Calm down, clear your IPs, reconnect. Everything will be fine. Shhh.
(Server moves A++)
Calm down, clear your IPs, reconnect. Everything will be fine. Shhh.
(Server moves A++)
Well, if you're looking for a dice roller, here's one for L5R. It's general enough to pull out just the R'n'K mechanics.
https://github.com/ccubed/UGS/blob/master/Dice rollers/L5R/L5R Roller
@skew @tragedyjones said he wanted someone to make a Storytelling/CofD game worth playing. I told him that someone could even be him. Referencing his upcoming game. I'm not sure how that was misinterpreted.
@tragedyjones That someone could be you even. As far as the Kingsmouth reboot, that's basically never going to happen.
Everyone is talking about the witcher 3's mechanics, but the writing was probably the best thing about it.
@Thenomain said:
But WoD is imbalanced, and you volunteered to play with this kind of system.
We all know that the writers for splats were different. We also know they wrote most of them intentionally looking to make the other splats look weaker. The ultimate result of this, much like it was in oWoD, was the book in which a splat gained the ability to modify core game rules at a whim.
However, those are addons. World of Darkness, as a system, refers to what's in the core rulebook. Those mechanics are sane. They aren't designed to be imbalanced on principle. The fact that someone then took those base mechanics and decided to imbalance them for literary amusement doesn't mean that the intention from the start was to make a system that is imbalanced on premise.
@Thenomain said:
You coded for it, and on more than one occasion I pointed out the flaws in your coded systems and you told me that what's done is done. You are in no position to throw around these insults.
Apples and oranges. You pointed out things like 'I really wish your roster system was real time' (Which it was at the end btw) or 'I really wish your hangouts addon was listed in this order instead of this order' (Which is a preference). Those aren't really flaws. We discussed preferences and argued over whether or not get, %v or xget was the correct way to code.
@thenomain said:
Man up and have a discussion about it if you want, but damn, boy.
Okay, I'm here juice daddy. Hit me up for that discussion.
@Thenomain said:
@Alzie said:
@Faraday I mean, I don't really care about FS3 one way or another, but you built an RPG system and your premise was to make it inherently imbalanced?
It's like you've never played on any World of Darkness games, ever. Don't be an idiot.
World of Darkness is not inherently imbalanced as a premise. So i'm not sure what you're getting at.
@Faraday if the game system is inherently imbalanced, it's not a game system. It's different if it's imbalanced because of how a character spends their imaginary points, that's not your problem. What matters is that theoretically, given the same amount of points to spend and spending them in the same way the results end up the same. If you're suggesting however, which you seem be, that two people with the same amount of points spending them the same way can still be different, then you are high and calling this a game system is a joke.
@Faraday I mean, I don't really care about FS3 one way or another, but you built an RPG system and your premise was to make it inherently imbalanced? Are you high motherfucker?
@Thenomain That's always kind of bothered me actually. That's one of the things I liked about DSS. It separated skills into ones you could roll untrained and ones you couldn't. Because at some point, you shouldn't be able to jury rig 'spaceship operations' because 'lol i r smart.'
You don't buy drive because it's useful, you buy Drive because one day in the future, there will be that guy, who tells you to roll that skill and you will be the only person in your crew with that skill and then you'll be like this:
So we've established @whirl won't give it out without @cheesegrater, but not whether @cheesegrater will approve it being handed out. So @cheesegrater, someone is asking.
Oh sweet baby jesus, searching is no longer in a spawn window. Praise all that is holy.
While I don't think Tenebrae keeps a github or anything, I want to say that if you ask them they have in the past shared their codebase. But if you want D&D, Tenebrae would be who I would start with as they're pathfinder.
@bored said:
Right, and an issue not being 100% fixable is a reason to discount any attempt to fix it.
Well...yes. If you can't fix it, why are you trying? It's like the people who keep trying to prove that 2+2 isn't 4. Why are they trying at this point?
@bored said:
rather than acknowledging that an exploitable system should be fixed.
I await the day you find a system that involves numbers that can't be exploited. Even gambling can be exploited. I've got plenty of years to wait.
So, working on something new in terms of code for penn. @Griatch and Evennia have a system where there is a 'Player' object and a 'Character' object. These things are both related and unrelated at the same time. So you can have a player log in and then choose a character object, much like classic mud account systems, but that player object can still talk on channels and read help files/news/general bbs while they do so. Then they log into a character object and receive commands specific to that character object. So then I thought, I'm crazy enough, can you do this in softcode? And so I set about doing this. Now here's the real question.
Puppets or Identities.
Point of Clarification: Henceforth, Identity means Character.
Puppets
Maybe they have an army of puppets. Each time a player creates a new 'identity,' they get a puppet. This puppet can be remote controlled from the ooc area. A true separation of player and character. You'd basically be controlling a mini person in a giant simulation.
Identities
You, the player, still move about the grid. You still move through rooms. However, you the player don't exist to the world, you the identity does. You create identities that represent characters. When you make jobs you make jobs for your identities. When you switch Identities you get new permissions. When you send mail you do so as your identity (maybe also have a player mail). When you post to the BBs, you post as your identity (Maybe also have a player bb).
Which sounds better?
@skew As of the latest version, it most certainly does. It even snaps to fore. Especially on linux. It harbors a special kind of hate for linux I guess. It's easy enough to stop mind you, I still use the client, it's just slightly annoying.