I think game that's very much 'Walking Dead', but one where moving is important. Move, stay live, find food and shelter. My problem with 'No Return' was that because it was set 19 years after the start of it all.. built had built and repurposed cities, gotten power and generators and something akin to normal living.
Not Bad. But it always skeeved me out in a way. I want my character to be surviving, with her companions, forming alliences and pacts, needing to find, food, shelter, and dealing with bites and broken limbs. Learning to shoot. Not watching 'FullHouse' inside safewalls.
I want my commuties that I encounter to be freaky and weird, and trying to be normal, but 'failing to be'. Enacting draconian laws to 'protect' its citizens. Making people who want to join jump through hoops.
I want the kids that are born who grow up in this new fucked up world, to be kid like and have their innocence ripped from them, as mom yells to go, and take the younger sibling as she beats a walker to death, and sets off a rigged Car explosion.
I also want to see groups forming and splitting up, not artificially staying together for long periods of time. "The Walking Dead" does it well. That group splits and fragments , and then rejoins itself. They loose people.
Also I want Walkers that aren't caused by a plauge or virus ( which should theorhetically 'burn itself out after a few years', depending on vectors of transmition, and immunity (After 19 years as in No Return, most people should be either immune or have developed some kind of resistance.
Ok my rants over.
Though my other MU* want is "Vampire" ( but like Trinity Blood, decadence, lace, culture, and back stabbing. But not WoD. I want... a world where 'Vampires' are ruling the world. Where humanity are their sheep and cattle. Where its good to be king, and politics and intruige rule ( also living Vampires.)