow that.
There will be other star systems PCs get to go to. There will be space chases and characters do have ships. There will be plots and events. But there (most likely) won't be other planets built to act as centers of RP in the same way Corellia will be.
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@GentlemanJack said in Star Wars: Insurgency:
Maybe it could work. But another thing that made Star Wars cool was space, space fights, ships flying around. With everyone on a single planet I don't know if you will still allow that.
As with other things you have to pick your poisons. For instance I was bothered sometimes on Dawn of Defiance because I was on planet A and someone was offering RP on planet B... so it was a big deal to make up an excuse to be on a different freakin' planet every single time.
We all have different priorities but to me that's a bigger hiccup.
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I may show up and app a Bothan just before the Rebel Alliance starts asking for volunteers to steal the plans for the second Death Star.
Show up. Play. Go out like a bawss. A hero, even.
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@Arkandel said in Star Wars: Insurgency:
@GentlemanJack said in Star Wars: Insurgency:
Maybe it could work. But another thing that made Star Wars cool was space, space fights, ships flying around. With everyone on a single planet I don't know if you will still allow that.
As with other things you have to pick your poisons. For instance I was bothered sometimes on Dawn of Defiance because I was on planet A and someone was offering RP on planet B... so it was a big deal to make up an excuse to be on a different freakin' planet every single time.
We all have different priorities but to me that's a bigger hiccup.
For me I think one main planet is the way to go. Let space be a plot thing, in my experience on past SW games but nothing killed my desire to play at a place more then spending an hour RL navigating H space or waiting on automated transports just to get to where the RP was.
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@ThatGuyThere said in Star Wars: Insurgency:
For me I think one main planet is the way to go. Let space be a plot thing, in my experience on past SW games but nothing killed my desire to play at a place more then spending an hour RL navigating H space or waiting on automated transports just to get to where the RP was.
For me it's not even about plausibility or IC time, it's just... I don't want to keep having to make excuses.
As an example, a Game of Thrones MU* spanning the whole of Westeros is an even bigger problem because you'd need days/weeks to get from the Wall to King's Landing so you can't just play in both places from day to day... it's a commitment. In Star Wars you could prooobably get away with being on different planets every day without breaking immersion too much.
But even so just having to explain why my character is constantly on the move - regardless of the type of character, but more so for homebodies - is really annoying. Compare it to a reserved character in a WoD city - sure, maybe he doesn't always go to bars but maybe he did this time... and it's not a big issue that requires reasoning it out just so you can go have a casual scene there with someone before supper.
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@ThatGuyThere said in Star Wars: Insurgency:
For me I think one main planet is the way to go. Let space be a plot thing, in my experience on past SW games but nothing killed my desire to play at a place more then spending an hour RL navigating H space or waiting on automated transports just to get to where the RP was.
Oh god, space code on a mush. WHY!?! I appreciate that programmers like to program, but they're all so spammy.
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@Arkandel said in Star Wars: Insurgency:
For me it's not even about plausibility or IC time, it's just..
Note I was not talking about IC time. With H-Space it would take very significant amounts of OOC real life time essentially playing a text based flight sim. That alone makes me applaud having things based on one planet.
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I should also mention that we can really RP anywhere. Literally the first scene I did was in an RP room on Coruscant. It's just the most of it is going to end up on Corellia.
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@Tempest said in Star Wars: Insurgency:
I have no idea who Luke is, but if we're going to be honest, There's pretty good odds the player will A) wind up squatting, barely being active, and TSing Mara Jade, or B) be an attention whore who makes the whole game all about him.
I have a few comments in regards to this, since it's an attack on me.
- Who Luke is: It's me. I mentioned that, but it was earlier. The line of demarcation on the obsession with that particular FC seems to those who don't know me and also know I will do a terrible job and the other side of those who know me, don't seem to like FCs on Star Wars games, but at least believe me to be not quite a big enough dillhole to be concerned about it.
- I'd be happy to go through my logs with anyone in defense of my activity.
- Can't TS Mara Jade. She won't despite all my wiles...whiles...wh...attempts.
- An Attention Whore: I think almost everyone who plays these games likes attention. I'm certainly no different. I would say, however, that my long track record of running large events on Universe Unlimited, HeroMux, CoMux, and Marvel 1963 has at least shown that I am willing to share the love. With the game as a whole. And sometimes most of it all at once.
In addition to being all of these things that lead to the surefire pitfalls before this game (also a clown, jerk, a-hole, and everything else anyone says on here) I'm also one of those people who gets motivated when people try and knock me or something I care about down.
So keep it comin, I'll be over here squattin' and enjoying the attention!
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@tangent to be clear my comments earlier in this thread were not directed at you specifically. My tongue-in-cheek commentary was intended more for the historical acts you find of Big FC Names on a Star Wars MU? Yes. Not you specifically in this case. The easy access FC TS character aside the other frequent activity of most played FCs that was mentioned by another party previously: they ultimately end up idling in a room and ignoring the game-at-large.
In fact, I hope you do the role justice and absolutely rock it. Along with any other played FCs. Fun is fun, even if it's not my type of fun. While I don't intend on playing at Insurgency, I do hope you at least have a killer time and prove yourself the exception to the unwritten rule. Good luck!
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@GentlemanJack said in Star Wars: Insurgency:
Maybe it could work. But another thing that made Star Wars cool was space, space fights, ships flying around. With everyone on a single planet I don't know if you will still allow that.
To further answer this question, while others have mentioned-- as a function of plots (and temporary rooms/the anywhere nexus), scenes can and will take place anywhere. People will be flying around in space.
There will even be space combat.
BUT, it will NOT be simultationist. Not only do I have absolutely no desire to code it, I have even less desire to configure something like HSpace (even though it has been ported to Rhost) -- partly because I don't find hSpace fun and everything I put my coding effort into is to make it so people can more easily have fun, and also because HSpace doesn't have any hooks to tie into 'stats'. And what the hell is the point of Pilot as a skill and cool stunts and ship-based aspects if they have absolutely nothing to do with it?
So most space travel will be handwaved as just happens. Except the fun stuff. Flying into an Imperial station, dodging some TIE fighters, slicing into its network to get docking bays, etc.
Our space will be far more narrative then 'coded space' usually is, any part of it that isn't fun and story-related gets skipped over.
This will use the Fate mechanics (not interested in criticisms here: its a done deal), specifically, the Bronze Rule, where when faced with an uncertainty how to handle something: Make Everything A Character.
Ships, stations, and droids will all be Characters with skills, aspects, and stress tracks. Don't worry, they will be much smaller characters that are easy to stat and our +assets system will track them and integrate with some space combat code I am tinkering.
But I don't expect space-fu to be anything but handwaved as a series of rolls run by a GM until the code is in place to support it, and in alpha that is NOT my priority. My current priority is character to character balancing and playtesting now that all the primary ground based code is done.
But I'll be working on assets (ships and droids) soon.
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And just as a FYI so its clear if its not obvious, I'm Artichoke in-game. (I have no interest in any SW FC ever so am making a ton of OC's and enjoying helping people come up with fun stunts and aspects)
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Hello there @ixokai
On an (almost) totally unrelated note you might check out the Fate World 'Aeather Sea' (found here: http://www.drivethrurpg.com/product/139872/Aether-Sea--A-World-of-Adventure-for-Fate-Core . It's free. Well, it's 'Pay What You Want') for some quick and dirty vehicle rules that could be used for ships. Also the 'Camelot Trigger' setting whose rules are designed more for mecha but could also be used for ships (Found here: http://www.drivethrurpg.com/product/119384/Fate-Worlds-Worlds-in-Shadow . It's less free. But fun anyway).
Could be that you've already thought out how you want to handle it but as a fate fan I thought I'd toss those out there in case you hadn't heard of them and in case you didn't already have that stuff established.
Best of luck!
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Oh, for the record, I'm Jalapeno. It's also policy for all staff alts to be public knowledge and the alt code automatically lists their alts on all the +finger infos.
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@Kairos said in Star Wars: Insurgency:
Hello there @ixokai
Hi! Thanks for the pointers, I'll get those and check them out. I'm liberally stealing ideas from implementations of Fate Core.