Give me a gut check (hopefully with your thoughts to go with it) here, people.
During game design, one of the potential ideas for its systems is to eliminate all social mechanics from it. That means no 'charisma' or 'manipulation' mundane attributes and no powers that sway emotions or decision-making.
The intent behind this is to cut down on incidents where social attributes like that are ignored either way ('no, I get you rolled six successes on lying, but...'), not have to deal with 'how much sway' a given attempt produced given I've never been satisfied with how social damage has been implemented before in the games I've played, but also to eliminate concepts that try to browbeat others into TS.
In that schema commander/bard type traits which buff allies (PCs and NPCs) in different ways would still be present.
The question for you; is this worth the tradeoff? Is the loss of systematized Littlefinger-like archtypes reasonable for what the game would gain in return? I put that in bold because obviously characters could still be able to roleplay lying and being as manipulative as they can get away with, but not with code backing it up.
Thoughts?