There was a mu* I was once on that had NPCs that actually travelled the grid and randomly emited. It was both cool and spammy.

Posts made by 3543thrh67
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RE: [Poll in OP] Population Code
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RE: [Poll in OP] Population Code
@acceleration Wouldn't it be a relatively simple matter of setting an attribute on the room then doing the 'base population' of the area x a number? Like.. Say you make a city the base population of a residential district would be more than a business area BUT you would have more people around so.. like.. um.. 100 base population x 10. If there's a time code could even use the night and day cycle to adjust how many people during the morning, afternoon, evening, and at night.
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RE: Finding roleplay
I think @Alzie had/s something a kin to that. Might be recalling the wrong person, though. I just know /someone/ had a system like that.
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RE: Finding roleplay
Having plots randomly dropped on me would make me not want to go out in public too. I'd rather be able to choose to be on a plot thing or not. I don't necessarily like scripted outcomes but since I rarely play fighty type bits it's generally not my thing to have a plot randomly dumped on my head since most of the time they are combat things.
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RE: Finding roleplay
I find that +votes make me less motivated to get out in public.
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RE: Something similar to WoD, but not quite
@Lithium It might be amusing to do it with immortals from WoD. Especially if its ones that come back to life too. IT might be pretty awesome using Sin-Eaters too.
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RE: Kinds of Mu*s Wanted
Probably not. THat is why I don't feel like it would work well as a mu*. At least for me. Maybe others.
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RE: Kinds of Mu*s Wanted
I am not a fa of PvP. I just like the Highlander angle.
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RE: Downvotes
Downvotes does seem to be the least used part of here. I was idly browsing users reps just to see how often Downvoting is used.
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RE: Kinds of Mu*s Wanted
To revive a dead topic because.. OMG! I would totally be into a Highlanders Style mu*.... Although, it might not work given the goal is basically pvp.
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RE: Something similar to WoD, but not quite
I would totally play a mu* with Highlander style immortals. OMG. I want this to be a thing.
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RE: Destiny - A fantasy MU*
For anyone who cares to be following Destiny's details. This is where I am at (mostly notes but I've started writing the story/history):
https://sites.google.com/site/destinymush/
https://sites.google.com/site/destinymush/history -
RE: Finding roleplay
@tragedyjones That is similar to my method. I ask for RP or set the things that ask for RP then promptly load a game from steam and play. Though, to be a little fair I do wait a small bit before playing my game.
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RE: FATE/Disapora/Similar
IO think @Thenomain has something but he said it would need a lot of fiddling when I was pondering us.. no wait. Never mind! Different system! It was 7th SEas or something I am thinking of.
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RE: Destiny - A fantasy MU*
@Ganymede I might end up disconnecting the associated things like 'wealth' but I am not certain. Or I'll decide how it works when I work on the specific God itself.
I think I am almost done the over all history. I'm pretty happy, so far, on what's I've done.My only issue is I have yet to find a world name I like and a name for the original God.
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RE: Destiny - A fantasy MU*
Okay! right now the Schools of Magic (Not decided on the spells) is and vague notes on the Gods:
School of Water/Ice - Connected to the God of Ice. The vice is Sloth and the Virtue is Temperance. This God is also considered the God of Wealth.
School of Fire - Connected to the God of Fire. The vice is Wrath and virtue is Fortitude. This God is considered the God of invention/crafts/creativity.
School of Air/Wind - Connected to the God of Wind. The vice is Greed and the virtue is Hope. This God is considered the God of Battle and Protection.
School of Earth - Connected to the God of Earth. The vice is Gluttony and the virtue is Prudence. Not decided what this one is associated with.
School of Light/Soul - Connected to the God of Life. The vice is lust and the virtue is Faith. The god of love, marriage, sex. First God.
School of Darkness - Connected to the God of Death. The vice is pride, the virtue is Charity. The God the guides the lost in both death and life.
School of BLood - Connected to the God of Darkness, the Forbidden God. The vice is envy and the virtue is justice. This is the god of chaos, evil, and is not openly worshipped anymore. using the magic is considered a great sin.
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This is still tentative and, I think, answers some of the questions I missed.
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RE: Destiny - A fantasy MU*
I am doing something vaguely along those lines. I'll show the IC history once I am done writing it. Hopefully it'll be interesting.
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RE: Destiny - A fantasy MU*
I like the first part, @Lithium . Hummm. It would also explain the striving to survive on a dying planet angle and WHY the Gods can't just magic it away. One of the 7 Gods is going to be a 'dark God', or the God they shun/few worship it. So, this is an awesome idea. Let me see what sort of literacy magic I can spin this all into.
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RE: Destiny - A fantasy MU*
I don't think I agree with the 'tiny committee' suggestion and having to know each other well. There is going to be nothing really new if you go with 'just people you're really close with and, in my opinion friends are less likely to say if they disagree with some than someone not super close.Besides, however the size the group is as long as there are ground rules agreed by everyone when discussing something you can barely know each other and make things happen. Businesses do it all the time, after all.
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RE: Destiny - A fantasy MU*
I don't know that they would really show any signs of magic, perhaps a mark or something is set on the child until they come age. Then the mark disappears. I think magic users, and the magic heirs, would be considered blessed, yes. Playing off @Wizz's idea a little.. Perhaps magic users are not exactly clergy but avatars as they suggest yet they part of the Clergy in a sense. tHey would be, for lack of better term, 'Voices of the Gods' and I don't think the parents would die off after the magic is passed on. Although, I am considering the angle that if they kill off their children (as a friend expressed concern that players would do that) they age considerably quicker or the power is just /gone/. Because of the nature of the magic I would stipulate that magic users are rarely (as in it would be an extreme case), if ever, sterile. The Gods, after all, would not really be looking to have the powers they give to people just end. I would probably limit 5 magic users per God, which would technically be 10 if you count their Heirs. That is, about, 70 characters that could be Magic users. So, it's not like it's overly taking from people. I don't think we'd hit that limit even if we allowed multiple alts (Although, I think so everyone has a chance it would be limited to 1 Magic user per player so everyone has a chance to be a magic user even if it is not exactly what they want). I'll probably put lots of spells in but people can't take outside their School of Magic. Example: if they were born of a line from the Fire God's Magic they can only use Fire Magic. I am still considering this angle and trying not to over limit it while still making magic users seem blessed over OMG common.
Regards to the Gods I do have a few ideas for them, though, I need to get the information off the wiki thing I had but can't get at anymore. I don't know like, anything, about wiki stuff. @Rook is working at making it so we can, at least, get the information. But the VERY loose premises of them is they are connected to a Cardinal Virtue and a Deadly Sin. As in, say, the God who is linked to Life would be.. um.. Hope as a virtue and.. um.. Lust as a Vice. Each time a player does something that connects to the Virtue, as the God sees it, they are blessed. Maybe a Commander of the Military is in a losing battle against some big enemy. He gives a rousing speech to his people and inspires hope in them all. The God connected to this virtue feels the inspired Hope and blesses the Commander and his people with temporary strength or something and it helps them mow down their enemies and while they lose some the majority of them get back to the rest of the military. Although, in the same scenario the Commander does all the same actions but the defeat in his words is there but this time he inspires the side of a God connected to.. um./. Wrath. They are cursed with a berserker attitude and while they still mow down their enemies they also blindly kill each other two. Perhaps taking out the whole unit or allowing very few to make it back to the main military, leaving the forces that many people shorter. While I have ideas on the Gods, I am still considering more details on them. I don't think there would be many monotheist types on the game, honestly. That thought might change the more I go along.
I can not answer all the questions with absolute certainty right now, honestly, because it IS only me doing theme stuff with ideas from @Rook and @Kanye-Qwest when they both have time. Hence why I am looking for those who want to come give a helping hand.
For how far along I am (most of it is note..ish form): https://sites.google.com/site/destinymush/
I had more stuff on the wiki thing but I can't get at that until I can extract it from the wiki thing (If you're a wiki guru and can make the magic happen I will totally send all the things over). It's literally just 1 or 2 pages of notes I had on it. I have old theme stuff for another idea still on there but I don't care about that. I just want my pages of notes.