It's great to say 'this should be changed because people are quitting' but what about the people that are there that like it the way that it currently is? Considering the game has a small but healthy playerbase and mostly folks can find RP, I don't know that the game should be changed to cater to people who aren't playing there, won't play there, have said that they won't come back, etc. I'm a new player to the game and certainly no 'staff buddy', but I haven't had any trouble. The level of antagonism feels just right to me both in a general thematic sense, and when considering that the PCs are a bunch of messed up teenagers. Stuff happens, people cooperate, people argue, and then more stuff happens and they all cooperate again. There's a lot of snark and posturing, but that's so so so appropriate. So maybe there ought to be a little consideration for those of us that do enjoy what the game is providing us with, rather than demanding changes without any intention of coming anywhere near. Just because somebody else thinks something is a problem it doesn't actually mean that it is a problem.
As far as the plot shit all focusing around Grey or whoever the fuck else, I'm not seeing it. I have seen plot stuff centering on other people. At what point does the 'centering around Grey' shit stop? How many plots have to be around other people? Does he have to stop playing entirely for folks to be happy? Like, what?