@WTFE said in High Fantasy:
@Jennkryst said in High Fantasy:
@WTFE It requires LESS maths, but it is still there.
And the maths aren't the real issue (but contribute to it). The real issue is that action grinds to a halt to slog through game mechanics -- at just the point that the action needs to be ramped up to keep an edge-of-the-seat feel.
I actually found that after the first session and a half of the Exalted 3e campaign I played, combat started to run really fluidly along with being infinitely more interesting that most systems. I have trouble now with game where people just alternate hitting each other before missing or chipping away health. The initiative system is in itself rather nice but gambits are really interesting and make things like grappling, disarming, etc an actual part of combat instead of really unreliable situational auto wins like in so many games.
Also it genuinely lets people function differently in combat and be good at very different, equally valid things hat are all still valid, no just have a linear scale of how badass individuals are. Though it does have issues like 'make sure you have dexterity 5' and similar Storyteller System staples.