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    Posts made by Alzie

    • RE: Is there a basics of CG out there somewhere?

      @ixokai ...Do whut? 2E removed merits that represented in game items but left the items in game leaving GM's and Wizard's having to find a way to represent said items mechanically knowing that these items don't compare to the merits in 2E because Onyx Path has explicitly said that they do not cost scale against the merits in 2E. The example given was fetishes. These are werewolf spirit relics which used to be represented by a merit in 1E. The merit is gone but they still exist in game. Onyx Path has explicitly stated they do not compare to the cost or breadth of merits in 2E and that there never will be a 'fetish' merit. So now you have to find a way to mechanically represent these things and 'price' them.

      So...None of what you just said has any bearing on that. Especially not the part here since these things are most definitely still there.

      I don't have to worry about merits that aren't there because they simply aren't there.

      posted in MU Code
      Alzie
      Alzie
    • RE: Is there a basics of CG out there somewhere?

      @Thenomain Heh, Yes, I remember the 'could you fix this sheet for me, pretty please, the code can't do this minute change' requests. Boy those were awful. By the end of it, I was just adding bonus xp to people and pissing everyone off because making those totals equal was the biggest pain in my ass. But lord forbid those totals not be equal, because then you might get 42 xp at the end of the week instead of 43. Or 1 instead of 2.

      RFK's system was pretty crazy actually. However, someone before me had already typed out literally every stat category/restriction ever on a single object. So it was a simple check to see if you qualified, a simple check to see if it was in the 'this automatically creates a job' category and then process. Later on, we found out I had actually been processing the xp costs wrong (in the player's favor), so that was an amusing revelation. I don't think I ever fixed it after that because I was working on the giant auto territory system and we had enough staff to handle every xp job.

      @ixokai Also, I agree with @Thenomain that the move to flat XP has, if anything, made things more complicated. Especially since the 2e books are removing a lot of merits. Now games are having to find a way to represent those in a fair way when even Onyx Path itself says those things aren't the same cost as merits. See Werewolf 2e and Fetish.

      posted in MU Code
      Alzie
      Alzie
    • RE: Is there a basics of CG out there somewhere?

      @Thenomain By fires you mean +kinks right? Yeah, that was a great fire. Burned brightly, not too strong, not too weak. Lovely.

      I remember the time that automated XP Spends were proposed. Essentially, it wasn't so much objection as it was the insane amount of exceptions. By the time the exceptions got added in the number of categories that you could do by yourself were so minimal that there was no point to it.

      @ixokai The reach codebase was special. There were times when we (Thenomain and I) would look at code and then draw lots to decide who got to fix the issue. Then there were times when I pulled the short lot and rather than going through the trouble of fixing it, just rewrote the entire section. Consequently, that's how +roll v2 happened.

      The Reach isn't the only codebase that suffers from this though. Any sufficiently large and complex Mu codebase is disgusting. Pennmush's built in lisp style code doesn't lend itself to beauty or organization. RFK's code, for instance, was spread out along 20+ objects and was quite frankly horrendous. Perhaps more horrendous than The Reach. It was huge, complicated and interfaced with a database.

      Also, I'm not sure why the reach's codebase was your ideal? Could you elaborate?

      @SG As to your original question.
      If you want something more focused on a database interaction: https://github.com/ccubed/Mu2/blob/master/Database Stats/Arc

      If you want more traditional:
      https://github.com/ccubed/UGS

      posted in MU Code
      Alzie
      Alzie
    • RE: Dragon Age: Dread Wolf's Rise

      @Kanye-Qwest I choose to believe that the Mage Templar war never actually happened. Not the least because it was the most uninspiring video game ending ever. DA2 was an awful filler title. So don't try to pretend like it wasn't. I played it. I ended it. I chose to ignore it. At least in DAI there's a clear and present reason for massive tensions between Templars and Mages that goes beyond 'Well that one warden who is too hopped up on lyrium' and 'that mage who thinks everyone owes him something.'

      @Thenomain I mean, to be fair, if your ancestors had signed some treaties that said you had to fight wars for this group of random mutants that only ever showed up when they needed you to kill monsters, would you really be inclined to just go: "Oh hey, it's you guys. Of course we'll send our people off to war for you. What are we killing this time? Dragons? Sounds like fun!"
      I thought the resistance to the treaties in all of the games was a lot more realistic than if I had just gone up to whoever I wanted, flashed the treaty and got whatever I wanted. In inquisition, I would have been even more confused since not only was I a gray warden, the harbinger of death to every sane person in the DA world, but I had also just been involved in killing one of the most beloved religious figures in history. Would it really had made sense in any Dragon Age game if people just agreed with you when you flashed the treaty?

      posted in Adver-tis-ments
      Alzie
      Alzie
    • RE: Coming Soon: Arx, After the Reckoning

      I really enjoy playing Felix on this game.

      posted in Mildly Constructive
      Alzie
      Alzie
    • RE: ROGUE: It is coming...

      @Fantom It looks good. My only complaints would be that the lightning on the menu bar makes the text a little hard to read and that the quotes could be a lighter green and they would probably show up better. But yeah, I like this much better. Sorry to hear it went away.

      posted in Adver-tis-ments
      Alzie
      Alzie
    • RE: Dystopia MUX

      @toreadorfool Oh hi, I'm the lawyer that cleans up the messes. So you're the guy.

      Relating to this game, it's fun. I logged in, picked up a PC and then spent about an hour with two friendly staffers facing my very first challenge: A door. It was a fearsome beast. We eventually overcame it.

      Following that, I was contacting by others in SinoChem wanting to make relationships. so that was cool. I look forward to stretching the legs of this PC. Also, once you get on grid you get access to a secrets sheet, much like firan. If my secrets are any indication, all of the PCs should give plenty of play time and uniqueness.

      posted in Adver-tis-ments
      Alzie
      Alzie
    • RE: Realms - Sir Kay - Lotherio
      • I specifically try to meet women through games and have a history of using them and leaving them in a purely online fashion (I don't know how that even works, but I've supposedly dated numerous girls and dumped them on-line).

      I don't know how this works either but that someone has a reputation for it gets filed away in the skills folder.

      posted in A Shout in the Dark
      Alzie
      Alzie
    • RE: +job/mail ...not mailing??

      Those are definitely needed. See: https://github.com/lashtear/Anomaly-Jobs/blob/dfc3fb83bac16c86e3e044995bbe86c36ec6eb57/full/jhelp.txt#L63

      Alternatively, code around it.

      posted in MU Code
      Alzie
      Alzie
    • RE: +job/mail ...not mailing??

      I don't see anything overtly wrong. The functions haven't been changed. The only thing you can do is trace them at this point and see what's failing.

      I can at least tell you that the way these things work is:
      You add comments so the Job Global Object triggers TRIG_ADD on the Job Database
      The Job Database triggers TRIG_MAIL on itself
      It then triggers TRIG_MAIL on the job tracker which looks for mletter_[whatever case was passed to it, probably ADD or MAI in your case] and sends a mail based on that template

      posted in MU Code
      Alzie
      Alzie
    • RE: +job/mail ...not mailing??

      When you trigger them do they work?And are the mletter attributes still there?

      posted in MU Code
      Alzie
      Alzie
    • RE: +job/mail ...not mailing??

      The code that does the mailing is not this code. It is instead the triggers. What's up with the triggers on #36.Have you tried triggering them yourself? And do you still have some attributes with mai in them on #36?

      posted in MU Code
      Alzie
      Alzie
    • RE: ROGUE: It is coming...

      @Fantom said in ROGUE: It is coming...:

      Still coding along 🙂 Reworking the website and wiki into bootstrap. Upgrading forums to pop latest.

      I see that you're reworking the wiki. I assume that you are going to make the wiki less, well, destructive to people's eyes at some point? Because it's pretty bad right now.

      posted in Adver-tis-ments
      Alzie
      Alzie
    • RE: Does anyone know how complete @Alzie's UGS system is?

      @DnvnQuinn As complete as you're willing to make it. Don't use UGS, use Mu2.

      posted in MU Code
      Alzie
      Alzie
    • RE: Web-Based Ticketing Software

      @Thenomain Mu2 is complete. The jobs system in Mu2 is entirely based in MySQL. That it has commands to access it inside the mu is just a convenience. However no, I didn't build the web system into the release. It stores data in mysql, people can use what they want from there: django, flask, ember.js, meteor, etc. All I did was make a jobs system that is 100% mysql based.

      Edit: Also, to clarify, the jobs system found in Mu2 is not anomaly jobs. It's MuReq, a custom built MySQL Ticketing/request system.

      posted in Mildly Constructive
      Alzie
      Alzie
    • RE: Finding roleplay

      @icanbeyourmuse It's finished. It's in Mu2. Jobs are stored in the DB instead of on the game which means web interfaces can access the data.

      posted in Mildly Constructive
      Alzie
      Alzie
    • RE: Overwatch, anyone?

      @Groth Okay, sending you an early access beta key

      @Admiral If you pre-ordered, blizzard says they're still sending out keys.

      posted in Tastes Less Game'y
      Alzie
      Alzie
    • RE: Overwatch, anyone?

      I pre-ordered. I have an extra beta key. Does anyone want it? Been trying to give it away.

      posted in Tastes Less Game'y
      Alzie
      Alzie
    • RE: Vertinext.com

      The original server is back up. Please clean your IP's again and reconnect to the original server. VPS goes down at midnight Eastern (EDT -4 UTC). Top Kek.

      @Duntada ServerAdmin

      posted in MU Code
      Alzie
      Alzie
    • RE: Downvotes

      This is exactly what I've been waiting for. A++ @Glitch

      posted in Suggestions & Questions
      Alzie
      Alzie
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